git-svn-id: http://asylumengine.googlecode.com/svn/trunk@50 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "asylum/video.h"
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namespace Asylum {
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Video::Video(AsylumEngine *vm) : _vm(vm) {
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Common::Event stopEvent;
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_stopEvents.clear();
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stopEvent.type = Common::EVENT_KEYDOWN;
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stopEvent.kbd = Common::KEYCODE_ESCAPE;
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_stopEvents.push_back(stopEvent);
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_smkDecoder = new Graphics::SmackerDecoder(_vm->_mixer);
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_player = new Graphics::VideoPlayer(_smkDecoder);
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}
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Video::~Video() {
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delete _player;
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delete _smkDecoder;
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}
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bool Video::playVideo(const char *filename) {
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bool result = _smkDecoder->loadFile(filename);
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// TODO: hide mouse
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if (result)
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_player->playVideo(_stopEvents);
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_smkDecoder->closeFile();
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// TODO: show mouse
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return result;
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}
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bool Video::playVideo(int number) {
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char filename[50];
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sprintf(filename, "mov%03d.smk", number);
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return playVideo(filename);
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}
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} // end of namespace Asylum
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