Commit graph

150 commits

Author SHA1 Message Date
Filippos Karapetis
e4c23834dd Moved sci_ffs() inside iterator.cpp, the only place where it's actually used, and removed tools.*. Also, removed all the unused includes to tools.h from several places
svn-id: r45176
2009-10-16 23:29:00 +00:00
Filippos Karapetis
da7652deb3 Changed the KQ6 floppy SEQ decoder to use the common VideoPlayer interface. Some cleanup
svn-id: r45124
2009-10-15 15:17:54 +00:00
Filippos Karapetis
5aa1415397 Merged the cursor manipulation code - cursor views are still not done
svn-id: r45028
2009-10-13 16:22:07 +00:00
Filippos Karapetis
9b97f21486 Reset the EngineState pointer in the SciGuiGfx class when loading. Fixes loading with the new GUI
svn-id: r44934
2009-10-11 16:47:01 +00:00
Filippos Karapetis
8ae4206373 Introduced a new debug level, kDebugLevelResMan, and reduced some of the messages printed to the console
svn-id: r44858
2009-10-10 00:07:19 +00:00
Filippos Karapetis
9bb73a8457 Removed the unused _flags variable from EngineState
svn-id: r44857
2009-10-09 23:53:37 +00:00
Filippos Karapetis
b91ae69ad2 Removed the now unused GF_SCI0_OLDGETTIME flag and simplified all of the game entries in the detector
svn-id: r44856
2009-10-09 23:19:53 +00:00
Filippos Karapetis
bcade54247 Started rewriting the check for the graphics functions type (still not finished)
svn-id: r44787
2009-10-08 14:37:55 +00:00
Filippos Karapetis
498d80a510 Don't store the engine state in the SciGuiPalette class. The palette timestamps are now calculated from Epoch time, instead of game start time (the functionality is exactly the same, though)
svn-id: r44773
2009-10-08 08:00:30 +00:00
Max Horn
8498d769be SCI: Reduce header interdepencies once again. Rule of thumb: Never include a header file from another header file unless you absolutely *must* do it; if possible, try to use class forwards instead, and include the headers from source files only
svn-id: r44767
2009-10-07 23:04:13 +00:00
Filippos Karapetis
1562add631 - Cleaned up the cursor code
- Renamed gui -> _gui in EngineState, for consistency
- Added a reference to SciGuiCursor in EngineState, to be used by current code
- Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor
- Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position.

svn-id: r44760
2009-10-07 21:29:47 +00:00
Martin Kiewitz
337dbf2289 SCI: removed OSystem from SciGuiScreen
svn-id: r44731
2009-10-07 12:52:21 +00:00
Martin Kiewitz
77b549a0ad SCI: SciGuiCursor class added, cleanup, OSystem removed from SciGui constructor
svn-id: r44730
2009-10-07 12:47:53 +00:00
Filippos Karapetis
6d135e904f WIP code for replacing the FreeSCI view decoding code with the new one (no changes to the logic, yet)
svn-id: r44717
2009-10-06 19:57:55 +00:00
Filippos Karapetis
df29b0067e - Unified the screen buffers that are used by the current and the new GUI
- Replaced the FreeSCI line drawing code (which is actually Bresenham) with Graphics::drawLine(), after discussing with waltervn. This shouldn't bring any regressions, as we're no longer offering the option to scale the background at a vector level. After playing through some of the games, I haven't noticed any regressions
- Some cleanup

svn-id: r44692
2009-10-06 12:26:13 +00:00
Filippos Karapetis
8568892bf5 - Renamed GUI -> Gui and capitalized as appropriate (e.g. SciGUIwindowMgr -> SciGuiWindowMgr)
- Renamed "cell" -> "cel"

svn-id: r44649
2009-10-05 07:10:01 +00:00
Martin Kiewitz
4957ec3505 SCI: kAddToPic, kAnimate and kSetNowSeen transferred to SciGUI32, not yet implemented in newgui
svn-id: r44606
2009-10-04 14:59:51 +00:00
Willem Jan Palenstijn
b9cdb1abb7 SCI: Merge new GUI code written by m_kiewitz.
This is a major rewrite of the graphics code. A slightly adapted
version of the old code is still available and currently the default.
The new code is selectable in sci.cpp, but is not yet finished.

