112 lines
3.2 KiB
C++
112 lines
3.2 KiB
C++
/* Residual - A 3D game interpreter
|
|
*
|
|
* Residual is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef BACKENDS_GRAPHICS_SDL_H
|
|
#define BACKENDS_GRAPHICS_SDL_H
|
|
|
|
#ifdef USE_OPENGL
|
|
#include <SDL_opengl.h>
|
|
#endif
|
|
|
|
#include "backends/graphics/graphics.h"
|
|
#include "graphics/pixelformat.h"
|
|
#include "graphics/scaler.h"
|
|
#include "common/events.h"
|
|
#include "common/system.h"
|
|
|
|
#include "backends/events/sdl/sdl-events.h"
|
|
|
|
#include "backends/platform/sdl/sdl-sys.h"
|
|
|
|
|
|
/**
|
|
* SDL graphics manager
|
|
*/
|
|
class SdlGraphicsManager : public GraphicsManager, public Common::EventObserver {
|
|
public:
|
|
SdlGraphicsManager(SdlEventSource *sdlEventSource);
|
|
virtual ~SdlGraphicsManager();
|
|
|
|
virtual void initEventObserver();
|
|
|
|
virtual bool hasFeature(OSystem::Feature f);
|
|
virtual void setFeatureState(OSystem::Feature f, bool enable);
|
|
virtual bool getFeatureState(OSystem::Feature f);
|
|
|
|
virtual void launcherInitSize(uint w, uint h);
|
|
byte *setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d);
|
|
virtual int16 getHeight();
|
|
virtual int16 getWidth();
|
|
|
|
public:
|
|
virtual void updateScreen();
|
|
|
|
virtual void showOverlay();
|
|
virtual void hideOverlay();
|
|
virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
|
|
virtual void clearOverlay();
|
|
virtual void grabOverlay(OverlayColor *buf, int pitch);
|
|
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
|
|
virtual int16 getOverlayHeight() { return _overlayHeight; }
|
|
virtual int16 getOverlayWidth() { return _overlayWidth; }
|
|
void closeOverlay();
|
|
|
|
virtual bool showMouse(bool visible);
|
|
virtual void warpMouse(int x, int y);
|
|
void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) {}
|
|
|
|
#ifdef USE_OSD
|
|
virtual void displayMessageOnOSD(const char *msg);
|
|
#endif
|
|
|
|
// Override from Common::EventObserver
|
|
bool notifyEvent(const Common::Event &event);
|
|
|
|
protected:
|
|
SdlEventSource *_sdlEventSource;
|
|
|
|
SDL_Surface *_screen;
|
|
|
|
#ifdef USE_OPENGL
|
|
bool _opengl;
|
|
#endif
|
|
bool _fullscreen;
|
|
|
|
// overlay
|
|
SDL_Surface *_overlayscreen;
|
|
bool _overlayVisible;
|
|
Graphics::PixelFormat _overlayFormat;
|
|
int _overlayWidth, _overlayHeight;
|
|
bool _overlayDirty;
|
|
#ifdef USE_OPENGL
|
|
int _overlayNumTex;
|
|
GLuint *_overlayTexIds;
|
|
#endif
|
|
|
|
/** Force full redraw on next updateScreen */
|
|
bool _forceFull;
|
|
};
|
|
|
|
#endif
|