A base class, Window, will be used to ensure all the UI containers work in a similar way.
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/ui/button.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/visual/visual.h"
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#include "engines/stark/resources/anim.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/visual/image.h"
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namespace Stark {
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Button::Button(const Common::String &text, Resources::Anim *image, Common::Point pos)
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: _position(pos),
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_image(image),
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_text(text) {
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}
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void Button::render() {
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_image->getVisual()->get<VisualImageXMG>()->render(_position);
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}
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bool Button::containsPoint(Common::Point point) {
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Common::Rect r;
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r.left = _position.x;
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r.top = _position.y;
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r.setWidth(_image->getVisual()->get<VisualImageXMG>()->getWidth());
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r.setHeight(_image->getVisual()->get<VisualImageXMG>()->getHeight());
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return r.contains(point);
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}
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} // End of namespace Stark
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