scummvm/backends/graphics/opengl/pipelines
Le Philousophe 353239a158 BACKENDS: OPENGL: Reuse existing samplers if possible
This avoids allocating samplers when one with the same texture already
exists.
2022-10-16 14:04:57 +02:00
..
libretro BACKENDS: OPENGL: Proper unsigned int parsing 2022-10-15 12:31:12 +02:00
clut8.cpp OPENGL: Add proper error checking to the Shader class 2022-06-29 22:37:38 +01:00
clut8.h
fixed.cpp OPENGL: Add proper error checking to the Shader class 2022-06-29 22:37:38 +01:00
fixed.h
libretro.cpp BACKENDS: OPENGL: Reuse existing samplers if possible 2022-10-16 14:04:57 +02:00
libretro.h OPENGL: Check that textures can be set up at load time 2022-10-08 23:39:18 +02:00
pipeline.cpp OPENGL: Merge both OpenGL contexts 2022-06-26 18:32:10 +02:00
pipeline.h OPENGL: Merge both OpenGL contexts 2022-06-26 18:32:10 +02:00
shader.cpp OPENGL: Add proper error checking to the Shader class 2022-06-29 22:37:38 +01:00
shader.h OPENGL: Merge both OpenGL shaders objects 2022-06-26 18:32:10 +02:00