Commit graph

104 commits

Author SHA1 Message Date
Johannes Schickel
5a63ee5375 GUI: Use "button" instead of "btn" in variable names. 2016-01-24 03:41:29 +01:00
Johannes Schickel
83df1eb43b GUI: Only use image for delete when applicable in PredictiveDialog. 2016-01-24 03:06:47 +01:00
Einar Johan Trøan Sømåen
e34a8fe9eb GUI: Fix some Doxygen comments that seem wrong. 2014-08-29 03:28:59 +02:00
Narek Mailian
887a99e211 GRAPHICS: Added changes and improved code from inisider/scummvm (partial text)
Includes code from https://github.com/inisider/scummvm/ , which has been
squashed and bugfixed
2013-08-16 20:54:08 +02:00
Narek Mailian
f545a2f08f GUI: Change name of GUI-renderers to remove "16-bit" 2013-08-08 08:35:08 +02:00
Eugene Sandulenko
f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Johannes Schickel
0a3e00b307 GUI: Allow user to display hidden files in the browser dialog.
This implements feature request #3600774 "File browser: show hidden files".
2013-01-27 19:13:44 +01:00
Torbjörn Andersson
e4a77aff06 GUI: Move the FluidSynth reset button from Misc tab to bottom
This should make it clearer that Reset applies to all of the
FluidSynth settings, not just the Misc tab.
2013-01-26 13:53:43 +01:00
Torbjörn Andersson
c780df5175 GUI: Add "Reset" button to FluidSynth settings dialog
This resets the FluidSynth settings to their default values.
2013-01-26 13:52:32 +01:00
Torbjörn Andersson
681f81211f FLUIDSYNTH: Add separate dialog for FluidSynth settings
I don't really understand what these parameters do, or what the
sensible values are, so for now the sliders are limited only by
the allowed (or, in one case, "safe") values.
2013-01-26 13:36:37 +01:00
Johannes Schickel
90eb773c5d GUI: Implement saving in the grid based save/load chooser. 2012-07-24 23:23:06 +02:00
Johannes Schickel
3256081b2b GUI: Add page display to grid based load chooser. 2012-07-01 16:49:07 +02:00
Johannes Schickel
d3e5763276 GUI: Allow the user to switch between list and thumbnail based load chooser. 2012-06-29 15:52:56 +02:00
Johannes Schickel
d5eb3e3c06 GUI: Allow querying of the pixel format used by ThemeEngine. 2012-06-13 04:32:11 +02:00
Johannes Schickel
a401f0a19e ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.

Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Oleksiy Kurochko
e6c317a922 GUI: Implemented pressed state for buttons 2012-05-03 19:32:08 +03:00
Filippos Karapetis
346c1fe461 GUI: Change the undithering checkbox to be an engine-specific option 2012-03-25 18:51:23 +03:00
Oleksiy Kurochko
ec32ccb6d6 GUI: Move predictive dialog to common gui 2012-03-25 12:21:38 +03:00
Filippos Karapetis
c84cd8dee8 GUI: Add per-engine and per-game options 2012-03-19 20:32:34 +01:00
Johannes Schickel
9f3fbe1bd7 GRAPHICS/GUI: Implement kerning support for Font.
This adapts the related graphics code, which is the generic Font API and the
TTF font implementation.

It furthermore adapts the GUI to properly take care of kerning in text input
widgets.
2012-01-29 16:26:20 +01:00
Johannes Schickel
d21ae1aa40 GUI: Add support for loading TTF files with ISO-8859-1 charset. 2012-01-29 16:26:20 +01:00
Johannes Schickel
050b8e3360 GUI: Rework how the default localized font is managed.
Now we set the default localized font to the "text_default" font of the
currently active theme and default to the big GUI font in case none is
specified properly.
2012-01-07 01:03:07 +01:00
Johannes Schickel
4531f0173e GUI: Slight cleanup for font/image loading. 2012-01-06 22:24:12 +01:00
Johannes Schickel
08b6f28d54 GRAPHICS: Rework BDF font code. 2012-01-06 15:38:29 +01:00
Johannes Schickel
95cabb0ffd SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
It is in spirit of the DOS version's selection dialog, but it has the
description above the buttons instead of below it.
2011-12-26 15:25:41 +01:00
MaximRussia
ad4471f70c GUI: Improved pop up and scrollbar arrows look
Previous triangle drawing was all wrong, rewrote it from the scratch.
Added padding to drawsteps in stx files
2011-12-07 14:04:10 +00:00
Eugene Sandulenko
2b6c2da831 GUI: Added clear button to paths 2011-10-25 14:56:05 +01:00
Eugene Sandulenko
5b3b73c523 GUI: Added icon to clear button. Reverted PNG support 2011-10-24 05:18:49 +01:00
Thierry Crozat
6b13782967 GRAPHICS: Move genLocalizedFontFilename() to FontManager class
It was defined in ThemeEngine class , but I moved it to make it
possible to use localized font in other places.
2011-06-06 23:20:09 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel
28e6859a69 GUI: ThemeEngine.cpp/.h formatting fixes. 2011-04-03 15:04:20 +02:00
Johannes Schickel
2d46c9b6a2 GUI: Increment theme version.
With 50a682e7e1 we changed the resolution string
in a way which is incompatible with old resolution strings, thus all old theme
files are not usable anymore and will cause problems. To avoid that we just
increase the version string and thus it is not possible to use them anymore.
2011-03-01 04:20:32 +01:00
dhewg
a017cb3d00 GUI: Fix two-step rendering
This is used when changing directories in the 'add game' dialog or when
choosing another tab in the option dialog. Only blit to the overlay on
the final pass. Gets rid of highly annoying flickers on androids
2011-02-24 23:18:34 +01:00
Johannes Schickel
7b8b73f64a GUI: Update cursor palette handling for RGBA->RGB change. 2011-02-14 17:08:32 +01:00
Max Horn
8799db594e GUI: Tweak ThemeEngine methods to use Common::String params & const qualifier
svn-id: r54255
2010-11-15 23:51:46 +00:00
Filippos Karapetis
2416cbf75b COMMON/GUI/SCI: Changes to the EGA dithering checkbox
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2

