scummvm/engines/bladerunner/script/scene/kp06.cpp
2019-05-25 03:39:57 +03:00

255 lines
9.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptKP06::InitializeScene() {
if (Game_Flag_Query(kFlagKP07toKP06) ) {
Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640);
} else {
Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0);
}
Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2);
Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxKPAMB1, 34, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 27, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 90, 1, 1);
Ambient_Sounds_Add_Sound(kSfxSCARY1, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCARY2, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCARY3, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagKP05toKP06) ) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
Game_Flag_Reset(kFlagKP05toKP06);
} else {
Scene_Loop_Set_Default(1);
}
}
void SceneScriptKP06::SceneLoaded() {
Obstacle_Object("TRASH CAN WITH FIRE", true);
Obstacle_Object("MOONBUS", true);
Obstacle_Object("STAIR 1", true);
Obstacle_Object("COCKPIT FRONT", true);
Unobstacle_Object("OBSTACLEBOX28", true);
Unobstacle_Object("OBSTACLEBOX32", true);
Unclickable_Object("TRASH CAN WITH FIRE");
}
bool SceneScriptKP06::MouseClick(int x, int y) {
return false;
}
bool SceneScriptKP06::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptKP06::ClickedOnActor(int actorId) {
if ( actorId == kActorSadik
&& !Game_Flag_Query(kFlagMcCoyAttackedReplicants)
) {
if (Actor_Clue_Query(kActorSadik, kCluePowerSource)) {
Actor_Face_Actor(kActorMcCoy, kActorSadik, true);
Actor_Says(kActorMcCoy, 8610, 15);
Actor_Says(kActorSadik, 290, kAnimationModeTalk);
} else if (Actor_Clue_Query(kActorMcCoy, kCluePowerSource)) {
Actor_Says(kActorSadik, 280, kAnimationModeTalk);
Actor_Says(kActorSadik, 290, kAnimationModeTalk);
Actor_Clue_Acquire(kActorSadik, kCluePowerSource, true, kActorMcCoy);
} else {
Actor_Says(kActorMcCoy, 2320, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2325, kAnimationModeTalk);
Actor_Says(kActorSadik, 300, kAnimationModeTalk);
Actor_Says(kActorSadik, 310, kAnimationModeTalk);
}
}
return false;
}
bool SceneScriptKP06::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptKP06::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 8.26f, -68.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP06toKP05);
Set_Enter(kSetKP05_KP06, kSceneKP05);
}
return true;
}
if (exitId == 1) {
if (Actor_Clue_Query(kActorSadik, kCluePowerSource)
|| Actor_Query_Goal_Number(kActorSadik) != kGoalSadikKP06NeedsReactorCoreFromMcCoy
) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, true, false, false)) {
if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) {
if (!Game_Flag_Query(kFlagMcCoyAttackedReplicants)) {
Player_Set_Combat_Mode(false);
}
} else if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP06Leave) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleWaitingForEnd);
} else {
Actor_Set_Goal_Number(kActorGaff, kGoalGaffGone);
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP06toKP07);
Set_Enter(kSetKP07, kSceneKP07);
}
} else if (Actor_Clue_Query(kActorMcCoy, kCluePowerSource)) {
Actor_Says(kActorSadik, 280, kAnimationModeTalk);
Actor_Says(kActorSadik, 290, kAnimationModeTalk);
Actor_Clue_Acquire(kActorSadik, kCluePowerSource, true, kActorMcCoy);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, true, false);
Player_Set_Combat_Mode(false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP06toKP07);
Set_Enter(kSetKP07, kSceneKP07);
} else {
Actor_Set_Goal_Number(kActorSadik, 417);
}
return true;
}
return false;
}
bool SceneScriptKP06::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptKP06::SceneFrameAdvanced(int frame) {
}
void SceneScriptKP06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptKP06::PlayerWalkedIn() {
if (!Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)
&& Game_Flag_Query(kFlagKP07toKP06)
) {
Game_Flag_Reset(kFlagKP07toKP06);
// Ending - leave with Steele
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleWaitingForEnd) {
Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
Actor_Says(kActorSteele, 2530, 13);
Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
Actor_Says(kActorMcCoy, 6200, 11);
Actor_Says(kActorSteele, 2540, 15);
Actor_Says(kActorSteele, 2550, 12);
Actor_Says(kActorMcCoy, 6205, 14);
if (Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) < 50) {
Actor_Says(kActorSteele, 2560, 12);
Actor_Says(kActorMcCoy, 6210, 14);
Actor_Says(kActorSteele, 2570, 13);
Actor_Says(kActorMcCoy, 6215, 14);
Actor_Says(kActorSteele, 2580, 15);
Actor_Says(kActorSteele, 2590, 12);
}
Async_Actor_Walk_To_Waypoint(kActorMcCoy, 551, 0, false);
Delay(1000);
Actor_Says(kActorMcCoy, 6220, -1);
Delay(3000);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Outtake_Play(kOuttakeEnd6, false, -1);
Game_Over();
} else { // Ending - talk with Gaff and leaving alone
Actor_Set_Goal_Number(kActorGaff, kGoalGaffGone);
Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
Actor_Says(kActorGaff, 220, 13);
Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
Actor_Says(kActorMcCoy, 6245, 11);
Actor_Says(kActorGaff, 230, 14);
if (Game_Flag_Query(kFlagMcCoyAttackedReplicants)) {
Actor_Says(kActorMcCoy, 6250, 15);
Actor_Says(kActorGaff, 240, 13);
Delay(1000);
Actor_Says(kActorMcCoy, 6255, 17);
Actor_Says(kActorGaff, 250, 14);
Delay(1000);
}
Actor_Says(kActorGaff, 260, 12);
Actor_Says(kActorMcCoy, 6260, 15);
Actor_Says(kActorGaff, 270, 13);
Actor_Says(kActorGaff, 280, 15);
Actor_Says(kActorMcCoy, 6265, 14);
Actor_Says(kActorGaff, 290, 14);
Actor_Says(kActorGaff, 300, 15);
Actor_Says(kActorMcCoy, 6270, 11);
Async_Actor_Walk_To_Waypoint(kActorMcCoy, 550, 0, false);
Async_Actor_Walk_To_Waypoint(kActorGaff, 551, 0, false);
Actor_Says(kActorGaff, 310, -1);
Delay(3000);
Outtake_Play(kOuttakeEnd7, false, -1);
#if BLADERUNNER_ORIGINAL_BUGS
#else
// match behavior of other ending outtakes
// but do it after the cutscene,
// since this particular cutscene has no sound
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
#endif // BLADERUNNER_ORIGINAL_BUGS
Game_Over();
}
return; // true;
}
if (Actor_Query_Goal_Number(kActorSadik) == 414) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -809.0f, 8.26f, -619.0f, 0, false, false, false);
Actor_Face_Actor(kActorMcCoy, kActorSadik, true);
Actor_Set_Goal_Number(kActorSadik, 415);
}
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP05Leave) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP06Enter);
}
}
void SceneScriptKP06::PlayerWalkedOut() {
if (Game_Flag_Query(kFlagKP06toKP07)
&& Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP06Leave
) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleWaitingForEnd);
}
}
void SceneScriptKP06::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner