Alejandro Marzini
7dbe257da8
OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for GLES). General cleanup and commenting.
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svn-id: r51559
2010-07-31 22:54:10 +00:00
Alejandro Marzini
c93adcbd29
OPENGL: For GLES, add glOrthox and do not use GL_BGR.
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svn-id: r51552
2010-07-31 20:58:14 +00:00
Alejandro Marzini
6d6756b46a
Add OpenGL dependencies to MinGW configure.
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svn-id: r51551
2010-07-31 19:57:54 +00:00
Alejandro Marzini
fc94a3246a
OPENGL: Fix texture updating.
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svn-id: r51549
2010-07-31 19:20:33 +00:00
Alejandro Marzini
7b070bbef8
SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.
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OSystem_SDL will create a merged list of all graphics modes from SDL and OpenGL. When the user changes the graphics mode in options and restarts ScummVM should switch to that graphics mode in the corresponding graphics manager.
svn-id: r51493
2010-07-30 03:31:05 +00:00
Alejandro Marzini
9daa1c7f93
OSYSTEM: Add resetGraphicsScale() method.
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This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
2010-07-30 03:06:57 +00:00
Alejandro Marzini
37f7748a4a
OPENGL: Fix crash on Broken Sword 2 when refreshing screen.
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I must admit that I do not know why it does crash, but it seems that updating row by row is safer and does not makes problems.
svn-id: r51491
2010-07-30 02:58:35 +00:00
Max Horn
691d7cff28
Fix warnings about cast removing constness, and about implict conversion from float to int
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svn-id: r51352
2010-07-27 09:34:11 +00:00
Alejandro Marzini
2636ac4f36
OPENGL: Implement aspect ratio support and toggling. Improve fullscreen switching. Fix cursor scaling bug.
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Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it.
The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension.
svn-id: r51346
2010-07-27 07:30:56 +00:00
Alejandro Marzini
591b371f2b
OPENGL: Add shake effect.
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svn-id: r51344
2010-07-27 03:16:10 +00:00
Alejandro Marzini
126fe84d3d
OPENGL: Fix cursor scaling in overlay.
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svn-id: r51339
2010-07-27 00:31:36 +00:00
Alejandro Marzini
f7220cfea7
OPENGL: Commenting.
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svn-id: r51338
2010-07-27 00:30:37 +00:00
Alejandro Marzini
141e101841
Formatted spaces.
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svn-id: r51300
2010-07-26 06:58:33 +00:00
Alejandro Marzini
738a9e78d8
OPENGL: Implement saveScreenshot().
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svn-id: r51299
2010-07-26 06:52:58 +00:00
Alejandro Marzini
856c6a18af
OPENGL: Add OSD message.
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svn-id: r51295
2010-07-26 06:03:55 +00:00
Alejandro Marzini
37cdff9277
OPENGL: Do not allow changing to a not supported scale while on fullscreen.
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svn-id: r51292
2010-07-26 04:40:00 +00:00
Alejandro Marzini
19ce960868
OPENGL: Add cursor scaling.
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svn-id: r51291
2010-07-26 04:17:37 +00:00
Alejandro Marzini
c5037d7c6c
OPENGL: Fixed alpha problem with overlay RGBA5551 format.
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svn-id: r51290
2010-07-26 02:16:10 +00:00
Alejandro Marzini
b89412d7e4
OPENGL: Redesign blitting system. Add basics for aspect correction.
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Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty.
svn-id: r51234
2010-07-24 05:54:51 +00:00
Alejandro Marzini
bbdb87a831
OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
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svn-id: r51193
2010-07-23 06:57:23 +00:00
Alejandro Marzini
ef880dd5da
OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.
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svn-id: r51146
2010-07-22 15:36:50 +00:00
Max Horn
0c2d90f090
Fix warning about float->int conversion
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svn-id: r51051
2010-07-20 07:11:17 +00:00
Max Horn
5b626533cd
Change CHECK_GL_ERROR to not take a 'call statement' as parameter
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Passing a 'call statement' to CHECK_GL_ERROR has various issues.
For once, it confuses code parsers in many editors and other
tools that work with C++ source directly.
