306 lines
8.9 KiB
C++
306 lines
8.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Original license header:
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*
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* Cabal - Legacy Game Implementations
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*
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* Cabal is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef MACOSX
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#include <sys/stat.h>
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#include <sys/mount.h>
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#include <limits.h>
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#include "common/scummsys.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/aiff.h"
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#include "audio/timestamp.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/fs.h"
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#include "common/hashmap.h"
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#include "common/textconsole.h"
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#include "backends/audiocd/default/default-audiocd.h"
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#include "backends/audiocd/macosx/macosx-audiocd.h"
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#include "backends/fs/stdiostream.h"
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// Partially based on SDL's code
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/**
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* The Mac OS X audio cd manager. Implements real audio cd playback.
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*/
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class MacOSXAudioCDManager : public DefaultAudioCDManager {
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public:
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MacOSXAudioCDManager() {}
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~MacOSXAudioCDManager();
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bool open();
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void close();
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bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false);
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protected:
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bool openCD(int drive);
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bool openCD(const Common::String &drive);
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private:
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struct Drive {
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Drive(const Common::String &m, const Common::String &d, const Common::String &f) :
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mountPoint(m), deviceName(d), fsType(f) {}
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Common::String mountPoint;
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Common::String deviceName;
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Common::String fsType;
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};
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typedef Common::Array<Drive> DriveList;
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DriveList detectAllDrives();
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DriveList detectCDDADrives();
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bool findTrackNames(const Common::String &drivePath);
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Common::HashMap<uint, Common::String> _trackMap;
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};
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MacOSXAudioCDManager::~MacOSXAudioCDManager() {
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close();
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}
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bool MacOSXAudioCDManager::open() {
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close();
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if (openRealCD())
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return true;
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return DefaultAudioCDManager::open();
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}
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/**
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* Find the base disk number of device name.
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* Returns -1 if mount point is not /dev/disk*
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*/
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static int findBaseDiskNumber(const Common::String &diskName) {
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if (!diskName.hasPrefix("/dev/disk"))
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return -1;
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const char *startPtr = diskName.c_str() + 9;
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char *endPtr;
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int baseDiskNumber = strtol(startPtr, &endPtr, 10);
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if (startPtr == endPtr)
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return -1;
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return baseDiskNumber;
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}
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bool MacOSXAudioCDManager::openCD(int drive) {
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DriveList allDrives = detectAllDrives();
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if (allDrives.empty())
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return false;
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DriveList cddaDrives;
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// Try to get the volume related to the game's path
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if (ConfMan.hasKey("path")) {
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Common::String gamePath = ConfMan.get("path");
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struct statfs gamePathStat;
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if (statfs(gamePath.c_str(), &gamePathStat) == 0) {
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int baseDiskNumber = findBaseDiskNumber(gamePathStat.f_mntfromname);
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if (baseDiskNumber >= 0) {
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// Look for a CDDA drive with the same base disk number
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for (uint32 i = 0; i < allDrives.size(); i++) {
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if (allDrives[i].fsType == "cddafs" && findBaseDiskNumber(allDrives[i].deviceName) == baseDiskNumber) {
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debug(1, "Preferring drive '%s'", allDrives[i].mountPoint.c_str());
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cddaDrives.push_back(allDrives[i]);
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allDrives.remove_at(i);
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break;
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}
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}
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}
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}
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}
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// Add the remaining CDDA drives to the CDDA list
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for (uint32 i = 0; i < allDrives.size(); i++)
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if (allDrives[i].fsType == "cddafs")
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cddaDrives.push_back(allDrives[i]);
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if (drive >= (int)cddaDrives.size())
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return false;
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debug(1, "Using '%s' as the CD drive", cddaDrives[drive].mountPoint.c_str());
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return findTrackNames(cddaDrives[drive].mountPoint);
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}
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bool MacOSXAudioCDManager::openCD(const Common::String &drive) {
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DriveList drives = detectAllDrives();
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for (uint32 i = 0; i < drives.size(); i++) {
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if (drives[i].fsType != "cddafs")
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continue;
