182 lines
5.9 KiB
C++
182 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptKP01::InitializeScene() {
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if (Game_Flag_Query(kFlagKP04toKP01)) {
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Setup_Scene_Information(-125.0f, -12.2f, -61.0f, 400);
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} else if (Game_Flag_Query(kFlagKP03toKP01)) {
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Setup_Scene_Information(-284.0f, -12.2f, -789.0f, 445);
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} else {
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Setup_Scene_Information( 239.0f, -12.2f, -146.0f, 820);
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Game_Flag_Reset(kFlagKP02toKP01);
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if (!Game_Flag_Query(kFlagKP01Entered)
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&& !Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)
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) {
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Game_Flag_Set(kFlagKP01Entered);
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP01Wait);
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}
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}
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Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
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Scene_Exit_Add_2D_Exit(1, 150, 0, 200, 276, 0);
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Scene_Exit_Add_2D_Exit(2, 589, 0, 639, 479, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxKPAMB1, 34, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 27, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 90, 1, 1);
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Ambient_Sounds_Add_Sound(kSfxSCARY1, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSCARY2, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSCARY3, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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}
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void SceneScriptKP01::SceneLoaded() {
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Unobstacle_Object("TRAINCAR-1", true);
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Unobstacle_Object("FORE-JUNK-02", true);
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Obstacle_Object("OBSTACLE1", true);
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Obstacle_Object("TUBE1", true);
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Unclickable_Object("OBSTACLE1");
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}
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bool SceneScriptKP01::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptKP01::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptKP01::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptKP01::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptKP01::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.0f, -12.2f, -61.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(kFlagKP01toKP04);
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Set_Enter(kSetKP04, kSceneKP04);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -284.0f, -12.2f, -789.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(kFlagKP01toKP03);
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Set_Enter(kSetKP03, kSceneKP03);
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 12.2f, -146.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(kFlagKP01toKP02);
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Set_Enter(kSetKP02, kSceneKP02);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptKP01::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptKP01::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptKP01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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if (actorId == kActorSteele) {
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if (newGoal == kGoalSteeleKP01Leave) {
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if (Game_Flag_Query(kFlagDirectorsCut)) {
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Delay(500);
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Actor_Change_Animation_Mode(kActorMcCoy, 75);
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Delay(4500);
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Actor_Face_Current_Camera(kActorMcCoy, true);
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Actor_Says(kActorMcCoy, 510, kAnimationModeTalk);
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} else {
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Delay(3000);
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}
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Async_Actor_Walk_To_XYZ(kActorMcCoy, 76.56f, -12.2f, -405.48f, 0, false);
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//return true;
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} else if (newGoal == kGoalSteeleKP01Left) {
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Player_Gains_Control();
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Actor_Force_Stop_Walking(kActorMcCoy);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(kFlagKP01toKP03);
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Set_Enter(kSetKP03, kSceneKP03);
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//return true;
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}
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}
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//return false;
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}
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void SceneScriptKP01::PlayerWalkedIn() {
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if (Game_Flag_Query(kFlagKP04toKP01)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, -12.2f, -61.0f, 0, false, false, false);
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Game_Flag_Reset(kFlagKP04toKP01);
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return;
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}
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if (Game_Flag_Query(kFlagKP03toKP01)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -240.0f, -12.2f, -789.0f, 0, false, false, false);
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Game_Flag_Reset(kFlagKP03toKP01);
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return;
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}
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 211.0f, -12.2f, -146.0f, 0, false, false, false);
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if (!Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)
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&& !Game_Flag_Query(kFlagMcCoyAttackedReplicants)
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&& Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP01Wait
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&& Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleGone
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) {
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Player_Loses_Control();
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP01TalkToMcCoy);
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}
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}
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void SceneScriptKP01::PlayerWalkedOut() {
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}
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void SceneScriptKP01::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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