scummvm/backends/audiocd/macosx/macosx-audiocd.cpp
2016-03-15 14:25:42 +01:00

306 lines
8.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Original license header:
*
* Cabal - Legacy Game Implementations
*
* Cabal is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef MACOSX
#include <sys/stat.h>
#include <sys/mount.h>
#include <limits.h>
#include "common/scummsys.h"
#include "audio/audiostream.h"
#include "audio/decoders/aiff.h"
#include "audio/timestamp.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/fs.h"
#include "common/hashmap.h"
#include "common/textconsole.h"
#include "backends/audiocd/default/default-audiocd.h"
#include "backends/audiocd/macosx/macosx-audiocd.h"
#include "backends/fs/stdiostream.h"
// Partially based on SDL's code
/**
* The Mac OS X audio cd manager. Implements real audio cd playback.
*/
class MacOSXAudioCDManager : public DefaultAudioCDManager {
public:
MacOSXAudioCDManager() {}
~MacOSXAudioCDManager();
bool open();
void close();
bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false);
protected:
bool openCD(int drive);
bool openCD(const Common::String &drive);
private:
struct Drive {
Drive(const Common::String &m, const Common::String &d, const Common::String &f) :
mountPoint(m), deviceName(d), fsType(f) {}
Common::String mountPoint;
Common::String deviceName;
Common::String fsType;
};
typedef Common::Array<Drive> DriveList;
DriveList detectAllDrives();
DriveList detectCDDADrives();
bool findTrackNames(const Common::String &drivePath);
Common::HashMap<uint, Common::String> _trackMap;
};
MacOSXAudioCDManager::~MacOSXAudioCDManager() {
close();
}
bool MacOSXAudioCDManager::open() {
close();
if (openRealCD())
return true;
return DefaultAudioCDManager::open();
}
/**
* Find the base disk number of device name.
* Returns -1 if mount point is not /dev/disk*
*/
static int findBaseDiskNumber(const Common::String &diskName) {
if (!diskName.hasPrefix("/dev/disk"))
return -1;
const char *startPtr = diskName.c_str() + 9;
char *endPtr;
int baseDiskNumber = strtol(startPtr, &endPtr, 10);
if (startPtr == endPtr)
return -1;
return baseDiskNumber;
}
bool MacOSXAudioCDManager::openCD(int drive) {
DriveList allDrives = detectAllDrives();
if (allDrives.empty())
return false;
DriveList cddaDrives;
// Try to get the volume related to the game's path
if (ConfMan.hasKey("path")) {
Common::String gamePath = ConfMan.get("path");
struct statfs gamePathStat;
if (statfs(gamePath.c_str(), &gamePathStat) == 0) {
int baseDiskNumber = findBaseDiskNumber(gamePathStat.f_mntfromname);
if (baseDiskNumber >= 0) {
// Look for a CDDA drive with the same base disk number
for (uint32 i = 0; i < allDrives.size(); i++) {
if (allDrives[i].fsType == "cddafs" && findBaseDiskNumber(allDrives[i].deviceName) == baseDiskNumber) {
debug(1, "Preferring drive '%s'", allDrives[i].mountPoint.c_str());
cddaDrives.push_back(allDrives[i]);
allDrives.remove_at(i);
break;
}
}
}
}
}
// Add the remaining CDDA drives to the CDDA list
for (uint32 i = 0; i < allDrives.size(); i++)
if (allDrives[i].fsType == "cddafs")
cddaDrives.push_back(allDrives[i]);
if (drive >= (int)cddaDrives.size())
return false;
debug(1, "Using '%s' as the CD drive", cddaDrives[drive].mountPoint.c_str());
return findTrackNames(cddaDrives[drive].mountPoint);
}
bool MacOSXAudioCDManager::openCD(const Common::String &drive) {
DriveList drives = detectAllDrives();
for (uint32 i = 0; i < drives.size(); i++) {
if (drives[i].fsType != "cddafs")
continue;
