scummvm/backends/platform/sdl/sdl.h

195 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PLATFORM_SDL_H
#define PLATFORM_SDL_H
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/modular-backend.h"
#include "backends/mixer/sdl/sdl-mixer.h"
#include "backends/events/sdl/sdl-events.h"
#include "backends/log/log.h"
#include "backends/platform/sdl/sdl-window.h"
#include "common/array.h"
#ifdef USE_DISCORD
class DiscordPresence;
#endif
/**
* Base OSystem class for all SDL ports.
*/
class OSystem_SDL : public ModularMixerBackend, public ModularGraphicsBackend {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
/**
* Pre-initialize backend. It should be called after
* instantiating the backend. Early needed managers are
* created here.
*/
void init() override;
bool hasFeature(Feature f) override;
// Override functions from ModularBackend and OSystem
void initBackend() override;
void engineInit() override;
void engineDone() override;
void quit() override;
void fatalError() override;
Common::KeymapArray getGlobalKeymaps() override;
Common::HardwareInputSet *getHardwareInputSet() override;
// Logging
void logMessage(LogMessageType::Type type, const char *message) override;
Common::String getSystemLanguage() const override;
#if SDL_VERSION_ATLEAST(2, 0, 0)
// Clipboard
bool hasTextInClipboard() override;
Common::U32String getTextFromClipboard() override;
bool setTextInClipboard(const Common::U32String &text) override;
void messageBox(LogMessageType::Type type, const char *message) override;
#endif
#if SDL_VERSION_ATLEAST(2, 0, 14)
bool openUrl(const Common::String &url) override;
#endif
void setWindowCaption(const Common::U32String &caption) override;
void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0) override;
Common::MutexInternal *createMutex() override;
uint32 getMillis(bool skipRecord = false) override;
void delayMillis(uint msecs) override;
void getTimeAndDate(TimeDate &td, bool skipRecord = false) const override;
MixerManager *getMixerManager() override;
Common::TimerManager *getTimerManager() override;
Common::SaveFileManager *getSavefileManager() override;
uint32 getDoubleClickTime() const override;
// Default paths
virtual Common::String getDefaultIconsPath();
virtual Common::String getScreenshotsPath();
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
Common::Array<uint> getSupportedAntiAliasingLevels() const override;
OpenGL::ContextType getOpenGLType() const override { return _oglType; }
#endif
#if defined(USE_OPENGL) && defined(USE_GLAD)
void *getOpenGLProcAddress(const char *name) const override;
#endif
protected:
bool _inited;
bool _initedSDL;
#ifdef USE_SDL_NET
bool _initedSDLnet;
#endif
#ifdef USE_DISCORD
DiscordPresence *_presence;
#endif
/**
* The path of the currently open log file, if any.
*
* @note This is currently a string and not an FSNode for simplicity;
* e.g. we don't need to include fs.h here, and currently the
* only use of this value is to use it to open the log file in an
* editor; for that, we need it only as a string anyway.
*/
Common::String _logFilePath;
/**
* The event source we use for obtaining SDL events.
*/
SdlEventSource *_eventSource;
Common::EventSource *_eventSourceWrapper;
/**
* The SDL output window.
*/
SdlWindow *_window;
SdlGraphicsManager::State _gfxManagerState;
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
// Graphics capabilities
void detectOpenGLFeaturesSupport();
void detectAntiAliasingSupport();
OpenGL::ContextType _oglType;
bool _supportsFrameBuffer;
bool _supportsShaders;
Common::Array<uint> _antiAliasLevels;
#endif
/**
* Initialize the SDL library.
*/
virtual void initSDL();
/**
* Create the audio CD manager
*/
virtual AudioCDManager *createAudioCDManager();
// Logging
virtual Common::WriteStream *createLogFile();
Backends::Log::Log *_logger;
#ifdef USE_OPENGL
typedef Common::Array<GraphicsMode> GraphicsModeArray;
GraphicsModeArray _graphicsModes;
Common::Array<int> _graphicsModeIds;
int _graphicsMode;
int _firstGLMode;
int _defaultSDLMode;
int _defaultGLMode;
/**
* Create the merged graphics modes list.
*/
void setupGraphicsModes();
/**
* Clear the merged graphics modes list.
*/
void clearGraphicsModes();
enum GraphicsManagerType { GraphicsManagerSDL, GraphicsManagerOpenGL };
virtual GraphicsManagerType getDefaultGraphicsManager() const { return GraphicsManagerSDL; }
const OSystem::GraphicsMode *getSupportedGraphicsModes() const override;
int getDefaultGraphicsMode() const override;
bool setGraphicsMode(int mode, uint flags) override;
int getGraphicsMode() const override;
#endif
virtual uint32 getOSDoubleClickTime() const { return 0; }
};
#endif