scummvm/engine/objectstate.cpp

46 lines
1.6 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "engine/objectstate.h"
ObjectState::ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) :
_setupID(setupID), _pos(pos) {
_bitmap = g_resourceloader->loadBitmap(bitmap);
if (zbitmap)
_zbitmap = g_resourceloader->loadBitmap(zbitmap);
int initialImage = 0;
if (visible)
initialImage = 1;
_bitmap->setNumber(initialImage);
if (_zbitmap)
_zbitmap->setNumber(initialImage);
}
ObjectState::~ObjectState() {
g_resourceloader->uncache(_bitmap->getFilename());
if (_zbitmap)
g_resourceloader->uncache(_zbitmap->getFilename());
}