scummvm/engine/tinygl/specbuf.h

22 lines
607 B
C

#ifndef _tgl_specbuf_h_
#define _tgl_specbuf_h_
// Max # of specular light pow buffers
#define MAX_SPECULAR_BUFFERS 8
// # of entries in specular buffer
#define SPECULAR_BUFFER_SIZE 1024
// specular buffer granularity
#define SPECULAR_BUFFER_RESOLUTION 1024
typedef struct GLSpecBuf {
int shininess_i;
int last_used;
float buf[SPECULAR_BUFFER_SIZE + 1];
struct GLSpecBuf *next;
} GLSpecBuf;
GLSpecBuf *specbuf_get_buffer(GLContext *c, const int shininess_i,
const float shininess);
void specbuf_cleanup(GLContext *c); // free all memory used
#endif // _tgl_specbuf_h_