Commit graph

66684 commits

Author SHA1 Message Date
Paul Gilbert
1f42800e0c ACCESS: Further cleanup of river obstacles checks 2014-12-12 23:00:57 -05:00
Strangerke
84ba0df9b2 ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
Strangerke
3c97961fd2 ACCESS: Fix the display in the floppy and demo version by removing the inventory pre-rendering 2014-12-12 23:00:35 -05:00
Paul Gilbert
06f99158f0 ACCESS: Debounce any mouse press when showing death screen 2014-12-12 23:00:25 -05:00
Paul Gilbert
f2cd2ee5b3 ACCESS: Move river death flags from engine to River class 2014-12-12 23:00:16 -05:00
Paul Gilbert
93b1516f9f ACCESS: Fix display of rocks in the river arcade scene 2014-12-12 22:59:59 -05:00
Paul Gilbert
c1e80440b5 ACCESS: Fix the formatting of a bunch of else statements 2014-12-12 22:59:45 -05:00
Paul Gilbert
4c2ab8b297 ACCESS: Remove misnamed duplicate _screenVirtX field 2014-12-12 22:59:25 -05:00
Paul Gilbert
889a564e73 ACCESS: Fix definition of river data structures 2014-12-12 22:59:14 -05:00
Strangerke
7571fdd4b1 ACCESS: Add some more Demo opcodes 2014-12-12 22:59:03 -05:00
Strangerke
e35e6df93a ACCESS: Rename cmdObject 2014-12-12 22:58:50 -05:00
Strangerke
580fec468f ACCESS: Implement loadNSound, add a warning about another special opcode used by the demo 2014-12-12 22:58:40 -05:00
Strangerke
771bcc8efd ACCESS: Add warnings about opcodes changed in the demo version 2014-12-12 22:58:31 -05:00
Strangerke
cbd772ea5f ACCESS: Avoid the call to loadScreen in mWhileDownRiver 2014-12-12 22:58:21 -05:00
Strangerke
c6322702e6 ACCESS: Fix doEstablish for the floppy and for the demo versions 2014-12-12 22:58:12 -05:00
Strangerke
2413fd0798 ACCESS: Skip the end of the full intro in the demo 2014-12-12 22:58:01 -05:00
Strangerke
860f7c717c ACCESS: Implement the demo logic in doTitle 2014-12-12 22:57:50 -05:00
Strangerke
8267b5d2ab ACCESS: Skip the unknown midi file format used by the demo 2014-12-12 22:57:35 -05:00
Strangerke
f968553329 ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment 2014-12-12 22:56:11 -05:00
Strangerke
66f9d71f1d ACCESS: Add some code for the intro (WIP) 2014-12-12 22:55:56 -05:00
Strangerke
954a0d0f9f ACCESS: Remove useless (and commented) code 2014-12-12 22:55:42 -05:00
Strangerke
0eeb5b5bf3 ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents 2014-12-12 22:55:30 -05:00
Strangerke
0028556d6c ACCESS: improve the sound during the title countdown 2014-12-12 22:55:08 -05:00
Strangerke
11870c4144 ACCESS: Implement music player (WIP) 2014-12-12 22:54:52 -05:00
Strangerke
f364782d05 ACCESS: Some rework in MusicManager 2014-12-12 22:54:42 -05:00
Strangerke
6e8f29c15b ACCESS: Implement stopSound 2014-12-12 22:54:20 -05:00
Strangerke
9604da9da3 ACCESS: Rename _Eseg 2014-12-12 22:54:08 -05:00
Strangerke
0277d1654d ACCESS: Remove two unused variables 2014-12-12 22:53:55 -05:00
Strangerke
11e920f427 ACCESS: Split SoundManager and MusicManager 2014-12-12 22:53:43 -05:00
Strangerke
a3801df518 ACCESS: First implementation of Sound playback for both CD and Floppy version. Courtesy of m_kiewitz 2014-12-12 22:53:31 -05:00
Strangerke
63bcd2ebcb ACCESS: Remove second character sprite in Dead command 2014-12-12 22:53:22 -05:00
Paul Gilbert
d37593d5c1 ACCESS: Replaced delayMilli calls to use pollEventsAndWait 2014-12-12 22:53:09 -05:00
Paul Gilbert
a8e111fae4 ACCESS: Refactor opening scenes logic into Opening class 2014-12-12 22:52:51 -05:00
Strangerke
c42666f3d2 ACCESS: Add some code for VGA mode in cmdHelp 2014-12-12 22:52:39 -05:00
Paul Gilbert
16a8d705ba ACCESS: Fix restoring game scene after using help 2014-12-12 22:52:26 -05:00
Paul Gilbert
eadaf53486 ACCESS: Remove unused _travel and _ask fields 2014-12-12 22:52:13 -05:00
Paul Gilbert
01124c3378 ACCESS: Moved help table data from AccessEngine to AmazonEngine 2014-12-12 22:52:01 -05:00
Paul Gilbert
ec44c0504f ACCESS: Remove unneeded dummy field syncs from serializer 2014-12-12 22:51:52 -05:00
Paul Gilbert
b478b05df2 ACCESS: Move _saveRiver from engine to River class 2014-12-12 22:51:43 -05:00
Paul Gilbert
2151919434 ACCESS: Remove accidental resetting of _vm pointers 2014-12-12 22:51:34 -05:00
Paul Gilbert
01e9214c7d ACCESS: Only save river scene fields when actually in the river scene
I'm still not happy everything needed is being synchronised, so this
way we can work on it further without upsetting other Amazon saves
2014-12-12 22:51:15 -05:00
Paul Gilbert
1716cd9b30 ACCESS: Major refactoring of Amazon logic into their own classes 2014-12-12 22:51:04 -05:00
Paul Gilbert
e332218568 ACCESS: Workaround for Exit/walk icon in massacre site scene 2014-12-12 22:50:54 -05:00
Paul Gilbert
740df9b42a ACCESS: Further tweaks to timer skipping 2014-12-12 22:50:45 -05:00
Paul Gilbert
eeb9d63a19 ACCESS: Don't decrease timers whilst text dialogs are showing 2014-12-12 22:50:36 -05:00
Paul Gilbert
abecac94d4 ACCESS: Fix to restrict river canoe to 7 allowable 'lanes' 2014-12-12 22:50:24 -05:00
Paul Gilbert
bfbce8c6a6 ACCESS: Cleanup of updateObstacles 2014-12-12 22:50:15 -05:00
Paul Gilbert
62a7619017 ACCESS: Better fix for drawing partially off-screen sprites 2014-12-12 22:50:03 -05:00
Strangerke
2735101179 ACCESS: Finish the implementation of cmdHelp (still a redraw issue) 2014-12-12 22:49:53 -05:00
Paul Gilbert
3f44538441 ACCESS: Fix array sizes for panning objects fields 2014-12-12 22:49:43 -05:00