svn-id: r44565
2009-10-03 20:49:18 +00:00
Filippos Karapetis
bbb2274a7d - Removed some leftover 16/32bpp color code, as we're always using palette mode now
- Simplified the mouse cursor manipulation code

svn-id: r44502
2009-09-30 22:43:29 +00:00
Filippos Karapetis
fd21bb2611 - Moved the list of synonyms and parser nodes inside the vocabulary class
- Added a convenience member inside the EngineState struct to access the instance of the Vocabulary class

svn-id: r44481
2009-09-30 12:17:38 +00:00
Filippos Karapetis
d72ad75c52 Reverted commit #44316, as colors show up correctly now without dithering. Dithering is now off again for SCI0 by default, an can optionally be turned on
svn-id: r44339
2009-09-25 10:11:31 +00:00
Filippos Karapetis
842602ee8c Set dithering to the FreeSCI "enhanced" style by default for SCI0 games, as disabling dithering makes some colors not show up correctly (e.g. the trees in Iceman and LSL3). Dithering can still be disabled on a per-game basis by using the "dither_mode" option
svn-id: r44316
2009-09-24 19:38:02 +00:00
Max Horn
ba0bd938e4 SCI: Rename _sciVersion to s_sciVersion and made it local to resource.cpp (i.e. follow CFG and achieve code/data isolation)
svn-id: r44271
2009-09-23 12:12:37 +00:00
Filippos Karapetis
13ad217cdd - Moved the SCI version in a global variable
- Changed all the SCI version checks to use getSciVersion()
- Also made getSciVersionDesc a global function (removes some ugly accessing of the SCI engine)

The fallback detector should work correctly now

svn-id: r44269
2009-09-23 10:55:35 +00:00
Max Horn
c5cc785802 SCI: Change SystemStrings to use RAW storage consistenly
svn-id: r44246
2009-09-22 01:08:42 +00:00
Max Horn
5f440854b7 SCI: Add EngineState::_kernel member for convenience
svn-id: r44173
2009-09-17 17:00:36 +00:00
Max Horn
b2c386ed00 SCI: Move parts of struct ScriptState into a new struct DebugState
svn-id: r44151
2009-09-17 13:21:19 +00:00
Filippos Karapetis
f98dc19f71 Removed some leftover debug code, and turned p0printf messages into debug messages, introducing a new debug level
svn-id: r43993
2009-09-06 21:56:49 +00:00
Filippos Karapetis
9381362277 Removed the bilinear and trilinear FreeSCI scalers, and only left the unfiltered scaler in (to be replaced by ScummVM's scaler code). We really don't need bilinear and trilinear filtered scaling in the engine, as ScummVM's filters already perform bilinear and trilinear filtered scaling, if requested
svn-id: r43938
2009-09-04 09:44:06 +00:00
Filippos Karapetis
f5d846d482 Removed the animation_granularity variable from the engine state (it never changes, and it's used in one place only)
svn-id: r43936
2009-09-04 07:21:51 +00:00
Filippos Karapetis
557aaab0e6 - Re-added the SCI0 dithering code. Dithering is disabled by default. Added the 3 dithering modes as an enum (and reorganized them a bit)
- Added 3 config options for dithering in the ini file - mainly for purists (config option "dither_mode"): 0 - disabled, 1 - 16 color dithering (Sierra style) and 2 - 256 color dithering
- Dithering is now always applied depending on the screen scale (removed the relevant parameter)
- Removed the background picture buffering option, used to speed-up room changes. Room changing is quite fast (instantaneous), and the extra memory allocated is not worth the possible speed increase in small devices. Plus.... there is no reliable value to set this option to, so there is no point in letting the user decide what value to put there using guesswork