svn-id: r54090
2010-11-05 10:53:37 +00:00
Filippos Karapetis
7c8470255c SCUMMVM: Bumped theme version to 0.81.
This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons"

svn-id: r54088
2010-11-05 10:16:36 +00:00
Johannes Schickel
2a353089aa GUI: Remove dead code.
This code was added when tooltip support was added. Since we changed the way
how tooltips are drawn later on, this code is not required anymore. Actually
it was never used, but it could've been used to save/restore the state of the
GUI for the tooltips.

svn-id: r52717
2010-09-14 00:34:12 +00:00
Thierry Crozat
1f986e14af i18n: Add lowres context in a few places.
I also changed the english text for the GUI Renderer items in 1x mode
as the text was tool long and cut.

svn-id: r52683
2010-09-12 11:43:51 +00:00
Johannes Schickel
2095ce31bd GUI: Fix loading BDF fonts from theme archives.
svn-id: r51585
2010-08-01 19:31:18 +00:00
Eugene Sandulenko
d6695e180c GUI: Fix tooltip drawing
With help of Tanoku tooltips were switched from widgets to dialogs
which helped to fix nasty bug with background not being restored.
Although it is basically a hack around inconsistent font backbuffering
in our GUI code, for the time being it is feasible.

The patch was extended with way to specify tooltip background in the
theme file.

svn-id: r51217
2010-07-23 19:36:47 +00:00
Max Horn
9977e2db90 GUI: Enhance ThemeEngine to find theme .zip files using SearchMan
This is based on the Android specific patch found under:
backends/platform/android/scummvm-android-themeengine.patch
After some testing we should be able to get rid of that custom patch.

svn-id: r51028
2010-07-19 14:28:46 +00:00
Eugene Sandulenko
0e7ccb896d i18n: Add support for locale-dependent fonts
Currently it ws not decided where to put fonts, but if you put BDF files into
themepath, they will get picked up.

The font name has to contain same codepage specification as in the .po file,
i.e. fixed5x8-iso-8859-5.bdf for Cyrillic codepage. In case the font does not
exist, default will be used.

All built in fonts get proper names.

TODO: Currently there is a bug with our font cacher. Font clR6x12-iso-8859-5
is empty after loading from FCC file. Reason is unknown.

svn-id: r50448
2010-06-28 15:17:10 +00:00
Eugene Sandulenko
01f9006ee7 GUI: Implement tooltips. FR #2821513.
FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.

Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.

svn-id: r49774
2010-06-15 10:52:35 +00:00
Eugene Sandulenko
dc040aa867 GUI: Implement radiobuttons.
Implement radiobuttons in GUI. Also closes FR #2821529:
"GUI: volume and subtitles speed sliders".

Subtitle toggle button is replaced by three radiobuttons grouped
by a single group.

Updated translations and themes.

svn-id: r49767
2010-06-15 10:48:39 +00:00
Max Horn
d60b5ca516 Include font.h instead of fontman.h in places that don't need fontman :)
svn-id: r46311
2009-12-09 16:46:14 +00:00
Max Horn
3399c3aeb6 Change doxygen inline comments from "//!" to "///" as proposed on -devel
svn-id: r44802
2009-10-08 21:28:57 +00:00
Max Horn
f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Andre Heider
007f68366f Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
svn-id: r43604
2009-08-21 18:16:37 +00:00