55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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//=============================================================================
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//
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// ConsoleOutputTarget prints messages onto in-game console GUI (available
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// only if the game was compiled in debug mode).
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//
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//=============================================================================
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#ifndef __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H
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#define __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H
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#include "debug/outputhandler.h"
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namespace AGS
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{
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namespace Engine
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{
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using Common::String;
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using Common::DebugMessage;
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class ConsoleOutputTarget : public AGS::Common::IOutputHandler
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{
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public:
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ConsoleOutputTarget();
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virtual ~ConsoleOutputTarget();
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void PrintMessage(const DebugMessage &msg) override;
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};
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} // namespace Engine
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} // namespace AGS
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#endif // __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H
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