scummvm/engines/stark/gfx/tinygltexture.cpp
2021-12-08 14:52:18 +01:00

114 lines
3.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/gfx/tinygltexture.h"
#include "engines/stark/gfx/driver.h"
#include "graphics/surface.h"
namespace Stark {
namespace Gfx {
TinyGlTexture::TinyGlTexture() :
Texture(),
_id(0),
_levelCount(0) {
tglGenTextures(1, &_id);
bind();
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_NEAREST);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_NEAREST);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_CLAMP_TO_EDGE);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_CLAMP_TO_EDGE);
}
TinyGlTexture::~TinyGlTexture() {
tglDeleteTextures(1, &_id);
}
void TinyGlTexture::bind() const {
tglBindTexture(TGL_TEXTURE_2D, _id);
}
void TinyGlTexture::updateLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) {
if (level == 0) {
_width = surface->w;
_height = surface->h;
}
if (surface->format.bytesPerPixel != 4) {
// Convert the surface to texture format
Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette);
tglTexImage2D(TGL_TEXTURE_2D, 0, TGL_RGBA, convertedSurface->w, convertedSurface->h, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, (char *)(convertedSurface->getPixels()));
convertedSurface->free();
delete convertedSurface;
} else {
// Convert the surface to texture format
tglTexImage2D(TGL_TEXTURE_2D, 0, TGL_RGBA, surface->w, surface->h, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, const_cast<void *>(surface->getPixels()));
}
}
void TinyGlTexture::update(const Graphics::Surface *surface, const byte *palette) {
bind();
updateLevel(0, surface, palette);
}
void TinyGlTexture::setSamplingFilter(Texture::SamplingFilter filter) {
assert(_levelCount == 0);
switch (filter) {
case kNearest:
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_NEAREST);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_NEAREST);
break;
case kLinear:
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_LINEAR);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_LINEAR);
break;
default:
warning("Unhandled sampling filter %d", filter);
}
}
void TinyGlTexture::setLevelCount(uint32 count) {
_levelCount = count;
if (count >= 1) {
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_MIRRORED_REPEAT);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_MIRRORED_REPEAT);
}
}
void TinyGlTexture::addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) {
assert(level < _levelCount);
if (level == 0) {
updateLevel(level, surface, palette);
}
}
} // End of namespace Gfx
} // End of namespace Stark