Instead we call the OSystem_SDL implementation of getScreenshotsPath(), as done in the POSIX backend. This change means that if we change how we handle a user-specified screenshot path in the SDL backend, the Windows and macOS backends will still get the correct path. |
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.. | ||
win32-main.cpp | ||
win32-window.cpp | ||
win32-window.h | ||
win32.cpp | ||
win32.h | ||
win32.mk | ||
win32_wrapper.cpp | ||
win32_wrapper.h |