svn-id: r43915
2009-09-03 07:01:48 +00:00
Filippos Karapetis
2f99fea9a3 Removed the dirty rectangle option of updating one huge rectangle, and only left the algorithm of updating the screen with multiple small rectangles, like we do in all the other engines that support dirty rectangle screen updates
svn-id: r43909
2009-09-02 13:21:38 +00:00
Filippos Karapetis
1bbab8f191 Some renaming:
getresourceManager -> getResourceManger
resourceManager -> resMan
segmentManager ->segMan

svn-id: r43908
2009-09-02 12:02:37 +00:00
Filippos Karapetis
aace86a6eb Disabled the FreeSCI PIC0 palette dithering code, for now. It doesn't really make sense to dither, as Sierra games use up to 256 colors (even the later SVGA ones), and it messes up the result of the FreeSCI graphics filters. Plus, the resulting image looks worse than the original one
svn-id: r43901
2009-09-01 21:24:09 +00:00
Filippos Karapetis
da34dfcd65 Disabled dithering by default, in order to get the graphics filters working (is dithering even used anywhere?)
svn-id: r43897
2009-09-01 20:47:49 +00:00
Filippos Karapetis
28e2f0457e Re-enabled custom graphics options, and read the cursor, view, pic and text filtering algorithm options from the ScummVM ini file (options "cursor_filter", "view_filter", "pic_filter" and "text_filter", 0 - unfiltered, 1 - bilinear filtering, 2 - trilinear filtering)
svn-id: r43894
2009-09-01 20:28:44 +00:00
Filippos Karapetis
cc17addebf Removed many bogus return values in the SCI graphics functions - some functions always returned "true", whereas in others they errored out in fatal conditions before any value was returned. FreeSCI was returning values from the graphics drivers it used. In ScummVM, we have one graphics driver, and we error out in fatal conditions anyway, so these error checks are no longer necessary, and the resulting code looks much neater
svn-id: r43851
2009-08-31 14:24:35 +00:00
Walter van Niftrik
3e543d2518 SCI: Add lofs detection.
svn-id: r43824
2009-08-30 14:53:58 +00:00
Walter van Niftrik
fff023794f SCI: Cleanup
svn-id: r43811
2009-08-30 01:37:27 +00:00
Matthew Hoops
b5da8a5cdc - Split SCI_VERSION_32 into SCI_VERSION_2, SCI_VERSION_2_1, and SCI_VERSION_3 (each version has a different kernel table).
- Improve map detection.
- Fix SCI32 object and script initialization (Torin's Passage and GK1 scripts now start up, and probably most SCI2/2.1 games).
- Add SCI2 and SCI2.1 kernel tables.

svn-id: r43742
2009-08-25 23:02:57 +00:00
Filippos Karapetis
ed66cad677 - Simplified the parameters of some functions
- Replaced some EngineState parameters
- The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions
- Plugged 2 leaks in the fallback detector
- Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency

svn-id: r43722
2009-08-25 08:38:14 +00:00
Andre Heider
007f68366f Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
svn-id: r43604
2009-08-21 18:16:37 +00:00
Willem Jan Palenstijn
180b56dba4 SCI: disable RGB mode, as it's not ready to be used yet
svn-id: r43600
2009-08-21 16:03:45 +00:00
Travis Howell
89d7fea4e6 Merged revisions 43458-43468,43470-43471,43473-43475,43477,43479-43483,43485,43497-43498,43500,43503-43504,43507,43509-43510,43512-43515,43517,43519,43521,43523 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

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  r43458 | thebluegr | 2009-08-17 15:55:21 +1000 (Mon, 17 Aug 2009) | 8 lines
  
  - Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
  - Moved the class table in the Segment manager - it's the only class using it directly
  - Removed the sci11 flag from save games (we already know this, we don't need to store it)
  - Moved script_get_segment() and get_class_address() inside the segment manager class
  - Removed the script_locate_by_segment wrapper
  - Simplified script_lookup_export() a lot by removing some paranoia checks
  - Added some WIP code for automatically determining the game id in the fallback detector (still not working)
  - General cleanup
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  r43459 | lordhoto | 2009-08-17 17:36:08 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
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  r43460 | thebluegr | 2009-08-17 19:19:53 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Cleanup
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  r43461 | strangerke | 2009-08-17 19:50:35 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths in scripts
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  r43462 | strangerke | 2009-08-17 19:54:49 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Suppress useless parentheses
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  r43463 | lordhoto | 2009-08-17 19:57:09 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Formatting.
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  r43464 | strangerke | 2009-08-17 20:05:02 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk
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  r43465 | lordhoto | 2009-08-17 20:48:03 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  - Add note about that modifing the parent stream will mess up SeekableSubReadStream and SeekableSubReadStreamEndian.
  - Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian.
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  r43466 | thebluegr | 2009-08-17 21:06:27 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Made sound effect playing code consistent for compressed and uncompressed sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously
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  r43467 | thebluegr | 2009-08-17 21:11:38 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Ignore speech and sound effect samples with unknown compression, instead of trying to play them as raw sound. Some cleanup
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  r43468 | dreammaster | 2009-08-17 21:36:09 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix for some more !!HIGH STRINGS!! when talking to the palace guards
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  r43470 | thebluegr | 2009-08-17 21:49:07 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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  r43471 | dreammaster | 2009-08-17 21:51:42 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load
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  r43473 | lordhoto | 2009-08-17 22:22:15 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory.
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  r43474 | lordhoto | 2009-08-17 22:22:30 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Clear input queue before displaying the credits in Kyrandia 1.
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  r43475 | lordhoto | 2009-08-17 22:47:57 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix possible out of bounds access in Screen::drawShape.
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  r43477 | joostp | 2009-08-17 22:57:37 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  Commit (slightly) modified version of patch #2831248: Allow suspend/resume for PSP
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  r43479 | thebluegr | 2009-08-17 23:16:40 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Added looping support to LinearDiskStream, needed by SAGA and perhaps other engines. Note that the loop end parameter is still not implemented
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  r43480 | thebluegr | 2009-08-17 23:25:44 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  - Removed the custom DigitalMusicInputStream used in SAGA for the digital music in ITE CD and replaced it with the common LinearDiskStream class
  - Removed leftover code which plays standalone tracks (it's not used anywhere)
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  r43481 | lordhoto | 2009-08-17 23:49:56 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Slight cleanup to makeLinearDiskStream interface.
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  r43482 | waltervn | 2009-08-18 01:49:22 +1000 (Tue, 18 Aug 2009) | 1 line
  
  SCI: Add autodetection for DoSound. Cleanup.
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  r43483 | waltervn | 2009-08-18 02:07:47 +1000 (Tue, 18 Aug 2009) | 1 line
  
  SCI: Build fix.
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  r43485 | thebluegr | 2009-08-18 04:25:51 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480
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  r43497 | waltervn | 2009-08-18 09:11:25 +1000 (Tue, 18 Aug 2009) | 1 line
  
  SCI: Fix kernel table for multilingual SCI01 games. Cleanup.
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  r43498 | joostp | 2009-08-18 09:54:40 +1000 (Tue, 18 Aug 2009) | 2 lines
  
  PSP: increase optimization level and change clock rate to 333mhz
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  r43500 | thebluegr | 2009-08-18 16:43:06 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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  r43503 | thebluegr | 2009-08-18 19:12:41 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Removed the maxMemory parameter of the resource manager and replaced it with a define
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  r43504 | thebluegr | 2009-08-18 20:01:18 +1000 (Tue, 18 Aug 2009) | 2 lines
  
