57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef __Chunk_H_
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#define __Chunk_H_
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#include "config.h"
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/*! @brief simple class for handling a Chunk.
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This small class is an helper for Chunks.
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*/
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class Color {
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public:
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typedef unsigned char value_type; //!< The type of the Chunk components.
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private:
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value_type _r; //!< The red component.
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value_type _g; //!< The green component.
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value_type _b; //!< The blue component.
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public:
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Color();
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Color(value_type, value_type, value_type);
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Color(const Color &);
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Color & operator=(const Color &);
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virtual ~Color();
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value_type red() const;
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value_type green() const;
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value_type blue() const;
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/*! @brief handle delta palette modification
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This method is used specifically by player::handleDeltaPalette().
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It updates the Chunk component using delta values given as short.
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@param ptr pointer to a table of 3 shorts that contain delta values to use.
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*/
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void delta(short * ptr);
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};
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#endif
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