scummvm/backends/graphics/opengl/opengl-sys.h
Le Philousophe d9b4e457e8 ALL: Remove USE_GLES2 define
Replace it with USE_FORCED_GLES2
2022-01-18 16:49:03 +01:00

136 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_SYS_H
#define BACKENDS_GRAPHICS_OPENGL_OPENGL_SYS_H
#include "common/scummsys.h"
#include "graphics/opengl/system_headers.h"
#include "backends/graphics/opengl/debug.h"
// This is an addition from us to alias ARB shader object extensions to
// OpenGL (ES) 2.0 style functions. It only works when GLhandleARB and GLuint
// are type compatible.
typedef GLuint GLprogram;
typedef GLuint GLshader;
namespace OpenGL {
enum ContextType {
kContextGL,
kContextGLES,
kContextGLES2
};
class Pipeline;
class Framebuffer;
/**
* Description structure of the OpenGL (ES) context.
*/
struct Context {
/** The type of the active context. */
ContextType type;
/** Whether the context is initialized or not. */
bool isInitialized;
/**
* Reset context.
*
* This marks all extensions as unavailable and clears all function
* pointers.
*/
void reset();
/** Helper function for checking the GL version supported by the context. */
inline bool isGLVersionOrHigher(int major, int minor) {
return ((majorVersion > major) || ((majorVersion == major) && (minorVersion >= minor)));
}
/** The GL version supported by the context. */
int majorVersion, minorVersion;
/** The maximum texture size supported by the context. */
GLint maxTextureSize;
/** Whether GL_ARB_texture_non_power_of_two is available or not. */
bool NPOTSupported;
/** Whether shader support is available or not. */
bool shadersSupported;
/** Whether multi texture support is available or not. */
bool multitextureSupported;
/** Whether FBO support is available or not. */
bool framebufferObjectSupported;
/** Whether packed pixels support is available or not. */
bool packedPixelsSupported;
/** Whether texture coordinate edge clamping is available or not. */
bool textureEdgeClampSupported;
//
// Wrapper functionality to handle fixed-function pipelines and
// programmable pipelines in the same fashion.
//
private:
/** Currently active rendering pipeline. */
Pipeline *activePipeline;
public:
/**
* Set new pipeline.
*
* Client is responsible for any memory management related to pipelines.
*
* @param pipeline Pipeline to activate.
* @return Formerly active pipeline.
*/
Pipeline *setPipeline(Pipeline *pipeline);
/**
* Query the currently active rendering pipeline.
*/
Pipeline *getActivePipeline() const { return activePipeline; }
};
/**
* The (active) OpenGL context.
*/
extern Context g_context;
} // End of namespace OpenGL
#define GL_CALL(x) GL_WRAP_DEBUG(x, x)
#define GL_CALL_SAFE(func, params) \
do { \
if (g_context.isInitialized) { \
GL_CALL(func params); \
} \
} while (0)
#define GL_ASSIGN(var, x) GL_WRAP_DEBUG(var = x, x)
#endif