Moreover, this can lead to subtle bugs if a mistake is
made with the definition of CHECK_GL_ERROR.
It also causes incorrect warnings if CHECK_GL_ERROR is
used with an "empty" call statement.
svn-id: r51050
2010-07-20 07:10:25 +00:00
Alejandro Marzini
302400a701
OPENGL: Implement fullscreen mode.
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svn-id: r51049
2010-07-20 04:32:31 +00:00
Alejandro Marzini
f6e04fe03b
OPENGL: Fix adjustment of mouse coordinates when screen is resized and scaled.
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svn-id: r51046
2010-07-19 23:58:48 +00:00
Alejandro Marzini
6f70a303bc
OPENGL: Add basic scaler handle.
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svn-id: r51016
2010-07-19 05:36:10 +00:00
Alejandro Marzini
6215f2b6d4
OPENGL: Fix issue when GFX changes.
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svn-id: r51013
2010-07-19 02:36:43 +00:00
Alejandro Marzini
7ad017bde0
OPENGL: Fix palette issues.
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svn-id: r51012
2010-07-19 02:32:36 +00:00
Alejandro Marzini
03d66c4012
Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.
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svn-id: r50979
2010-07-18 05:32:44 +00:00
Alejandro Marzini
492569a7a2
Improved cursor drawing.
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svn-id: r50976
2010-07-18 03:25:58 +00:00
Alejandro Marzini
0e748c5a97
Added basic cursor drawing.
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svn-id: r50954
2010-07-16 23:50:46 +00:00
Joost Peters
3995b2d8f7
change post-increment to pre-increment in return value of nextHighest2(), as some compilers will not return the incremented value otherwise
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svn-id: r50946
2010-07-16 22:20:21 +00:00
Alejandro Marzini
cfe85d6b9f
Added basic screen drawing (only overlay working).
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svn-id: r50930
2010-07-16 04:45:47 +00:00
Alejandro Marzini
fc8b60abda
Fixed header for OS X, and added OpenGL feature to configure script. (Patch by clone2727)
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svn-id: r50908
2010-07-15 05:04:44 +00:00
Alejandro Marzini
25f1980dad
Optimized nextHigher2.
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svn-id: r50907
2010-07-15 04:20:21 +00:00
Alejandro Marzini
36583ff888
Fixed problem with OpenGL headers and windows.
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svn-id: r50906
2010-07-15 04:05:20 +00:00
Alejandro Marzini
9ef2fc4744
Fixed doing OpenGL calls before a graphical context was created.
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svn-id: r50905
2010-07-15 04:01:41 +00:00
Alejandro Marzini
d677ba5a11
Replaced nextHigher2, so CHAR_BIT define is not needed.
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svn-id: r50904
2010-07-15 02:49:59 +00:00
Alejandro Marzini
84ceae9328
Check if USE_OPENGL is defined for compiling OpenGL code.
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svn-id: r50842
2010-07-13 05:38:10 +00:00
Alejandro Marzini
609e08d5db
Merged from trunk, from Rev 49499 to HEAD
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svn-id: r50840
2010-07-13 04:31:15 +00:00
Alejandro Marzini
8b6a670391
OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. Changed how GLTexture determines its format.
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svn-id: r50811
2010-07-12 06:00:19 +00:00
Matthew Hoops
a1161feed2
Fix compile on Mac OS X.
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svn-id: r50801
2010-07-11 16:11:28 +00:00
Alejandro Marzini
4dca7c7e02
Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions.
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svn-id: r50796
2010-07-11 04:32:24 +00:00
Alejandro Marzini
85034dc730
Added BaseSdlGraphicsManager. Added GLTexture.
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svn-id: r50795
2010-07-10 22:47:29 +00:00
Alejandro Marzini
8b6d49ce42
Implemented CHECK_GL_ERROR macro for debugging OpenGL calls.
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svn-id: r50731
2010-07-07 01:05:32 +00:00
Alejandro Marzini
30136589f0
Base class for OpenGL graphics manager.
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svn-id: r50668
2010-07-05 03:21:48 +00:00