Replaces a home-made scaling algorithm with Sierra's algorithm.
Views should now be scaled the same as in the original interpreter.
Discrepancies were particularly noticeable when scaling down.
Examples:
ego in KQ6 after entering room 210 from 240.
ego in LSL6 after entering room 860 from 230.
This adds a devtools script to convert scifx config files from FreeSCI
into C++ code to apply the palette mods.
The actual palette mods are by Matt Hargett, and from FreeSCI.
Also gate them behind the presence of a 184.VOC resource instead of GID_CATDATE. This should not matter with regards to the remap effects -- the 2015 and 2016 demos had none, and the first that did has an unknown release status. Only the 2017 demo would fall, which would be easily fixed by dropping in a valid 184.VOC patch file.
This may come back in the future to deduplicate some gfx code,
but SCI32 had two different inlined ways of doing coordinate
conversions with different rounding methods, so CoordAdjuster32
didn't get used when the graphics system was rewritten.
At the moment, SCI32 code uses the mulru/mulinc methods from
helper.h for scaling up/down coordinates.
- Add "kAnimate fast cast state" to "version" debug command
- Make it possible for script patcher signatures to get fully
used outside of the regular script patcher
- Remove previous fastcast detections and replace them with
a signature heuristic
- Remove object name checking, when fastcast global is set
- Heuristic detects "fast cast" support incorrectly for multilingual
KQ5, but it seems the game never sets the global, so it won't
matter. KQ5 CD (also SCI1 late) has fastcast support.
- Remove hack in GfxView::draw
- Add lots of comments to ScriptPatcher class
This fixes EcoQuest 1 Floppy showing the anemone on top of the
message box (see bug #5170)
- Detection works via signatures (couldn't find a better way)
- new kString subcalls were introduced SCI2.1 LATE
- kString now has signatures and is split via subcall table
- kString fix, so that KQ7 doesn't crash, when starting a chapter
- Sci2StringFunctionType removed, because no longer needed
More transparency/color mapping effects are now working (e.g. the
flashlight at the Gedde tomb in GK1, the rays of light at Schloss Ritter
in GK1, the torch in the QFG4 demo and the shadows in QFG4, PQ4 and KQ7)
Fixes some graphics glitches in the QFG4 demo and the menus of QFG4, by
implementing one of the transparency effects used mainly in SCI32.
Many thanks to fuzzie for her debugging info on QFG4 demo and to wjp for
his great help on the dissassembly
This bug is caused by the fact that the sprites in that scene and the
speech bubble share the same priority, so we compensate for that with a
workaround
kCelInfo subop 4 returns the pixel color at the
passed in x,y coordinates for the passed in view,
loop, cel. Shivers uses this function for the
red door puzzle, room 23601 to determine what
blocks on the puzzle board are already occupied
by pieces.
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
Before only 255 was treated this way. This fixes part of the broken
dialog boxes in Jones CD (bug #3297111) which use priority 254,
and matches Jones CD disassembly.