This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
134 lines
3.7 KiB
C++
134 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides for FILE
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#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
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#include "gbampsave.h"
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#include "fat/gba_nds_fat.h"
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#include "backends/fs/ds/ds-fs.h"
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#include "common/config-manager.h"
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#include "common/bufferedstream.h"
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#define SAVE_BUFFER_SIZE 100000
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// This method copied from an old version of the savefile.cpp, since it's been removed from there and
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// placed in default-saves.cpp, where I cannot call it.
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// FIXME: Does it even make sense to change the "savepath" on the NDS? Considering
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// that nothing sets a default value for the "savepath" either, wouldn't it better
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// to return a fixed path here?
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static Common::String getSavePath() {
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// Try to use game specific savepath from config
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return ConfMan.get("savepath");
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}
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//////////////////////////
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// GBAMP Save File Manager
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//////////////////////////
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Common::OutSaveFile *GBAMPSaveFileManager::openForSaving(const Common::String &filename) {
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Common::String fileSpec = getSavePath();
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if (fileSpec.lastChar() != '/')
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fileSpec += '/';
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fileSpec += filename;
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// consolePrintf("Opening the file: %s\n", fileSpec.c_str());
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Common::WriteStream *stream = DS::DSFileStream::makeFromPath(fileSpec, true);
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// Use a write buffer
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stream = Common::wrapBufferedWriteStream(stream, SAVE_BUFFER_SIZE);
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return stream;
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}
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Common::InSaveFile *GBAMPSaveFileManager::openForLoading(const Common::String &filename) {
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Common::String fileSpec = getSavePath();
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if (fileSpec.lastChar() != '/')
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fileSpec += '/';
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fileSpec += filename;
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// consolePrintf("Opening the file: %s\n", fileSpec.c_str());
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return DS::DSFileStream::makeFromPath(fileSpec, false);
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}
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bool GBAMPSaveFileManager::removeSavefile(const Common::String &filename) {
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return false; // TODO: Implement this
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}
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Common::StringArray GBAMPSaveFileManager::listSavefiles(const Common::String &pattern) {
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enum { TYPE_NO_MORE = 0, TYPE_FILE = 1, TYPE_DIR = 2 };
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char name[256];
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{
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char dir[128];
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strcpy(dir, getSavePath().c_str());
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char *realName = dir;
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if ((strlen(dir) >= 4) && (dir[0] == 'm') && (dir[1] == 'p') && (dir[2] == ':') && (dir[3] == '/')) {
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realName += 4;
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}
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// consolePrintf("Real cwd:%d\n", realName);
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char *p = realName;
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while (*p) {
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if (*p == '\\') *p = '/';
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p++;
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}
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// consolePrintf("Real cwd:%d\n", realName);
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FAT_chdir(realName);
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}
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// consolePrintf("Save path: '%s', pattern: '%s'\n", getSavePath(), pattern);
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int fileType = FAT_FindFirstFileLFN(name);
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Common::StringArray list;
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do {
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if (fileType == TYPE_FILE) {
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FAT_GetLongFilename(name);
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for (int r = 0; name[r] != 0; r++) {
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name[r] = tolower(name[r]);
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}
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if (Common::matchString(name, pattern.c_str())) {
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list.push_back(name);
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}
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}
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} while ((fileType = FAT_FindNextFileLFN(name)));
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FAT_chdir("/");
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return list;
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}
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