scummvm/engines/bladerunner
2021-05-22 01:34:57 +02:00
..
script JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
ui BLADERUNNER: Save full size thumbnails into saves. This bumps the save version to 4. 2021-04-17 15:04:36 +02:00
actor.cpp BLADERUNNER: Fix bad boundbox for corpses 2021-04-17 01:45:38 +03:00
actor.h BLADERUNNER: Fix bad boundbox for corpses 2021-04-17 01:45:38 +03:00
actor_clues.cpp BLADERUNNER: Fix for ActorClues::getModifier and minor cleanup 2020-09-10 00:51:22 +03:00
actor_clues.h BLADERUNNER: Fix for ActorClues::getModifier and minor cleanup 2020-09-10 00:51:22 +03:00
actor_combat.cpp BLADERUNNER: Add Some Missing Switch Default Cases 2019-10-04 01:34:31 +01:00
actor_combat.h
actor_dialogue_queue.cpp BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
actor_dialogue_queue.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
actor_walk.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
actor_walk.h BLADERUNNER: Fix bad new game pos for player 2019-05-09 19:18:08 +03:00
adpcm_decoder.cpp
adpcm_decoder.h
ambient_sounds.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
ambient_sounds.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
archive.cpp BLADERUNNER: Explicit message about missing game files 2019-07-04 00:09:47 +02:00
archive.h
aud_stream.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
aud_stream.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_cache.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
audio_cache.h
audio_mixer.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
audio_mixer.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_player.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_player.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_speech.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_speech.h
bladerunner.cpp BLADERUNNER: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
bladerunner.h BLADERUNNER: Save full size thumbnails into saves. This bumps the save version to 4. 2021-04-17 15:04:36 +02:00
boundingbox.cpp BLADERUNNER: Fix bad boundbox for corpses 2021-04-17 01:45:38 +03:00
boundingbox.h
chapters.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
chapters.h
color.h BLADERUNNER: Ensure the Color256 struct is correctly packed (#1838) 2019-09-11 18:47:44 +02:00
combat.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
combat.h
configure.engine BLADERUNNER: Enable engine by default 2019-06-19 00:05:06 +03:00
crimes_database.cpp
crimes_database.h
debugger.cpp BLADERUNNER: Save full size thumbnails into saves. This bumps the save version to 4. 2021-04-17 15:04:36 +02:00
debugger.h BLADERUNNER: DEBUGGER: Add music command 2020-11-18 13:48:52 +02:00
decompress_lcw.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
decompress_lcw.h
decompress_lzo.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
decompress_lzo.h
detection.cpp BLADERUNNER: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
detection_tables.h BLADERUNNER: Added detection stub for Chinese version 2021-04-23 15:56:49 +02:00
dialogue_menu.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
dialogue_menu.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
fog.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
fog.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
font.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
font.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
framelimiter.cpp BLADERUNNER: Add engine gui option to avoid use of delayMillis() 2019-09-16 12:00:25 +03:00
framelimiter.h BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
game_constants.h JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
game_flags.cpp
game_flags.h
game_info.cpp
game_info.h
image.cpp
image.h
item.cpp BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
item.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
item_pickup.cpp BLADERUNNER: Fix compilation on AmigaOS 4 2019-07-17 19:05:16 +01:00
item_pickup.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
items.cpp BLADERUNNER: Fix rogue hotspot in UG12 2020-12-20 16:07:52 +02:00
items.h BLADERUNNER: Fix rogue hotspot in UG12 2020-12-20 16:07:52 +02:00
light.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
light.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
lights.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
lights.h
matrix.cpp
matrix.h
metaengine.cpp JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
module.mk ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
mouse.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
mouse.h BLADERUNNER: Don't exit to desktop after end credits 2019-05-22 12:13:43 +03:00
movement_track.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
movement_track.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
music.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
music.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
obstacles.cpp JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
obstacles.h
outtake.cpp BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
outtake.h BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
overlays.cpp
overlays.h
POTFILES BLADERUNNER: Disable Siberian Studio Russian fan translations 2020-11-10 02:15:03 +01:00
rect_float.h BLADERUNNER: Remove use of C99 math functions 2019-10-03 23:52:46 +01:00
regions.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
regions.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
savefile.cpp BLADERUNNER: Save full size thumbnails into saves. This bumps the save version to 4. 2021-04-17 15:04:36 +02:00
savefile.h BLADERUNNER: Save full size thumbnails into saves. This bumps the save version to 4. 2021-04-17 15:04:36 +02:00
scene.cpp BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
scene.h
scene_objects.cpp BLADERUNNER: Fix bad boundbox for corpses 2021-04-17 01:45:38 +03:00
scene_objects.h BLADERUNNER: Fix bad boundbox for corpses 2021-04-17 01:45:38 +03:00
screen_effects.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
screen_effects.h BLADERUNNER: Add methods to skip screen effects 2019-05-21 22:13:45 +03:00
set.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
set.h BLADERUNNER: UG08 and HF06 map glitch fixes 2019-05-29 15:59:33 +03:00
set_effects.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
set_effects.h
settings.cpp BLADERUNNER: Remove redundant assignment for ammo 2019-10-24 13:41:07 +03:00
settings.h
shape.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
shape.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
slice_animations.cpp JANITORIAL: Remove some unnecessary semicolons 2020-11-17 07:22:49 +01:00
slice_animations.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
slice_renderer.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
slice_renderer.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
subtitles.cpp DEVTOOLS: BLADERUNNER: Abort on unsupported optimization of PNG input 2020-12-31 16:17:51 +02:00
subtitles.h BLADERUNNER: Scrollable dropdown control for KIA (WIP) 2020-06-10 12:33:05 +03:00
suspects_database.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
suspects_database.h
text_resource.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
text_resource.h BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
time.cpp BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
time.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
vector.h BLADERUNNER: Use float suffix specifier in Vector init 2020-09-04 23:35:34 +03:00
view.cpp BLADERUNNER: Fix for View::calculateScreenPosition 2019-05-26 17:17:05 +03:00
view.h
vqa_decoder.cpp BLADERUNNER: Performance fixes 2019-09-04 17:59:29 +02:00
vqa_decoder.h BLADERUNNER: Only include relevant header files in vqa_decoder 2020-02-16 01:33:10 +02:00
vqa_player.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
vqa_player.h
waypoints.cpp
waypoints.h
zbuffer.cpp SYMBIAN: sync with 2.2.0 release. 2020-10-16 17:06:05 +02:00
zbuffer.h