Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
148 lines
4.9 KiB
C++
148 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/detection_tables.h"
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#include "bladerunner/savefile.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/serializer.h"
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#include "engines/advancedDetector.h"
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namespace BladeRunner {
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static const PlainGameDescriptor bladeRunnerGames[] = {
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{"bladerunner", "Blade Runner"},
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{0, 0}
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};
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} // End of namespace BladeRunner
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class BladeRunnerMetaEngine : public AdvancedMetaEngine {
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public:
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BladeRunnerMetaEngine();
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const char *getName() const override;
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const char *getOriginalCopyright() const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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BladeRunnerMetaEngine::BladeRunnerMetaEngine()
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: AdvancedMetaEngine(
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BladeRunner::gameDescriptions,
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sizeof(BladeRunner::gameDescriptions[0]),
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BladeRunner::bladeRunnerGames) {}
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const char *BladeRunnerMetaEngine::getName() const {
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return "Blade Runner Engine";
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}
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const char *BladeRunnerMetaEngine::getOriginalCopyright() const {
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return "Blade Runner (C) 1997 Westwood Studios";
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}
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bool BladeRunnerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new BladeRunner::BladeRunnerEngine(syst, desc);
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return true;
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}
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bool BladeRunnerMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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f == kSupportsListSaves ||
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f == kSupportsLoadingDuringStartup ||
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f == kSupportsDeleteSave ||
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f == kSavesSupportMetaInfo ||
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f == kSavesSupportThumbnail ||
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f == kSimpleSavesNames;
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}
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SaveStateList BladeRunnerMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray files = saveFileMan->listSavefiles(Common::String::format("%s.###", target));
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SaveStateList saveList;
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for (Common::StringArray::const_iterator fileName = files.begin(); fileName != files.end(); ++fileName) {
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Common::InSaveFile *saveFile = saveFileMan->openForLoading(*fileName);
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if (saveFile == nullptr || saveFile->err()) {
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warning("Cannot open save file '%s'", fileName->c_str());
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continue;
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}
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BladeRunner::SaveFileHeader header;
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BladeRunner::SaveFile::readHeader(*saveFile, header);
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int slotNum = atoi(fileName->c_str() + fileName->size() - 3);
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saveList.push_back(SaveStateDescriptor(slotNum, header._name));
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int BladeRunnerMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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void BladeRunnerMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor BladeRunnerMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(filename);
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if (saveFile == nullptr || saveFile->err()) {
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return SaveStateDescriptor();
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}
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BladeRunner::SaveFileHeader header;
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if (!BladeRunner::SaveFile::readHeader(*saveFile, header, false)) {
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delete saveFile;
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return SaveStateDescriptor();
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}
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delete saveFile;
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SaveStateDescriptor desc(slot, header._name);
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desc.setThumbnail(header._thumbnail);
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desc.setSaveDate(header._year, header._month, header._day);
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desc.setSaveTime(header._hour, header._minute);
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return desc;
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}
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#if PLUGIN_ENABLED_DYNAMIC(BLADERUNNER)
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REGISTER_PLUGIN_DYNAMIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine);
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#endif
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