if (drives[i].mountPoint == drive || drives[i].deviceName == drive) {
debug(1, "Using '%s' as the CD drive", drives[i].mountPoint.c_str());
return findTrackNames(drives[i].mountPoint);
}
}
return false;
}
void MacOSXAudioCDManager::close() {
DefaultAudioCDManager::close();
_trackMap.clear();
}
enum {
// Some crazy high number that we'll never actually hit
kMaxDriveCount = 256
};
MacOSXAudioCDManager::DriveList MacOSXAudioCDManager::detectAllDrives() {
// Fetch the lists of drives
struct statfs driveStats[kMaxDriveCount];
int foundDrives = getfsstat(driveStats, sizeof(driveStats), MNT_WAIT);
if (foundDrives <= 0)
return DriveList();
DriveList drives;
for (int i = 0; i < foundDrives; i++)
drives.push_back(Drive(driveStats[i].f_mntonname, driveStats[i].f_mntfromname, driveStats[i].f_fstypename));
return drives;
}
bool MacOSXAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate) {
// Prefer emulation
if (DefaultAudioCDManager::play(track, numLoops, startFrame, duration, onlyEmulate))
return true;
// If we're set to only emulate, or have no CD drive, return here
if (onlyEmulate || !_trackMap.contains(track))
return false;
if (!numLoops && !startFrame)
return false;
// Now load the AIFF track from the name
Common::String fileName = _trackMap[track];
Common::SeekableReadStream *stream = StdioStream::makeFromPath(fileName.c_str(), false);
if (!stream) {
warning("Failed to open track '%s'", fileName.c_str());
return false;
}
Audio::AudioStream *audioStream = Audio::makeAIFFStream(stream, DisposeAfterUse::YES);
if (!audioStream) {
warning("Track '%s' is not an AIFF track", fileName.c_str());
return false;
}
Audio::SeekableAudioStream *seekStream = dynamic_cast<Audio::SeekableAudioStream *>(audioStream);
if (!seekStream) {
warning("Track '%s' is not seekable", fileName.c_str());
return false;
}
Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75);
Audio::Timestamp end = duration ? Audio::Timestamp(0, startFrame + duration, 75) : seekStream->getLength();
// Fake emulation since we're really playing an AIFF file
_emulating = true;
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
Audio::makeLoopingAudioStream(seekStream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), -1, _cd.volume, _cd.balance);
return true;
}
bool MacOSXAudioCDManager::findTrackNames(const Common::String &drivePath) {
Common::FSNode directory(drivePath);
if (!directory.exists()) {
warning("Directory '%s' does not exist", drivePath.c_str());
return false;
}
if (!directory.isDirectory()) {
warning("'%s' is not a directory", drivePath.c_str());
return false;
}
Common::FSList children;
if (!directory.getChildren(children, Common::FSNode::kListFilesOnly)) {
warning("Failed to find children for '%s'", drivePath.c_str());
return false;
}
for (uint32 i = 0; i < children.size(); i++) {
if (!children[i].isDirectory()) {
Common::String fileName = children[i].getName();
if (fileName.hasSuffix(".aiff") || fileName.hasSuffix(".cdda")) {
uint j = 0;
// Search for the track ID in the file name.
for (; j < fileName.size() && !Common::isDigit(fileName[j]); j++)
;
const char *trackIDString = fileName.c_str() + j;
char *endPtr = nullptr;
long trackID = strtol(trackIDString, &endPtr, 10);
if (trackIDString != endPtr && trackID > 0 && trackID < UINT_MAX) {
_trackMap[trackID - 1] = drivePath + '/' + fileName;
} else {
warning("Invalid track file name: '%s'", fileName.c_str());
}
}
}
}
return true;
}
AudioCDManager *createMacOSXAudioCDManager() {
return new MacOSXAudioCDManager();
}
#endif // MACOSX