  - Added game ID detection to the fallback detector. We still need to map some of Sierra's internal IDs to our own ones
  - The class table is now created in the segment manager constructor
........
  r43507 | dreammaster | 2009-08-18 22:25:04 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Bugfix for Castle Skorl problem reported on the list
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  r43509 | thebluegr | 2009-08-18 22:49:34 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Mapped some Sierra internal IDs to our own ones, and added a note about a hack currently used in the fallback detector
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  r43510 | thebluegr | 2009-08-19 00:10:31 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster
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  r43512 | lordhoto | 2009-08-19 01:31:26 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
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  r43513 | lordhoto | 2009-08-19 01:32:26 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  - Destory AudioCDManager singleton after user quits a game, this saves a few bytes memory
  - Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now
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  r43514 | joostp | 2009-08-19 01:39:47 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  PSP: disable dosbox OPL
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  r43515 | lordhoto | 2009-08-19 01:41:00 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Typos.
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  r43517 | joostp | 2009-08-19 03:12:01 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  PSP: Make R-trigger act as a context sensitive modifier key, remap ENTER to triangle
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  r43519 | joostp | 2009-08-19 04:06:50 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  Implement setCursorPalette(), correct hasFeature() <-> getFeatureState() mixup.
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  r43521 | john_doe | 2009-08-19 05:42:13 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  - PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning
  - Fix sprite drawing glitch with vertically flipped sprites (bug #2825925)
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  r43523 | buddha_ | 2009-08-19 07:37:31 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first.
........

svn-id: r43524
2009-08-19 01:22:43 +00:00
Filippos Karapetis
65ac355efa Removed the maxMemory parameter of the resource manager and replaced it with a define
svn-id: r43503
2009-08-18 09:12:41 +00:00
Walter van Niftrik
260a2019b6 SCI: Add autodetection for DoSound. Cleanup.
svn-id: r43482
2009-08-17 15:49:22 +00:00
Travis Howell
445b01676e Merged revisions 43417,43420,43425-43426,43428,43431,43434,43436-43438,43440-43441,43444-43447,43449-43452 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

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  r43417 | Kirben | 2009-08-16 10:53:55 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix overflow in convertFilePath().
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  r43420 | mthreepwood | 2009-08-16 11:43:18 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix using the backspace key on Mac OS X in HE games.
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  r43425 | lordhoto | 2009-08-16 15:38:03 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix options dialog's reflowLayout.
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  r43426 | lordhoto | 2009-08-16 15:38:16 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Added Ninteno DS specific hack, which takes care of tab button width problems. This actually is not a NDS specific problem, but so far the NDS seems to be the only backend, which has a custom (hardcoded) dialog, which makes problems with our theme layouts. Instead of r43423, which enabled auto width calculaction for tab buttons on all platforms, this commit limits this to the Nintendo DS backend. This takes care of possible layout changes, caused by the changes of the commit. I also added a comment with possible solutions to this problem.
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  r43428 | lordhoto | 2009-08-16 16:33:34 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix valgrind warnings.
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  r43431 | lordhoto | 2009-08-16 21:28:59 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix bug #2838464 "SCUMM: GUI messages misaligned".
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  r43434 | dreammaster | 2009-08-16 22:03:48 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Added detection entry for the UK 16 colour version
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  r43436 | lordhoto | 2009-08-16 22:10:37 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently.
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  r43437 | lordhoto | 2009-08-16 22:10:51 +1000 (Sun, 16 Aug 2009) | 1 line
  
