scummvm/engines/wintermute/base/font/base_font.cpp
Einar Johan Trøan Sømåen 1ad859a468 WINTERMUTE: "if(" -> "if ("
2012-07-25 21:21:55 +02:00

205 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/font/base_font.h"
#include "engines/wintermute/base/font/base_font_bitmap.h"
#include "engines/wintermute/base/font/base_font_truetype.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
IMPLEMENT_PERSISTENT(BaseFont, false)
//////////////////////////////////////////////////////////////////////
BaseFont::BaseFont(BaseGame *inGame): BaseObject(inGame) {
}
//////////////////////////////////////////////////////////////////////
BaseFont::~BaseFont() {
}
//////////////////////////////////////////////////////////////////////
void BaseFont::drawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int maxLength) {
}
//////////////////////////////////////////////////////////////////////
int BaseFont::getTextHeight(byte *text, int width) {
return 0;
}
//////////////////////////////////////////////////////////////////////
int BaseFont::getTextWidth(byte *text, int maxLength) {
return 0;
}
/*
//////////////////////////////////////////////////////////////////////
bool BaseFont::loadFile(const char * Filename)
{
BYTE* Buffer = _gameRef->_fileManager->readWholeFile(filename);
if (Buffer==NULL){
_gameRef->LOG(0, "BaseFont::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
_filename = new char [strlen(filename)+1];
strcpy(_filename, filename);
if (DID_FAIL(ret = loadBuffer(Buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename);
delete[] Buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF (FONT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
bool BaseFont::loadBuffer(byte * Buffer)
{
TOKEN_TABLE_START(commands)
TOKEN_TABLE (FONT)
TOKEN_TABLE_END
char* params;
int cmd;
BaseParser parser(_gameRef);
if (parser.GetCommand ((char**)&Buffer, commands, (char**)&params)!=TOKEN_FONT){
_gameRef->LOG(0, "'FONT' keyword expected.");
return STATUS_FAILED;
}
Buffer = (byte *)params;
while ((cmd = parser.GetCommand ((char**)&Buffer, commands, (char**)&params)) > 0)
{
switch (cmd)
{
case TOKEN_IMAGE:
surface_file = (char*)params;
break;
case TOKEN_TRANSPARENT:
parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
custo_trans = true;
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND){
_gameRef->LOG(0, "Syntax error in FONT definition");
return STATUS_FAILED;
}
return STATUS_OK;
}
*/
//////////////////////////////////////////////////////////////////////////
int BaseFont::getLetterHeight() {
return 0;
}
//////////////////////////////////////////////////////////////////////////
bool BaseFont::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const char *filename) {
if (isTrueType(gameRef, filename)) {
BaseFontTT *font = new BaseFontTT(gameRef);
if (font) {
if (DID_FAIL(font->loadFile(filename))) {
delete font;
return NULL;
}
}
return font;
} else {
BaseFontBitmap *font = new BaseFontBitmap(gameRef);
if (font) {
if (DID_FAIL(font->loadFile(filename))) {
delete font;
return NULL;
}
}
return font;
}
}
TOKEN_DEF_START
TOKEN_DEF(FONT)
TOKEN_DEF(TTFONT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool BaseFont::isTrueType(BaseGame *gameRef, const char *filename) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(FONT)
TOKEN_TABLE(TTFONT)
TOKEN_TABLE_END
byte *buffer = gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) return false;
byte *WorkBuffer = buffer;
char *params;
BaseParser parser(gameRef);
bool ret = false;
if (parser.getCommand((char **)&WorkBuffer, commands, (char **)&params) == TOKEN_TTFONT)
ret = true;
delete[] buffer;
return ret;
}
} // end of namespace WinterMute