WINTERMUTE: "if(" -> "if ("
This commit is contained in:
parent
fa96c9ea18
commit
1ad859a468
23 changed files with 63 additions and 70 deletions
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@ -650,7 +650,7 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
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if (_theora && DID_SUCCEED(_theora->initialize(filename))) {
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if (!valAlpha->isNULL()) _theora->setAlphaImage(valAlpha->getString());
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_theora->play(VID_PLAY_POS, 0, 0, false, false, looping, startTime, _scale >= 0.0f ? _scale : -1.0f, _sFXVolume);
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//if(m_Scale>=0) m_Theora->m_PlayZoom = m_Scale;
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//if (_scale>=0) _theora->_playZoom = _scale;
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stack->pushBool(true);
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} else {
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script->runtimeError("Entity.PlayTheora - error playing video '%s'", filename);
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@ -335,7 +335,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
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//bool ret = ChangeScene(stack->pop()->getString());
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//if(DID_FAIL(ret)) stack->pushBool(false);
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//if (DID_FAIL(ret)) stack->pushBool(false);
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//else stack->pushBool(true);
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return STATUS_OK;
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@ -821,7 +821,7 @@ ScValue *AdGame::scGetProperty(const char *name) {
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// SelectedItem
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "SelectedItem") == 0) {
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//if(_selectedItem) _scValue->setString(_selectedItem->_name);
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//if (_selectedItem) _scValue->setString(_selectedItem->_name);
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if (_selectedItem) _scValue->setNative(_selectedItem, true);
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else _scValue->setNULL();
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@ -2491,7 +2491,7 @@ bool AdScene::persistState(bool saving) {
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nodeState = state->getNodeState(node->_entity->getName(), saving);
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if (nodeState) {
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nodeState->transferEntity(node->_entity, _persistentStateSprites, saving);
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//if(Saving) NodeState->_active = node->_entity->_active;
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//if (Saving) NodeState->_active = node->_entity->_active;
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//else node->_entity->_active = NodeState->_active;
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}
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break;
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@ -2517,7 +2517,7 @@ bool AdScene::persistState(bool saving) {
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nodeState = state->getNodeState(_objects[i]->getName(), saving);
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if (nodeState) {
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nodeState->transferEntity((AdEntity *)_objects[i], _persistentStateSprites, saving);
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//if(Saving) NodeState->_active = _objects[i]->_active;
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//if (Saving) NodeState->_active = _objects[i]->_active;
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//else _objects[i]->_active = NodeState->_active;
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}
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}
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@ -2684,7 +2684,7 @@ bool AdScene::getSceneObjects(BaseArray<AdObject *, AdObject *> &objects, bool i
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}
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if (!found) objects.add(regionObj[newIndex]);
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}
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//if(RegionObj.getSize() > 0) Objects.Append(RegionObj);
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//if (RegionObj.getSize() > 0) Objects.Append(RegionObj);
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}
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break;
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default:
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@ -320,7 +320,7 @@ bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) {
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//////////////////////////////////////////////////////////////////////////
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// Item
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//////////////////////////////////////////////////////////////////////////
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if(strcmp(name, "Item")==0){
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if (strcmp(name, "Item")==0){
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SetItem(value->getString());
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return STATUS_OK;
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}
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@ -3242,7 +3242,7 @@ bool BaseGame::loadGame(const char *filename) {
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BasePersistenceManager *pm = new BasePersistenceManager(_gameRef);
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if (DID_FAIL(ret = pm->initLoad(filename))) goto load_finish;
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//if(DID_FAIL(ret = cleanup())) goto load_finish;
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//if (DID_FAIL(ret = cleanup())) goto load_finish;
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if (DID_FAIL(ret = SystemClassRegistry::getInstance()->loadTable(_gameRef, pm))) goto load_finish;
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if (DID_FAIL(ret = SystemClassRegistry::getInstance()->loadInstances(_gameRef, pm))) goto load_finish;
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@ -3873,7 +3873,7 @@ bool BaseGame::setActiveObject(BaseObject *obj) {
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if (obj == _activeObject) return STATUS_OK;
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if (_activeObject) _activeObject->applyEvent("MouseLeave");
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//if(ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave");
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//if (ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave");
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_activeObject = obj;
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if (_activeObject) {
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_activeObject->applyEvent("MouseEntry");
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@ -215,7 +215,7 @@ bool BaseKeyboardState::readKey(Common::Event *event) {
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//////////////////////////////////////////////////////////////////////////
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bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) {
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//if(!persistMgr->getIsSaving()) cleanup();
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//if (!persistMgr->getIsSaving()) cleanup();
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BaseScriptable::persist(persistMgr);
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persistMgr->transfer(TMEMBER(_currentAlt));
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@ -49,7 +49,7 @@ BaseScriptable::BaseScriptable(BaseGame *inGame, bool noValue, bool persistable)
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//////////////////////////////////////////////////////////////////////////
