scummvm/engines/gob/detection/detection.h
aryanrawlani28 a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00

84 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_DETECTION_H
#define GOB_DETECTION_H
#include "engines/advancedDetector.h"
namespace Gob {
// WARNING: Reordering these will invalidate save games!
// Add new games to the bottom of the list.
enum GameType {
kGameTypeNone = 0,
kGameTypeGob1,
kGameTypeGob2,
kGameTypeGob3,
kGameTypeWoodruff,
kGameTypeBargon,
kGameTypeWeen,
kGameTypeLostInTime,
kGameTypeInca2,
kGameTypeDynasty,
kGameTypeUrban,
kGameTypePlaytoons,
kGameTypeBambou,
kGameTypeFascination,
kGameTypeGeisha,
kGameTypeAdi2,
kGameTypeAdi4,
kGameTypeAdibou2,
kGameTypeAdibou1,
kGameTypeAbracadabra,
kGameTypeBabaYaga,
kGameTypeLittleRed,
kGameTypeOnceUponATime, // Need more inspection to see if Baba Yaga or Abracadabra
kGameTypeAJWorld,
kGameTypeCrousti
};
enum Features {
kFeaturesNone = 0,
kFeaturesCD = 1 << 0,
kFeaturesEGA = 1 << 1,
kFeaturesAdLib = 1 << 2,
kFeaturesSCNDemo = 1 << 3,
kFeaturesBATDemo = 1 << 4,
kFeatures640x480 = 1 << 5,
kFeatures800x600 = 1 << 6,
kFeaturesTrueColor = 1 << 7
};
struct GOBGameDescription {
ADGameDescription desc;
GameType gameType;
int32 features;
const char *startStkBase;
const char *startTotBase;
uint32 demoIndex;
};
} // End of namespace Gob
#endif // GOB_DETECTION_H