The code provided for Smartkeyboard on IPad Pro seems to be broken, so am making minor changes to try to fix this. The following should still function, but this will need testing by an IOS user with this hardware, if it compiles. |
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.. | ||
ios7_app_delegate.h | ||
ios7_app_delegate.mm | ||
ios7_common.h | ||
ios7_keyboard.h | ||
ios7_keyboard.mm | ||
ios7_main.mm | ||
ios7_osys_events.cpp | ||
ios7_osys_main.cpp | ||
ios7_osys_main.h | ||
ios7_osys_sound.cpp | ||
ios7_osys_video.mm | ||
ios7_scummvm_view_controller.h | ||
ios7_scummvm_view_controller.mm | ||
ios7_video.h | ||
ios7_video.mm | ||
module.mk | ||
README.md |
ScummVM for iOS 7.1+
This is a quick fix of the latest ScummVM (1.8.0) for iOS 7.1. It has been tested on real iPhone 6S+, and iPad Pro, and also on all the available Xcode simulators.
I tried to use all the latest iOS features to replace the old code. For instance, it uses gesture recognizers most of the time, it supports the new iPhones 6 / 6+ / 6s / 6s+ resolution, and you can copy your game files using iTunes.
Compilation
See http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone
Usage
The game data files can be copied on the iOS device using iTunes. Once done, add your games in ScummVM as usual.
Here is a list of the in-game gestures:
Gesture | Description |
---|---|
Two fingers swipe down | Display the ScummVM menu for loading, saving, etc. |
Two fingers swipe right | Enable / disable the touchpad mode |
Two fingers swipe up | Enable / disable the mouse-click-and-drag mode |
Two fingers tap | Simulate a right click. You should tap with one finger, and then tap with another while keeping your first finger on the screen. |
Two fingers double-tap | Skip the cinematic / video |
The iOS keyboard is visible when the device is in portrait mode, and hidden in landscape mode.