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BaseScriptable::~BaseScriptable() {
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//if(_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount);
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//if (_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount);
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delete _scValue;
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delete _scProp;
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_scValue = NULL;
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@ -329,7 +329,7 @@ void BaseSprite::reset() {
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//////////////////////////////////////////////////////////////////////
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bool BaseSprite::GetCurrentFrame(float zoomX, float zoomY) {
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//if(_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true;
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//if (_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true;
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if (_currentFrame == -1) return false;
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@ -189,7 +189,7 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
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if (custoTrans) _transparent = BYTETORGBA(r, g, b, 0xFF);
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/*
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if(_surface == NULL)
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if (_surface == NULL)
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{
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_gameRef->LOG(0, "Error parsing sub-frame. Image not set.");
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return STATUS_FAILED;
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@ -217,7 +217,7 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl
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bool res;
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//if(Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha)
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//if (Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha)
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if (_alpha != 0xFFFFFFFF) alpha = _alpha;
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if (rotate != 0.0f) {
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@ -147,7 +147,7 @@ bool BaseSurfaceStorage::restoreAll() {
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bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr)
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{
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if(!persistMgr->getIsSaving()) cleanup(false);
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if (!persistMgr->getIsSaving()) cleanup(false);
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persistMgr->transfer(TMEMBER(_gameRef));
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@ -73,7 +73,7 @@ int BaseFont::getTextWidth(byte *text, int maxLength) {
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bool BaseFont::loadFile(const char * Filename)
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{
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BYTE* Buffer = _gameRef->_fileManager->readWholeFile(filename);
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if(Buffer==NULL){
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if (Buffer==NULL){
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_gameRef->LOG(0, "BaseFont::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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@ -83,7 +83,7 @@ bool BaseFont::loadFile(const char * Filename)
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_filename = new char [strlen(filename)+1];
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strcpy(_filename, filename);
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if(DID_FAIL(ret = loadBuffer(Buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename);
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if (DID_FAIL(ret = loadBuffer(Buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename);
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delete[] Buffer;
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@ -105,7 +105,7 @@ bool BaseFont::loadBuffer(byte * Buffer)
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int cmd;
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BaseParser parser(_gameRef);
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if(parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)!=TOKEN_FONT){
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if (parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)!=TOKEN_FONT){
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_gameRef->LOG(0, "'FONT' keyword expected.");
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return STATUS_FAILED;
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}
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@ -591,11 +591,11 @@ bool ScScript::executeInstruction() {
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}
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/*
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ScValue* val = var->getProp(MethodName);
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if(val){
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if (val){
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dw = GetFuncPos(val->getString());
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if(dw==0){
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if (dw==0){
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TExternalFunction* f = GetExternal(val->getString());
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if(f){
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if (f){
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ExternalCall(_stack, _thisStack, f);
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}
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else{
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@ -776,7 +776,7 @@ bool ScScript::executeInstruction() {
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case II_JMP_FALSE: {
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dw = getDWORD();
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//if(!_stack->pop()->getBool()) _iP = dw;
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//if (!_stack->pop()->getBool()) _iP = dw;
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ScValue *val = _stack->pop();
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if (!val) {
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runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
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@ -864,7 +864,7 @@ bool ScScript::executeInstruction() {
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case II_NOT:
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op1 = _stack->pop();
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//if(op1->isNULL()) _operand->setNULL();
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//if (op1->isNULL()) _operand->setNULL();
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if (op1->isNULL()) _operand->setBool(true);
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else _operand->setBool(!op1->getBool());
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_stack->push(_operand);
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@ -900,14 +900,14 @@ bool ScScript::executeInstruction() {
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op1 = _stack->pop();
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/*
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if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false);
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else if(op1->isNative() && op2->isNative()){
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if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false);
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else if (op1->isNative() && op2->isNative()){
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_operand->setBool(op1->getNative() == op2->getNative());
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}
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else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
