scummvm/engines/bladerunner/script/scene/kp01.cpp
Thanasis Antoniou 074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00

182 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptKP01::InitializeScene() {
if (Game_Flag_Query(kFlagKP04toKP01)) {
Setup_Scene_Information(-125.0f, -12.2f, -61.0f, 400);
} else if (Game_Flag_Query(kFlagKP03toKP01)) {
Setup_Scene_Information(-284.0f, -12.2f, -789.0f, 445);
} else {
Setup_Scene_Information( 239.0f, -12.2f, -146.0f, 820);
Game_Flag_Reset(kFlagKP02toKP01);
if (!Game_Flag_Query(kFlagKP01Entered)
&& !Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)
) {
Game_Flag_Set(kFlagKP01Entered);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP01Wait);
}
}
Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
Scene_Exit_Add_2D_Exit(1, 150, 0, 200, 276, 0);
Scene_Exit_Add_2D_Exit(2, 589, 0, 639, 479, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxKPAMB1, 34, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 27, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 90, 1, 1);
Ambient_Sounds_Add_Sound(kSfxSCARY1, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCARY2, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCARY3, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
}
void SceneScriptKP01::SceneLoaded() {
Unobstacle_Object("TRAINCAR-1", true);
Unobstacle_Object("FORE-JUNK-02", true);
Obstacle_Object("OBSTACLE1", true);
Obstacle_Object("TUBE1", true);
Unclickable_Object("OBSTACLE1");
}
bool SceneScriptKP01::MouseClick(int x, int y) {
return false;
}
bool SceneScriptKP01::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptKP01::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptKP01::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptKP01::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.0f, -12.2f, -61.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP01toKP04);
Set_Enter(kSetKP04, kSceneKP04);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -284.0f, -12.2f, -789.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP01toKP03);
Set_Enter(kSetKP03, kSceneKP03);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 12.2f, -146.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP01toKP02);
Set_Enter(kSetKP02, kSceneKP02);
}
return true;
}
return false;
}
bool SceneScriptKP01::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptKP01::SceneFrameAdvanced(int frame) {
}
void SceneScriptKP01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
if (actorId == kActorSteele) {
if (newGoal == kGoalSteeleKP01Leave) {
if (Game_Flag_Query(kFlagDirectorsCut)) {
Delay(500);
Actor_Change_Animation_Mode(kActorMcCoy, 75);
Delay(4500);
Actor_Face_Current_Camera(kActorMcCoy, true);
Actor_Says(kActorMcCoy, 510, kAnimationModeTalk);
} else {
Delay(3000);
}
Async_Actor_Walk_To_XYZ(kActorMcCoy, 76.56f, -12.2f, -405.48f, 0, false);
//return true;
} else if (newGoal == kGoalSteeleKP01Left) {
Player_Gains_Control();
Actor_Force_Stop_Walking(kActorMcCoy);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP01toKP03);
Set_Enter(kSetKP03, kSceneKP03);
//return true;
}
}
//return false;
}
void SceneScriptKP01::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagKP04toKP01)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, -12.2f, -61.0f, 0, false, false, false);
Game_Flag_Reset(kFlagKP04toKP01);
return;
}
if (Game_Flag_Query(kFlagKP03toKP01)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -240.0f, -12.2f, -789.0f, 0, false, false, false);
Game_Flag_Reset(kFlagKP03toKP01);
return;
}
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 211.0f, -12.2f, -146.0f, 0, false, false, false);
if (!Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)
&& !Game_Flag_Query(kFlagMcCoyAttackedReplicants)
&& Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP01Wait
&& Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleGone
) {
Player_Loses_Control();
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP01TalkToMcCoy);
}
}
void SceneScriptKP01::PlayerWalkedOut() {
}
void SceneScriptKP01::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner