We use functions from GL_ARB_framebuffer_object extension and not from GL_EXT_framebuffer_object where functions are suffixed by EXT. This avoids crashes on implementations supporting only the EXT version. |
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.. | ||
pipelines | ||
context.cpp | ||
debug.cpp | ||
debug.h | ||
framebuffer.cpp | ||
framebuffer.h | ||
opengl-graphics.cpp | ||
opengl-graphics.h | ||
opengl-sys.h | ||
shader.cpp | ||
shader.h | ||
texture.cpp | ||
texture.h |