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else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
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_operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0);
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}
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else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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_operand->setBool(op1->getFloat() == op2->getFloat());
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}
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else{
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@ -924,14 +924,14 @@ bool ScScript::executeInstruction() {
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op1 = _stack->pop();
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/*
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if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true);
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else if(op1->isNative() && op2->isNative()){
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if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true);
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else if (op1->isNative() && op2->isNative()){
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_operand->setBool(op1->getNative() != op2->getNative());
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}
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else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
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else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
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_operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0);
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}
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else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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_operand->setBool(op1->getFloat() != op2->getFloat());
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}
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else{
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@ -948,7 +948,7 @@ bool ScScript::executeInstruction() {
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op1 = _stack->pop();
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/*
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if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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_operand->setBool(op1->getFloat() < op2->getFloat());
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}
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else _operand->setBool(op1->getInt() < op2->getInt());
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@ -963,7 +963,7 @@ bool ScScript::executeInstruction() {
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op1 = _stack->pop();
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/*
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if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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_operand->setBool(op1->getFloat() > op2->getFloat());
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}
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else _operand->setBool(op1->getInt() > op2->getInt());
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@ -978,7 +978,7 @@ bool ScScript::executeInstruction() {
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op1 = _stack->pop();
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/*
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if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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_operand->setBool(op1->getFloat() <= op2->getFloat());
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}
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else _operand->setBool(op1->getInt() <= op2->getInt());
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@ -993,7 +993,7 @@ bool ScScript::executeInstruction() {
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op1 = _stack->pop();
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/*
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if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
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_operand->setBool(op1->getFloat() >= op2->getFloat());
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}
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else _operand->setBool(op1->getInt() >= op2->getInt());
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@ -1257,7 +1257,7 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) {
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//////////////////////////////////////////////////////////////////////////
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ScScript *ScScript::invokeEventHandler(const char *eventName, bool unbreakable) {
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//if(_state!=SCRIPT_PERSISTENT) return NULL;
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//if (_state!=SCRIPT_PERSISTENT) return NULL;
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uint32 pos = getEventPos(eventName);
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if (!pos) return NULL;
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@ -257,14 +257,14 @@ bool ScEngine::tick() {
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bool obj_found=false;
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for(int j=0; j<_gameRef->_regObjects.getSize(); j++)
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{
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if(_gameRef->_regObjects[j] == _scripts[i]->_waitObject)
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if (_gameRef->_regObjects[j] == _scripts[i]->_waitObject)
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{
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if(_gameRef->_regObjects[j]->IsReady()) _scripts[i]->Run();
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if (_gameRef->_regObjects[j]->IsReady()) _scripts[i]->Run();
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obj_found = true;
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break;
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}
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}
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if(!obj_found) _scripts[i]->finish(); // _waitObject no longer exists
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if (!obj_found) _scripts[i]->finish(); // _waitObject no longer exists
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*/
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if (_gameRef->validObject(_scripts[i]->_waitObject)) {
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if (_scripts[i]->_waitObject->isReady()) _scripts[i]->run();
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@ -228,7 +228,7 @@ bool SXDate::scSetProperty(const char *name, ScValue *value) {
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//////////////////////////////////////////////////////////////////////////
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// Name
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//////////////////////////////////////////////////////////////////////////
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if(strcmp(name, "Name")==0){
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if (strcmp(name, "Name")==0){
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setName(value->getString());
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return STATUS_OK;
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}
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@ -663,12 +663,12 @@ bool SXFile::scSetProperty(const char *name, ScValue *value) {
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//////////////////////////////////////////////////////////////////////////
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// Length
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//////////////////////////////////////////////////////////////////////////
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if(strcmp(name, "Length")==0){
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if (strcmp(name, "Length")==0){
