Daniel Schepler
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dd19714d58
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Improve the depth buffer transformation.
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2003-08-24 13:37:30 +00:00 |
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Lionel Ulmer
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1e0d825a98
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Implementation of the Z Buffer. It works fast enough on my TNT2 board,
no idea about other vendors though.
Note that the '0xFFFF - (z / 64)' formula is empirical and will need
to be fixed :-)
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2003-08-23 13:52:43 +00:00 |
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Lionel Ulmer
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342f73f286
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Disable TEXTURE_2D after background drawing to be in-line to what
engine.cpp does.
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2003-08-20 11:00:39 +00:00 |
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Lionel Ulmer
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cd9ac833f4
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Use texture engine to draw backdrops... Way faster now than before :-)
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2003-08-20 10:30:07 +00:00 |
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James Brown
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1f637307bd
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Add fixme for huuuuuuge performance bottleneck
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2003-08-16 17:34:33 +00:00 |
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Vincent Hamm
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fd60abaa0c
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renamed all .cc to cpp and all .hh to .h
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2003-08-15 19:41:26 +00:00 |
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