scummvm/engines/ags/engine/debugging/consoleoutputtarget.h
2021-02-06 16:37:31 -08:00

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
//=============================================================================
//
// ConsoleOutputTarget prints messages onto in-game console GUI (available
// only if the game was compiled in debug mode).
//
//=============================================================================
#ifndef __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H
#define __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H
#include "debug/outputhandler.h"
namespace AGS
{
namespace Engine
{
using Common::String;
using Common::DebugMessage;
class ConsoleOutputTarget : public AGS::Common::IOutputHandler
{
public:
ConsoleOutputTarget();
virtual ~ConsoleOutputTarget();
void PrintMessage(const DebugMessage &msg) override;
};
} // namespace Engine
} // namespace AGS
#endif // __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H