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if (drives[i].mountPoint == drive || drives[i].deviceName == drive) {
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debug(1, "Using '%s' as the CD drive", drives[i].mountPoint.c_str());
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return findTrackNames(drives[i].mountPoint);
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}
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}
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return false;
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}
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void MacOSXAudioCDManager::close() {
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DefaultAudioCDManager::close();
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_trackMap.clear();
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}
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enum {
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// Some crazy high number that we'll never actually hit
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kMaxDriveCount = 256
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};
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MacOSXAudioCDManager::DriveList MacOSXAudioCDManager::detectAllDrives() {
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// Fetch the lists of drives
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struct statfs driveStats[kMaxDriveCount];
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int foundDrives = getfsstat(driveStats, sizeof(driveStats), MNT_WAIT);
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if (foundDrives <= 0)
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return DriveList();
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DriveList drives;
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for (int i = 0; i < foundDrives; i++)
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drives.push_back(Drive(driveStats[i].f_mntonname, driveStats[i].f_mntfromname, driveStats[i].f_fstypename));
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return drives;
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}
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bool MacOSXAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate) {
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// Prefer emulation
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if (DefaultAudioCDManager::play(track, numLoops, startFrame, duration, onlyEmulate))
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return true;
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// If we're set to only emulate, or have no CD drive, return here
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if (onlyEmulate || !_trackMap.contains(track))
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return false;
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if (!numLoops && !startFrame)
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return false;
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// Now load the AIFF track from the name
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Common::String fileName = _trackMap[track];
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Common::SeekableReadStream *stream = StdioStream::makeFromPath(fileName.c_str(), false);
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if (!stream) {
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warning("Failed to open track '%s'", fileName.c_str());
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return false;
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}
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Audio::AudioStream *audioStream = Audio::makeAIFFStream(stream, DisposeAfterUse::YES);
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if (!audioStream) {
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warning("Track '%s' is not an AIFF track", fileName.c_str());
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return false;
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}
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Audio::SeekableAudioStream *seekStream = dynamic_cast<Audio::SeekableAudioStream *>(audioStream);
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if (!seekStream) {
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warning("Track '%s' is not seekable", fileName.c_str());
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return false;
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}
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Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75);
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Audio::Timestamp end = duration ? Audio::Timestamp(0, startFrame + duration, 75) : seekStream->getLength();
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// Fake emulation since we're really playing an AIFF file
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_emulating = true;
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
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Audio::makeLoopingAudioStream(seekStream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), -1, _cd.volume, _cd.balance);
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return true;
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}
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bool MacOSXAudioCDManager::findTrackNames(const Common::String &drivePath) {
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Common::FSNode directory(drivePath);
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if (!directory.exists()) {
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warning("Directory '%s' does not exist", drivePath.c_str());
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return false;
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}
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if (!directory.isDirectory()) {
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warning("'%s' is not a directory", drivePath.c_str());
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return false;
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}
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Common::FSList children;
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if (!directory.getChildren(children, Common::FSNode::kListFilesOnly)) {
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warning("Failed to find children for '%s'", drivePath.c_str());
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return false;
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}
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for (uint32 i = 0; i < children.size(); i++) {
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if (!children[i].isDirectory()) {
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Common::String fileName = children[i].getName();
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if (fileName.hasSuffix(".aiff") || fileName.hasSuffix(".cdda")) {
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uint j = 0;
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// Search for the track ID in the file name.
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for (; j < fileName.size() && !Common::isDigit(fileName[j]); j++)
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;
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const char *trackIDString = fileName.c_str() + j;
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char *endPtr = nullptr;
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long trackID = strtol(trackIDString, &endPtr, 10);
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if (trackIDString != endPtr && trackID > 0 && trackID < UINT_MAX) {
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_trackMap[trackID - 1] = drivePath + '/' + fileName;
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} else {
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warning("Invalid track file name: '%s'", fileName.c_str());
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}
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}
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}
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}
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return true;
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}
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AudioCDManager *createMacOSXAudioCDManager() {
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return new MacOSXAudioCDManager();
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}
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#endif // MACOSX
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