Paul Gilbert
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1f42800e0c
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ACCESS: Further cleanup of river obstacles checks
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2014-12-12 23:00:57 -05:00 |
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Strangerke
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84ba0df9b2
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
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Strangerke
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3c97961fd2
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ACCESS: Fix the display in the floppy and demo version by removing the inventory pre-rendering
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2014-12-12 23:00:35 -05:00 |
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Paul Gilbert
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06f99158f0
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ACCESS: Debounce any mouse press when showing death screen
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2014-12-12 23:00:25 -05:00 |
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Paul Gilbert
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f2cd2ee5b3
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ACCESS: Move river death flags from engine to River class
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2014-12-12 23:00:16 -05:00 |
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Paul Gilbert
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93b1516f9f
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ACCESS: Fix display of rocks in the river arcade scene
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2014-12-12 22:59:59 -05:00 |
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Paul Gilbert
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c1e80440b5
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ACCESS: Fix the formatting of a bunch of else statements
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2014-12-12 22:59:45 -05:00 |
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Paul Gilbert
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4c2ab8b297
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ACCESS: Remove misnamed duplicate _screenVirtX field
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2014-12-12 22:59:25 -05:00 |
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Paul Gilbert
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889a564e73
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ACCESS: Fix definition of river data structures
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2014-12-12 22:59:14 -05:00 |
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Strangerke
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7571fdd4b1
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ACCESS: Add some more Demo opcodes
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2014-12-12 22:59:03 -05:00 |
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Strangerke
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e35e6df93a
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ACCESS: Rename cmdObject
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2014-12-12 22:58:50 -05:00 |
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Strangerke
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580fec468f
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ACCESS: Implement loadNSound, add a warning about another special opcode used by the demo
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2014-12-12 22:58:40 -05:00 |
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Strangerke
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771bcc8efd
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ACCESS: Add warnings about opcodes changed in the demo version
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2014-12-12 22:58:31 -05:00 |
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Strangerke
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cbd772ea5f
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ACCESS: Avoid the call to loadScreen in mWhileDownRiver
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2014-12-12 22:58:21 -05:00 |
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Strangerke
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c6322702e6
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ACCESS: Fix doEstablish for the floppy and for the demo versions
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2014-12-12 22:58:12 -05:00 |
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Strangerke
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2413fd0798
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ACCESS: Skip the end of the full intro in the demo
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2014-12-12 22:58:01 -05:00 |
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Strangerke
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860f7c717c
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ACCESS: Implement the demo logic in doTitle
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2014-12-12 22:57:50 -05:00 |
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Strangerke
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8267b5d2ab
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ACCESS: Skip the unknown midi file format used by the demo
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2014-12-12 22:57:35 -05:00 |
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Strangerke
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f968553329
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ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
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2014-12-12 22:56:11 -05:00 |
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Strangerke
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66f9d71f1d
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ACCESS: Add some code for the intro (WIP)
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2014-12-12 22:55:56 -05:00 |
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Strangerke
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954a0d0f9f
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ACCESS: Remove useless (and commented) code
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2014-12-12 22:55:42 -05:00 |
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Strangerke
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0eeb5b5bf3
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ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents
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2014-12-12 22:55:30 -05:00 |
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Strangerke
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0028556d6c
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ACCESS: improve the sound during the title countdown
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2014-12-12 22:55:08 -05:00 |
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Strangerke
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11870c4144
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ACCESS: Implement music player (WIP)
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2014-12-12 22:54:52 -05:00 |
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Strangerke
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f364782d05
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ACCESS: Some rework in MusicManager
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2014-12-12 22:54:42 -05:00 |
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Strangerke
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6e8f29c15b
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ACCESS: Implement stopSound
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2014-12-12 22:54:20 -05:00 |
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Strangerke
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9604da9da3
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ACCESS: Rename _Eseg
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2014-12-12 22:54:08 -05:00 |
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Strangerke
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0277d1654d
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ACCESS: Remove two unused variables
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2014-12-12 22:53:55 -05:00 |
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Strangerke
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11e920f427
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ACCESS: Split SoundManager and MusicManager
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2014-12-12 22:53:43 -05:00 |
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Strangerke
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a3801df518
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ACCESS: First implementation of Sound playback for both CD and Floppy version. Courtesy of m_kiewitz
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2014-12-12 22:53:31 -05:00 |
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Strangerke
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63bcd2ebcb
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ACCESS: Remove second character sprite in Dead command
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2014-12-12 22:53:22 -05:00 |
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Paul Gilbert
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d37593d5c1
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ACCESS: Replaced delayMilli calls to use pollEventsAndWait
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2014-12-12 22:53:09 -05:00 |
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Paul Gilbert
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a8e111fae4
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ACCESS: Refactor opening scenes logic into Opening class
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2014-12-12 22:52:51 -05:00 |
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Strangerke
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c42666f3d2
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ACCESS: Add some code for VGA mode in cmdHelp
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2014-12-12 22:52:39 -05:00 |
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Paul Gilbert
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16a8d705ba
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ACCESS: Fix restoring game scene after using help
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2014-12-12 22:52:26 -05:00 |
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Paul Gilbert
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eadaf53486
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ACCESS: Remove unused _travel and _ask fields
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2014-12-12 22:52:13 -05:00 |
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Paul Gilbert
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01124c3378
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ACCESS: Moved help table data from AccessEngine to AmazonEngine
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2014-12-12 22:52:01 -05:00 |
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Paul Gilbert
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ec44c0504f
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ACCESS: Remove unneeded dummy field syncs from serializer
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2014-12-12 22:51:52 -05:00 |
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Paul Gilbert
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b478b05df2
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ACCESS: Move _saveRiver from engine to River class
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2014-12-12 22:51:43 -05:00 |
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Paul Gilbert
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2151919434
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ACCESS: Remove accidental resetting of _vm pointers
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2014-12-12 22:51:34 -05:00 |
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Paul Gilbert
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01e9214c7d
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ACCESS: Only save river scene fields when actually in the river scene
I'm still not happy everything needed is being synchronised, so this
way we can work on it further without upsetting other Amazon saves
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2014-12-12 22:51:15 -05:00 |
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Paul Gilbert
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1716cd9b30
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ACCESS: Major refactoring of Amazon logic into their own classes
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2014-12-12 22:51:04 -05:00 |
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Paul Gilbert
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e332218568
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ACCESS: Workaround for Exit/walk icon in massacre site scene
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2014-12-12 22:50:54 -05:00 |
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Paul Gilbert
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740df9b42a
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ACCESS: Further tweaks to timer skipping
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2014-12-12 22:50:45 -05:00 |
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Paul Gilbert
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eeb9d63a19
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ACCESS: Don't decrease timers whilst text dialogs are showing
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2014-12-12 22:50:36 -05:00 |
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Paul Gilbert
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abecac94d4
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ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'
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2014-12-12 22:50:24 -05:00 |
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Paul Gilbert
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bfbce8c6a6
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ACCESS: Cleanup of updateObstacles
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2014-12-12 22:50:15 -05:00 |
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Paul Gilbert
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62a7619017
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ACCESS: Better fix for drawing partially off-screen sprites
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2014-12-12 22:50:03 -05:00 |
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Strangerke
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2735101179
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ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
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2014-12-12 22:49:53 -05:00 |
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Paul Gilbert
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3f44538441
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ACCESS: Fix array sizes for panning objects fields
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2014-12-12 22:49:43 -05:00 |
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