  For a better user experience, clear all meta infos, when clicking on an unused slot in the GMM save/load dialog.
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  r43438 | lordhoto | 2009-08-16 22:11:45 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Cleanup.
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  r43440 | mthreepwood | 2009-08-16 23:47:48 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix for bug #2838517 (FF: backspace does not work when typing save game name).
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  r43441 | mthreepwood | 2009-08-17 00:04:54 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp.
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  r43444 | lordhoto | 2009-08-17 03:35:59 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix format arugments in LoL code. (triggered via -Wformat-security)
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  r43445 | lordhoto | 2009-08-17 03:36:16 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it.
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  r43446 | lordhoto | 2009-08-17 03:36:31 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix warning caused by -Wformat-security.
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  r43447 | lordhoto | 2009-08-17 03:38:09 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp"
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  r43449 | waltervn | 2009-08-17 05:18:19 +1000 (Mon, 17 Aug 2009) | 3 lines
  
  SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect
  as much as possible. All SCI_VERSION_* information was removed from
  detection.cpp (much of it was incorrect anyway).
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  r43450 | waltervn | 2009-08-17 05:19:26 +1000 (Mon, 17 Aug 2009) | 1 line
  
  SCI: Fix regression in previous commit (QFG2).
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  r43451 | waltervn | 2009-08-17 05:20:09 +1000 (Mon, 17 Aug 2009) | 1 line
  
  SCI: Fix whitespace.
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  r43452 | sev | 2009-08-17 05:48:13 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  Fix bug #2838551: "PSP: AGI games are unbearably slow"
........

svn-id: r43457
2009-08-17 01:42:39 +00:00
Walter van Niftrik
00f4794c0a SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect
as much as possible. All SCI_VERSION_* information was removed from
detection.cpp (much of it was incorrect anyway).

svn-id: r43449
2009-08-16 19:18:19 +00:00
Travis Howell
ac45cf6f6f Merged revisions 43338-43340,43342,43344-43347,43349-43350,43352-43354,43357-43358,43362,43366,43369,43375,43377,43380,43383-43384,43386,43388,43390,43393,43400,43402,43404,43406-43409,43411,43413-43414 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

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  r43338 | lordhoto | 2009-08-13 10:19:26 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Little optimization in Screen::setPaletteIndex, now it only resets the palette, when the color index really changed.
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  r43339 | lordhoto | 2009-08-13 10:20:37 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Fix key input in credits sequences.
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  r43340 | lordhoto | 2009-08-13 10:21:42 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Fix serious bug in StaticResource::unloadId.
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  r43342 | lordhoto | 2009-08-13 10:26:41 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Do not unload credits data after copying it to a temporary buffer in Kyrandia 1 Amiga, since the credits will be looped and need reload every time.
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  r43344 | strangerke | 2009-08-13 19:56:54 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Initial save handler for Playtoons 
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  r43345 | strangerke | 2009-08-13 19:59:44 +1000 (Thu, 13 Aug 2009) | 2 lines
  
  - Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround in working code
  - Replace OPCODEDRAW 0x20,0x23 and 0x25
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  r43346 | strangerke | 2009-08-13 20:00:35 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Suppress no longer needed Playtoons workaround
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  r43347 | strangerke | 2009-08-13 20:08:07 +1000 (Thu, 13 Aug 2009) | 1 line
  
  fix methods
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  r43349 | lordhoto | 2009-08-14 01:55:12 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Implemented support for the "Lore of the Lands" special of Lands of Lore CD.
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  r43350 | lordhoto | 2009-08-14 02:41:07 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Move version string in Modern theme beneath the Logo in high res mode, this saves some space and looks nicer.
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  r43352 | lordhoto | 2009-08-14 02:50:30 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Little fix of new modern theme layout in the launcher for 3x.
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  r43353 | lordhoto | 2009-08-14 03:00:19 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Cleanup.
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  r43354 | lordhoto | 2009-08-14 03:00:40 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Cleanup.
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  r43357 | agent-q | 2009-08-14 07:46:41 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Allow VOCs to stream from disk.  Disabled by default, use symbol STREAM_AUDIO_FROM_DISK to enable.  See patch #2834001.
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  r43358 | Kirben | 2009-08-14 10:44:36 +1000 (Fri, 14 Aug 2009) | 1 line
  
