scummvm/backends/graphics/opengl
Eugene Sandulenko 940b2a20f1 Revert "COMMON: Change way the Singleton instances are instantiated"
This reverts commit eefa72afa1.

With this patch ConfigManager is broken.
2017-07-10 21:17:41 +02:00
..
pipelines OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
context.cpp OPENGL: Log extensions available on debuglevel 5+. 2016-03-16 21:03:43 +01:00
debug.cpp OPENGL: Resolve OpenGL functions on run-time. 2016-03-16 20:29:24 +01:00
debug.h OPENGL: Define GLCALL in opengl-sys.h. 2016-03-16 20:29:24 +01:00
framebuffer.cpp OPENGL: Move pipeline code to pipelines/. 2016-03-16 20:29:30 +01:00
framebuffer.h OPENGL: Only allow Pipeline to switch active Framebuffers. 2016-03-16 20:29:30 +01:00
opengl-defs.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
opengl-func.h OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
opengl-graphics.cpp BACKENDS: Compress screenshots using PNG if available 2017-05-21 15:55:39 -05:00
opengl-graphics.h SDL: Improve debug and warning messages when saving screenshots 2017-04-24 01:07:16 +01:00
opengl-sys.h ALL: Don't use 'defined' in macro definitions 2016-07-23 16:18:51 +03:00
shader.cpp Revert "COMMON: Change way the Singleton instances are instantiated" 2017-07-10 21:17:41 +02:00
shader.h OPENGL: Introduce convenience wrappers for get*Location in Shader. 2016-03-16 20:29:31 +01:00
texture.cpp OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
texture.h OPENGL: Store logical texture dimensions in GLTexture. 2016-03-16 20:29:31 +01:00