Commit graph

392 commits

Author SHA1 Message Date
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
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git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Filippos Karapetis
570237ea51 GUI: Remove leftover code for the global dithering checkbox 2012-03-25 22:18:35 +03:00
Filippos Karapetis
346c1fe461 GUI: Change the undithering checkbox to be an engine-specific option 2012-03-25 18:51:23 +03:00
Filippos Karapetis
c84cd8dee8 GUI: Add per-engine and per-game options 2012-03-19 20:32:34 +01:00
Eugene Sandulenko
34198fda35 Merge pull request #203 from fingolfin/guio-cleanup
COMMON: GuiOptions cleanup
2012-03-17 03:51:27 -07:00
Christoph Mallon
75efdd2d84 JANITORIAL: Replace (x ? false : true) by !(x). 2012-03-13 15:43:36 +01:00
Max Horn
92d219715f COMMON: Replace OptionsDialog::renderType2GUIO by API in rendermode.h 2012-02-29 11:43:21 +01:00
Max Horn
215b41b244 COMMON: Move RenderMode and GUIOptions functionality into separate files 2012-02-26 15:19:31 +01:00
Torbjörn Andersson
6b17507b76 GUI: Fix "clear" buttons after theme switch (bug #3482459)
Because the "clear" buttons are very different between themes (in
the Modern theme they have a graphical symbol, while in the Classic
theme they have a letter), they have to be removed and re-added
when reflowing the layout. This is patterned after how the
LauncherDialog class handles the larger changes in layout.

Removing widgets from a tab turned out to be trickier than I first
thought, so I had to move the removeWidget() method from Dialog to
GuiObject.
2012-02-24 22:20:50 +01:00
athrxx
3b574466fa COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modes
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code).
2012-02-24 18:09:38 +01:00
athrxx
d9c05f7121 COMMON: add gui options for rendering modes
The purpose is the same as for the sound gui options: users shouldn't be offered modes that the engine doesn't support.
2012-02-21 21:48:35 +01:00
Tarek Soliman
c6e001a1f5 GUI: Move addClearButton() from options.cpp to widget.cpp
This is so it can be used outside options.cpp
2011-12-13 08:36:41 -06:00
Johannes Schickel
e8ee551e99 GUI: Disable speech volume slider in subtitle only mode. 2011-11-18 00:33:30 +01:00
Tarek Soliman
f30df9aa70 GUI: Enable EGA Undithering in global options dialog
GUIO_EGAUNDITHER is a positive flag unlike the rest of the GUIO
negative flags like GUIO_NOASPECT and GUIO_NOSPEECH.
This means the gui option is only enabled if the flag exists.

This caused the gui option to be disabled in the global options dialog due
to the flag not existing in the global confman domain.
It is an inconvenience and a regression IMHO to have to set this flag on
a game by game basis with no option to set it globally and have the games
override it.

Thanks Strangerke for making me clarify.

Thanks LordHoto for feedback on code style.
2011-10-27 09:48:21 -05:00
Eugene Sandulenko
724e6cb638 GUI: Show empty savepath as 'Default', not 'None' 2011-10-25 14:56:05 +01:00
Eugene Sandulenko
5a68e40054 GUI: Refactor clear buttons 2011-10-25 14:56:05 +01:00
Eugene Sandulenko
2b6c2da831 GUI: Added clear button to paths 2011-10-25 14:56:05 +01:00
Eugene Sandulenko
202cce30b3 LAUNCHER: Improved clear soundfont button 2011-10-25 14:56:05 +01:00
Johannes Schickel
c087f917dd GUI: Fix missing audio drivers in Edit Game dialog.
This is a regression from 77c65648b1.

Formerly the code used strtok to check for any audio related GUIO flag to be
present in _guioptions. Since strtok tokenizes the string this won't really
work. I changed it to use strpbrk, which searches a string for any character
from a set of characters (in our case flags). The code should now have the
same semantics as of before the above mentioned commit.

This also gets rid of copying the gui options into a char array and a strncpy
call.
2011-10-24 20:43:10 +02:00
Strangerke
9912d7b856 GUI: Add GUIO EGA Dithering option
This will be used to disable the EGA dithering option
2011-10-24 16:51:18 +02:00
Strangerke
9256652fcf GUI: in order to play it safe, re-enable the aspect checkbox if the gui options don't contain GUIO_NOASPECT.
Thanks lordHoto for pointing it
2011-10-24 13:36:52 +02:00
Strangerke
cfa42fee80 LAUNCHER: Add GUIO_NOASPECT to SCUMM engine 2011-10-23 21:45:02 +02:00
Johannes Schickel
3a196478c6 ALL: Reduce assignment of "" to Common::String.
When clearing an existant object clear() should be used.

When constructing objects (or using default values for parameters) the
constructor of String without any argument should be used.

This changes only a few instances I noticed while looking over some recent
commit logs.
2011-10-23 20:04:03 +02:00
Eugene Sandulenko
77c65648b1 AD: Swtich GUI options to a char array.
This eliminates nasty limitation of caping number of flags to 31.
Current code has limitation of 255 flags, though.

Only SCUMM engine is converted, rest do not even compile.
Detection of fan talkie MI is broken as it has to be implemented
differently.
2011-10-23 17:53:13 +01:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Alyssa Milburn
a809ac9b7e I18N: Make some more GUI strings translatable. 2011-06-06 12:00:06 +02:00
Alyssa Milburn
6835433a42 GUI: Fix message after changing languages. 2011-06-06 11:43:49 +02:00
Max Horn
333be9c072 GUI: Replace some s(n)printf uses by Common::String::format 2011-06-02 00:07:18 +02:00
Max Horn
a4610df482 Merge branch 'branch-1-3-0' into master
I manually resolved all conflicts, and inspected every single change.
Many were due to the version string mismatch and thus easily resolved.
The MSVC project files add in the 1-3-0 branch were not merged,
neither where the changes to gui/themes/translations.dat.