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int OrigLength = _length;
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_length = max(value->getInt(0), 0);
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char PropName[20];
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if(_length < OrigLength){
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if (_length < OrigLength){
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for(int i=_length; i<OrigLength; i++){
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sprintf(PropName, "%d", i);
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_values->DeleteProp(PropName);
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@ -462,12 +462,12 @@ bool SXMemBuffer::scSetProperty(const char *name, ScValue *value) {
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//////////////////////////////////////////////////////////////////////////
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// Length
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//////////////////////////////////////////////////////////////////////////
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if(strcmp(name, "Length")==0){
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if (strcmp(name, "Length")==0){
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int OrigLength = _length;
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_length = max(value->getInt(0), 0);
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char PropName[20];
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if(_length < OrigLength){
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if (_length < OrigLength){
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for(int i=_length; i<OrigLength; i++){
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sprintf(PropName, "%d", i);
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_values->DeleteProp(PropName);
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@ -240,7 +240,7 @@ bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAs
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val->_isConstVar = SetAsConst;
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_valObject[Name] = val;
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if(_type!=VAL_NATIVE) _type = VAL_OBJECT;
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if (_type!=VAL_NATIVE) _type = VAL_OBJECT;
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*/
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}
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@ -148,22 +148,22 @@ bool BaseSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
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bool res;
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bool NewlyCreated = false;
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if(!_soundBuffer || ForceReload || _streamed){
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if(!_file) _file = _gameRef->_fileManager->openFile(filename);
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if(!_file){
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if (!_soundBuffer || ForceReload || _streamed){
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if (!_file) _file = _gameRef->_fileManager->openFile(filename);
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if (!_file){
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_gameRef->LOG(0, "Error opening sound file '%s'", filename);
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return STATUS_FAILED;
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}
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// switch to streamed for big files
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if(!_streamed && (_file->GetSize() > MAX_NONSTREAMED_FILE_SIZE && !_gameRef->_forceNonStreamedSounds)) SetStreaming(true);
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if (!_streamed && (_file->GetSize() > MAX_NONSTREAMED_FILE_SIZE && !_gameRef->_forceNonStreamedSounds)) SetStreaming(true);
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}
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// create buffer
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if(!_soundBuffer){
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if (!_soundBuffer){
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NewlyCreated = true;
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res = InitializeBuffer(_file);
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if(DID_FAIL(res)){
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if (DID_FAIL(res)){
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_gameRef->LOG(res, "Error creating sound buffer for file '%s'", filename);
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return res;
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}
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@ -172,13 +172,13 @@ bool BaseSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
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// store filename
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if(!_filename){
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if (!_filename){
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_filename = new char[strlen(filename)+1];
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strcpy(_filename, filename);
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||||
}
|
||||
|
||||
// close file (if not streaming)
|
||||
if(!_streamed && _file){
|
||||
if (!_streamed && _file){
|
||||
_gameRef->_fileManager->closeFile(_file);
|
||||
_file = NULL;
|
||||
}
|
||||
|
|
|
@ -48,11 +48,4 @@
|
|||
|
||||
#define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP
|
||||
|
||||
#ifdef GetClassName
|
||||
#undef GetClassName
|
||||
#endif
|
||||
|
||||
// macros
|
||||
#define RELEASE(obj) if(obj) { obj->Release(); obj = NULL; } else 0
|
||||
|
||||
#endif // _DCGF_H_
|
||||
|
|
|
@ -627,7 +627,7 @@ bool UIButton::display(int offsetX, int offsetY) {
|
|||
}
|
||||
|
||||
if (back) back->display(offsetX + _posX, offsetY + _posY, _width, _height);
|
||||
//if(image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL);
|
||||
//if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL);
|
||||
if (image) image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
|
||||
|
||||
if (font && _text) {
|
||||
|
|
|
@ -217,11 +217,11 @@ bool VideoPlayer::update() {
|
|||
|
||||
DWORD CurrentTime; // current playing time (in ms)
|
||||
/*
|
||||
if(m_SoundAvailable && m_Sound){
|
||||
if (m_SoundAvailable && m_Sound){
|
||||
CurrentTime = m_Sound->GetPosition(); // in samples
|
||||
CurrentTime /= (m_Sound->m_Format.wf.nSamplesPerSec / 1000);
|
||||
|
||||
if(!m_Sound->IsPlaying()) CurrentTime = m_TotalVideoTime;
|
||||
if (!m_Sound->IsPlaying()) CurrentTime = m_TotalVideoTime;
|
||||
}
|
||||
else
|
||||
CurrentTime = timeGetTime() - m_StartTime;
|
||||
|
|
|
@ -547,7 +547,7 @@ bool VideoTheoraPlayer::update() {
|
|||
|
||||
|
||||
// If playback has begun, top audio buffer off immediately.
|
||||
//if(m_Sound) WriteAudio();
|
||||
//if (m_Sound) WriteAudio();
|
||||
|
||||
// are we at or past time for this video frame?
|
||||
if (m_PlaybackStarted && m_VideoFrameReady && (!m_FrameRendered || m_VideobufTime <= GetMovieTime())) {
|
||||
|
|
|
@ -165,7 +165,7 @@ int WinterMuteEngine::init() {
|
|||
bool windowedMode = !ConfMan.getBool("fullscreen");
|
||||
|
||||
// parse command line
|
||||
char *SaveGame = NULL;
|
||||
char *saveGame = NULL;
|
||||
/* for (int i = 0; i < argc; i++) {
|
||||
strcpy(param, argv[i]);
|
||||
|
||||
|
@ -268,9 +268,9 @@ int WinterMuteEngine::init() {
|
|||
_game->loadGame(str.c_str());
|
||||
}
|
||||
|
||||
if (SaveGame) {
|
||||
_game->loadGame(SaveGame);
|
||||
delete[] SaveGame;
|
||||
if (saveGame) {
|
||||
_game->loadGame(saveGame);
|
||||
delete[] saveGame;
|
||||
}
|
||||
|
||||
// all set, ready to go
|
||||
|
@ -314,9 +314,9 @@ int WinterMuteEngine::messageLoop() {
|
|||
if (_game) {
|
||||
// remember previous window position
|
||||
/*
|
||||
if(_game->_renderer && _game->_renderer->_windowed)
|
||||
if (_game->_renderer && _game->_renderer->_windowed)
|
||||
{
|
||||
if(!::IsIconic(_game->_renderer->_window))
|
||||
if (!::IsIconic(_game->_renderer->_window))
|
||||
{
|
||||
int PosX = _game->_renderer->_windowRect.left;
|
||||
int PosY = _game->_renderer->_windowRect.top;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue