Paweł Kołodziejski
ec2b0cca04
improved stampObject opcode for FT mine field, still layers? problem
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svn-id: r9099
2003-07-20 21:01:06 +00:00
Paweł Kołodziejski
25dbf529ab
some changes for stampObject opcode to be more similiar dissassembly
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svn-id: r9098
2003-07-20 20:42:58 +00:00
Max Horn
59346f5c9a
oops, this was a serious bug: message referred to buf_output (and was used by buf_output[300],) even after buf_output was out of scope
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svn-id: r9046
2003-07-15 21:33:57 +00:00
Max Horn
c74e2eb4d7
factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?)
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svn-id: r9045
2003-07-15 21:30:53 +00:00
Max Horn
bb87787314
fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
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svn-id: r9025
2003-07-14 21:37:45 +00:00
Max Horn
963ecad362
debug/warning/error all automatically output a newline
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svn-id: r8991
2003-07-13 16:22:17 +00:00
Paweł Kołodziejski
1ec23e5f3a
implemented missing puttputt actor opcode 218. this opcode is strange (based of disassembly)
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svn-id: r8821
2003-07-06 23:19:03 +00:00
Paweł Kołodziejski
bb756317b3
added comment for missing puttputt actor opcode
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svn-id: r8810
2003-07-06 17:15:42 +00:00
Paweł Kołodziejski
290a974fcd
added stub opcode 218 for o6_actorOps()
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svn-id: r8806
2003-07-06 16:14:35 +00:00
Max Horn
a0133fdbc6
code transformation on setScaleItem: this shows that rtScaleTable's are actually (almost) the same as scale slots in V8.
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svn-id: r8719
2003-07-03 01:24:50 +00:00
Max Horn
f1fc68773d
made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
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svn-id: r8493
2003-06-15 00:54:14 +00:00
Torbjörn Andersson
67d1a48efc
Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten
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who pointed this out, and I don't know which games use it.
svn-id: r8479
2003-06-14 16:59:20 +00:00
Max Horn
f4a31da513
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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svn-id: r8468
2003-06-14 12:23:30 +00:00
Torbjörn Andersson
70f3302a88
Added comment on how Sam & Max uses one of the current unimplemented
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opcodes.
svn-id: r8456
2003-06-13 06:45:05 +00:00
Max Horn
9d76540e75
remove unnecessary newline
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svn-id: r8455
2003-06-12 20:35:13 +00:00
Jamieson Christian
c6f7c50483
Removed S&M Bumpusville hack made unnecessary by
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another fix (presumably the BOT Diner fix).
svn-id: r8453
2003-06-12 19:06:52 +00:00
Max Horn
0503b553df
some walk fixes
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svn-id: r8439
2003-06-11 21:45:47 +00:00
Max Horn
49b9a8fc9d
follow our coding conventions
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svn-id: r8377
2003-06-07 00:49:36 +00:00
Max Horn
86df3537b9
replaced GF_AFTER with _version
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svn-id: r8372
2003-06-07 00:13:26 +00:00
Jonathan Gray
f22171f934
compilation fix
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svn-id: r8371
2003-06-07 00:08:47 +00:00
Torbjörn Andersson
fa6b0b6736
cleanup
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svn-id: r8315
2003-06-05 07:17:57 +00:00
Max Horn
3baff34226
use enqueueText for FT, too
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svn-id: r8284
2003-06-02 23:54:52 +00:00
Max Horn
35f29951eb
moved blast text code to string.cpp
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svn-id: r8282
2003-06-02 23:18:52 +00:00
Max Horn
457d6b1484
seems this breaks in FT; not yet sure why, but disabling this in FT till somebody has a chance to look at it
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svn-id: r8281
2003-06-02 23:06:34 +00:00
Max Horn
3bc13178ff
experimental change: replaced drawDescString with enqueueText. fixes text-leftovers when scrolling the Dig (not tested in FT, though)
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svn-id: r8280
2003-06-02 22:43:08 +00:00
Max Horn
4292d621af
cleaned up the restart/pause/shutdown situation a bit; added comment that explains how restart might be implemented
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svn-id: r8260
2003-06-02 02:25:24 +00:00
Max Horn
3d77f7230e
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068 )
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svn-id: r8249
2003-06-01 18:20:38 +00:00
Max Horn
e63dec5f56
clearUpperMask -> clearCharsetMask
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svn-id: r8206
2003-06-01 01:02:35 +00:00
Max Horn
24b5af6a0e
cleanup
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svn-id: r8203
2003-06-01 00:45:08 +00:00
Max Horn
ac02e3d0d0
cleanup
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svn-id: r8194
2003-05-31 21:42:33 +00:00
Max Horn
7ffb40e61b
cleanup
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svn-id: r8193
2003-05-31 21:25:14 +00:00
Max Horn
bd08b33f83
begone, evil typo!
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svn-id: r8190
2003-05-31 20:45:41 +00:00
Max Horn
1c0da0a89c
apply V6 elevation change to V8, too
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svn-id: r8186
2003-05-31 17:18:41 +00:00
Max Horn
33030f7bed
fix for part of bug #630570
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svn-id: r8183
2003-05-31 16:24:01 +00:00
Max Horn
f8e64d7134
renamed walk_script/talk_script -> walkScript/talkScript
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svn-id: r8178
2003-05-31 14:27:47 +00:00
Max Horn
691e1f390a
rewrote Actor::needBgReset related code (this could cause regressions...)
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svn-id: r8126
2003-05-30 00:55:21 +00:00
Max Horn
01ac371c6a
don't hardcode 50 here, use _numNewNames
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svn-id: r8057
2003-05-28 19:55:05 +00:00
Max Horn
b7fe6df587
copy&paste mistake
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svn-id: r8049
2003-05-28 14:09:55 +00:00
Max Horn
03609cc465
cleanup; added hackish fix for bug #744441
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svn-id: r8048
2003-05-28 14:01:54 +00:00
Max Horn
2885a8a84e
tightened hack condition a bit
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svn-id: r8027
2003-05-26 22:37:36 +00:00
Max Horn
c70713ea4a
workaround for bug #743363
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svn-id: r7980
2003-05-26 01:01:47 +00:00
Max Horn
6bcf19b62d
brutally remove all o6_kernelSetFunctions subop stubs - we need to find out the places where they are actually called, and with how many params, if we ever want to implement them
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svn-id: r7937
2003-05-25 11:52:30 +00:00
Max Horn
35877f0d30
workaround bug #742979
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svn-id: r7933
2003-05-25 11:18:57 +00:00
Max Horn
0d2ddf2381
work around for comi script calling o6_getActorRoom(255)
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svn-id: r7912
2003-05-24 23:08:03 +00:00
Max Horn
2efa2e1c67
cleanup
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svn-id: r7892
2003-05-24 17:04:54 +00:00
Max Horn
f75c148c8c
corrected FIXME
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svn-id: r7891
2003-05-24 16:45:49 +00:00
Max Horn
41df21ed6b
temporary work around for bug #742676 (game won't exit anymore, but behaviour is incorrect)
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svn-id: r7889
2003-05-24 16:09:29 +00:00
Max Horn
94f0b7f4a7
some more derefActorSafe -> derefActor changes; found out why in COMI o6_getActorRoom is called with param 0
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svn-id: r7860
2003-05-23 13:42:12 +00:00
Max Horn
c333b6d6ec
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM)
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svn-id: r7859
2003-05-23 13:24:41 +00:00
Jamieson Christian
c6568530bd
Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
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Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).
*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***
This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.
NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....
svn-id: r7849
2003-05-23 04:19:47 +00:00