  The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only required for Windows version (WAV format) now.
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  r43362 | anotherguest | 2009-08-14 16:42:57 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Updated files from 1.0.0 branch
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  r43366 | drmccoy | 2009-08-15 01:22:43 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
  Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads
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  r43369 | joostp | 2009-08-15 02:13:00 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  PSP: create an EBOOT.PBP when building via configure
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  r43375 | joostp | 2009-08-15 02:44:29 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  Fix incorrect memset() call (reported by Peter Bortas).
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  r43377 | joostp | 2009-08-15 02:54:43 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  add psp_clean build rule to clean up EBOOT.PBP and scummvm_stripped.elf
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  r43380 | joostp | 2009-08-15 03:18:03 +1000 (Sat, 15 Aug 2009) | 3 lines
  
  MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan)
  The hashmap.h change is ugly, but so far the only thing found to work. Suggestions for a better "fix" appreciated!
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  r43383 | lordhoto | 2009-08-15 03:49:30 +1000 (Sat, 15 Aug 2009) | 1 line
  
  Little fix for lopping credits in Kyrandia 1 Amiga.
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  r43384 | joostp | 2009-08-15 04:02:17 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  PSP: also create param.sfo when building via configure
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  r43386 | joostp | 2009-08-15 04:34:01 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  PSP: add svn revision + build date to SFO title.
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  r43388 | joostp | 2009-08-15 09:20:46 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  remove double semi-colon -- hopefully this kicks the buildbot back into action =)
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  r43390 | waltervn | 2009-08-15 10:28:59 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  SCI: Added enum for map and volume versions. Removed res_version setting from
  detection.cpp (should be detectable). Cleanup.
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  r43393 | dhewg | 2009-08-15 15:39:44 +1000 (Sat, 15 Aug 2009) | 1 line
  
  Fix compilation.
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  r43400 | Kirben | 2009-08-15 20:09:32 +1000 (Sat, 15 Aug 2009) | 1 line
  
  Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be cut off.
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  r43402 | Kirben | 2009-08-15 20:31:20 +1000 (Sat, 15 Aug 2009) | 1 line
  
  Restore code to clear screen, before playing videos with smaller resolution in the Amiga version of The Feeble Files.
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  r43404 | joostp | 2009-08-15 20:44:58 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  Properly implement PSPFilesystemFactory::makeCurrentDirectoryFileNode()
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  r43406 | dreammaster | 2009-08-15 21:50:59 +1000 (Sat, 15 Aug 2009) | 1 line
  
  Added Dirty Rect handling functionality
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  r43407 | waltervn | 2009-08-15 22:09:47 +1000 (Sat, 15 Aug 2009) | 1 line
  
  SCI: Rename sci_version_t to SciVersion
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  r43408 | waltervn | 2009-08-15 22:17:23 +1000 (Sat, 15 Aug 2009) | 1 line
  
  SCI: Add missing versions to exe version parsing
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  r43409 | eriktorbjorn | 2009-08-16 00:13:48 +1000 (Sun, 16 Aug 2009) | 2 lines
  
  Removed unnecessary semi-colons.
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  r43411 | lordhoto | 2009-08-16 00:59:11 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Added const qualifiers to static data.
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  r43413 | lordhoto | 2009-08-16 01:30:35 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Yet another slight graphic fix for the Kyrandia 1 Amiga credits.
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  r43414 | buddha_ | 2009-08-16 05:04:21 +1000 (Sun, 16 Aug 2009) | 4 lines
  
  Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):
  - Use AGI version 0x3149 instead of the previous 0x3086
  - Makes ESC pause the game (Identical to original in this respect)
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svn-id: r43418
2009-08-16 01:03:09 +00:00
Walter van Niftrik
5709e524f9 SCI: Rename sci_version_t to SciVersion
svn-id: r43407
2009-08-15 12:09:47 +00:00