Filippos Karapetis
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d0f4f97ea9
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
svn-id: r35467
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2008-12-21 15:59:05 +00:00 |
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Christopher Page
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dd423f803b
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SAGA: Fixed memory leaks in the SAGA engine
svn-id: r32673
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2008-06-12 16:58:02 +00:00 |
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Jordi Vilalta Prat
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66e9d4f5e8
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Removed trailing spaces.
svn-id: r30664
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2008-01-27 19:47:41 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Filippos Karapetis
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71d54d1d36
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Added a workaround for a problematic object in Gorrister's chapter (Edna's key)
svn-id: r29486
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2007-11-12 19:49:42 +00:00 |
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Filippos Karapetis
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6e6a864c17
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Don't draw objects with negative x/y values. Now, "ghost" objects are no longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed
svn-id: r29477
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2007-11-11 18:12:55 +00:00 |
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Filippos Karapetis
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e375e983ba
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Added a workaround for a bug in the original game scripts of IHNM with Edna, when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook"
svn-id: r29461
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2007-11-09 17:06:22 +00:00 |
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Filippos Karapetis
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87e2f43273
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It's now possible to exit the screens with Gorrister's heart in IHNM normally (i.e by walking to the exit, not using it) - like the original
svn-id: r29349
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2007-11-01 00:33:12 +00:00 |
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Filippos Karapetis
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b225f01d14
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Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up
svn-id: r29264
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2007-10-27 11:42:17 +00:00 |
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Filippos Karapetis
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cc76fbee56
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Added a workaround for a script bug in IHNM, which occurs in the original as well. An invisible note will no longer be created in the top left corner of the screen, when the note in the first screen of Gorrister's chapter is read
svn-id: r29247
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2007-10-22 20:41:58 +00:00 |
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Filippos Karapetis
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f002fcf98a
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IHNM does not have excuse texts
svn-id: r29145
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2007-09-30 13:19:31 +00:00 |
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Eugene Sandulenko
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9a9e9d21a8
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Moved MemoryStreamEndian from Saga to Common.
svn-id: r29038
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2007-09-23 09:59:10 +00:00 |
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Filippos Karapetis
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7524244581
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Added a workaround for a bug with Gorrister's heart, which exists in the original game scripts of IHNM
svn-id: r29024
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2007-09-22 17:57:45 +00:00 |
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Filippos Karapetis
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990e9a7828
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Script modules are now unloaded correctly when changing chapters in IHNM
svn-id: r28918
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2007-09-16 04:22:52 +00:00 |
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Filippos Karapetis
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5fa2b1a3c5
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
svn-id: r28904
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2007-09-15 12:09:56 +00:00 |
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Filippos Karapetis
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fef707a2dd
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The right button verb in IHNM will no longer be invalid for some hitzones (e.g. "Quit game the door")
svn-id: r28903
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2007-09-15 03:08:58 +00:00 |
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Filippos Karapetis
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05ba86577e
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Added a note on mouse right button action for IHNM
svn-id: r28721
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2007-08-25 13:01:22 +00:00 |
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Filippos Karapetis
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4722075da3
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Removed an obsolete TODO
svn-id: r28642
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2007-08-17 05:57:32 +00:00 |
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Filippos Karapetis
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617a500ef2
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IHNM and ITE: ScummVM will no longer crash when loading games from the command line
svn-id: r28394
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2007-08-01 21:47:17 +00:00 |
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Filippos Karapetis
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9c07235a93
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Auto-use no-walk hitzones in IHNM, like the original. This fixes the pathfinding problems in Benny's chapter
svn-id: r27370
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2007-06-12 01:30:15 +00:00 |
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Filippos Karapetis
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2084bd4610
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When using some items in IHNM, it was possible that the verb would incorrectly change from "use" to "use with" (e.g. the jukebox in the honky-tonk). This has been fixed
svn-id: r27356
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2007-06-11 12:12:59 +00:00 |
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Andrew Kurushin
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78cf024351
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fix IHNM pathfinding engine. now TED(Chapter 5) interacts with the books properly
svn-id: r27225
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2007-06-08 23:33:35 +00:00 |
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Filippos Karapetis
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1255681d0d
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IHNM never sets scriptModuleNumber to 0 in Script::doVerb(). Now, all items will have the correct script assigned to them (e.g. the fruit at the fruit tree screen in Benny's chapter, the icon in the chapel in Ted's chapter etc)
svn-id: r27203
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2007-06-08 14:45:25 +00:00 |
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Filippos Karapetis
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9b14f5faed
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Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes
svn-id: r27145
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2007-06-06 19:46:10 +00:00 |
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Filippos Karapetis
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a265844351
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Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
svn-id: r27140
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2007-06-06 16:37:10 +00:00 |
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Filippos Karapetis
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55607e9c99
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Fix regression caused by commit #27108
svn-id: r27122
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2007-06-06 00:51:07 +00:00 |
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Travis Howell
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248d527a56
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Avoid compiler warnings.
svn-id: r27118
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2007-06-05 22:38:43 +00:00 |
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Filippos Karapetis
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ab6fb8e9c3
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Filtering specific verbs is used in ITE, but not in IHNM. It's now possible to use the jukebox in the honky-tonk in IHNM
svn-id: r27110
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2007-06-05 16:31:58 +00:00 |
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Filippos Karapetis
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2f033e7a4c
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Check if a zone type is NULL for both ITE and IHNM, as it's done in the original. This fixes the crash in IHNM when entering the second floor of the zeppelin and the crash in ITE when interacting with the bowl in the tunnel, outside the prison. Removed the two relevant hacks
svn-id: r27108
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2007-06-05 15:04:25 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Filippos Karapetis
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233971ed31
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Made verbs "push" and "swallow" work in IHNM. It's now possible to choose a monitor with Ted
svn-id: r26983
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2007-05-27 23:30:21 +00:00 |
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Filippos Karapetis
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13541d3e96
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Verb actions are working correctly now in IHNM. Some verbs are still non-functional
svn-id: r26970
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2007-05-27 11:49:08 +00:00 |
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Filippos Karapetis
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7e16ca13c6
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SAGA: Modified a workaround made for ITE to work in ITE only
svn-id: r26737
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2007-05-02 21:39:56 +00:00 |
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Eugene Sandulenko
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28e721836a
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Slighty modified patch #1704979: "Fix for #1690045: ITE: Item description missing"
svn-id: r26558
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2007-04-21 21:29:52 +00:00 |
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Max Horn
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d9a9fac937
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
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2006-03-08 11:37:25 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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