Conflicts:
	NEWS
	backends/base-backend.cpp
	backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp
	backends/module.mk
	backends/platform/ds/arm9/makefile
	backends/platform/psp/README.PSP
	backends/platform/samsungtv/main.cpp
	backends/platform/samsungtv/samsungtv.cpp
	backends/saves/posix/posix-saves.cpp
	base/commandLine.cpp
	base/internal_version.h
	base/main.cpp
	common/array.h
	configure
	devtools/create_project/create_project.cpp
	dists/android/AndroidManifest.xml
	dists/android/plugin-manifest.xml
	dists/iphone/Info.plist
	dists/irix/scummvm.spec
	dists/macosx/Info.plist
	dists/redhat/scummvm-tools.spec
	dists/redhat/scummvm.spec
	dists/scummvm.rc
	dists/slackware/scummvm.SlackBuild
	dists/wii/meta.xml
	engines/sci/parser/vocabulary.cpp
	engines/tinsel/handle.cpp
	gui/themes/translations.dat
2011-06-01 15:15:31 +02:00
agent-q
f1903004c0 GUI: Prevent the GUI code from incorrectly reloading the theme when the builtin theme is used. 2011-05-21 15:55:36 +01:00
Johannes Schickel
8a46c017cf GUI: Fix for bug #3303501 "Switching from HQ2x->HQ3x crashes ScummVM". 2011-05-17 23:16:40 +02:00
Thierry Crozat
0b8d2c4d60 GUI: Apply graphics mode change when closing global options dialog 2011-05-16 00:11:32 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Engin Manap
d20a85d4f1 GUI: Fix indentation problems. Remove unwanted space.
All cosmetic changes, nothing changed.
2011-04-17 16:40:13 +03:00
Engin Manap
8463649f49 GUI: Fix apply old theme even if theme is not changed.
There was no control if theme was changed. If you click cancel, it
always changes theme to which options panel opened with. This is
unneccessery if theme is not changed so a if statement added before
applying old theme.
2011-04-17 16:18:32 +03:00
Engin Manap
a1509af8b6 GUI: Fix theme change ignores cancel on options window.
add new protected value _oldTheme. It keeps theme at the init of
options window, and cancel button reapplies old theme.
2011-04-17 16:17:20 +03:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Jordi Vilalta Prat
8393bc5b5f I18N: Don't build TranslationManager when translation is disabled.
svn-id: r54684
2010-11-30 18:50:19 +00:00
Filippos Karapetis
3abab136da GUI: Changed wording of "Disable dithering" to "Enable undithering"
svn-id: r54467
2010-11-25 02:35:18 +00:00
Max Horn
668adaa461 GUI: Rename gui/GuiManager.* to gui/gui-manager.*
svn-id: r54265
2010-11-16 10:19:01 +00:00
Max Horn
427dc1ae93 GUI: Move major widgets to new directory gui/widgets
Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files

svn-id: r54264
2010-11-16 10:11:57 +00:00
David Turner
a9b3dccaaa GUI: Fixed Memory Leak in RadiobuttonGroup usage in Options Dialog.
RadiobuttonGroup has a destructor which must be called to avoid leaking memory.
Have also added missing NULL init() declarations on object member pointers to avoid any future issues.

svn-id: r54260
2010-11-16 09:26:35 +00:00
Filippos Karapetis
4f3cedd11f GUI: Better description of the dithering checkbox
svn-id: r54092
2010-11-05 11:17:57 +00:00
Filippos Karapetis
18345b970d Grammar
svn-id: r54091
2010-11-05 10:58:48 +00:00
Filippos Karapetis
2416cbf75b COMMON/GUI/SCI: Changes to the EGA dithering checkbox
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2

svn-id: r54090
2010-11-05 10:53:37 +00:00
Filippos Karapetis
1dac4fbd55 SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
2010-11-04 15:58:53 +00:00
Florian Kagerer
65c7299b38 GUI/LAUNCHER: follow-up to r53771
The GM and MT-32 popup widgets would be set to the first available MIDI device by default (before any selection has taken place yet). Instead, default will now be the first list entry.

svn-id: r53827
2010-10-25 14:31:06 +00:00
Florian Kagerer
0db700a3dc GUI/LAUNCHER: improved MIDI device selection (also #3088438)
This fixes an issue with the <default> setting in the GM and MT-32 device tabs that has caused some complaints and discussions on -devel. It might also be what bug #3088438 is about.

With a <default> setting ScummVM would just use the first available MIDI device (even if this is the not really well working MT-32 emulator). This <default> setting was also indeed set by default - making it even more annoying.

Now there is a new setting for both the GM and MT-32 device tabs ("Don't use GM/MT-32 music").
This will cause MIDI device detection to be skipped and the best of the other devices (Adlib etc.) to be used. This new setting is used as default. So users who haven't specified anything will get Adlib, PC Speaker etc. (if supported by the engine) even if the engine prefers Midi.

There is a new "Use first available device" setting which will have the same effect as the "<default>" setting we had before.

svn-id: r53771
2010-10-24 19:15:17 +00:00
Jordi Vilalta Prat
8388e0dfea JANITORAL: Clean trailing whitespaces.
svn-id: r53160
2010-10-12 02:18:11 +00:00