scummvm/backends/platform/maemo/maemo.h
2021-12-26 18:48:43 +01:00

62 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(MAEMO)
#ifndef PLATFORM_SDL_MAEMO_H
#define PLATFORM_SDL_MAEMO_H
#include "backends/platform/sdl/posix/posix.h"
#include "backends/platform/maemo/maemo-common.h"
namespace Maemo {
class MaemoSdlEventObserver;
class OSystem_SDL_Maemo final : public OSystem_POSIX {
public:
OSystem_SDL_Maemo();
~OSystem_SDL_Maemo();
void init() override;
void initBackend() override;
void quit() override;
void fatalError() override;
void setWindowCaption(const Common::U32String &caption) override;
Common::HardwareInputSet *getHardwareInputSet() override;
Common::KeymapArray getGlobalKeymaps() override;
Common::KeymapperDefaultBindings *getKeymapperDefaultBindings() override;
Model getModel() { return _model; }
private:
virtual void setXWindowName(const char *caption);
void initObserver();
const Model detectModel();
Model _model;
MaemoSdlEventObserver *_eventObserver;
};
} // namespace Maemo
#endif // ifndef PLATFORM_SDL_MAEMO_H
#endif // if defined(MAEMO)