scummvm/backends/platform/sdl/driver_sdl.h
Pawel Kolodziejski c62bf8df6d move backend dir
2009-05-04 18:10:19 +00:00

139 lines
3.6 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef BACKEND_DRIVER_SDL_H
#define BACKEND_DRIVER_SDL_H
#include "common/sys.h"
#include "engine/color.h"
#include "engine/model.h"
#include "engine/colormap.h"
#include "engine/bitmap.h"
#include "engine/vector3d.h"
#include "engine/backend/platform/driver.h"
#include "engine/backend/events/default/default-events.h"
#include <SDL.h>
#include <time.h>
// NOTE: This is not a complete driver, it needs to be subclassed
// to provide rendering functionality.
namespace Audio {
class MixerImpl;
class Mixer;
}
class DriverSDL : public Driver, EventProvider {
public:
DriverSDL();
virtual ~DriverSDL();
void init();
void setupIcon();
const char *getVideoDeviceName();
void warpMouse(int x, int y);
bool pollEvent(Common::Event &event);
uint32 getMillis();
void delayMillis(uint msecs);
Common::TimerManager *getTimerManager();
Common::EventManager *getEventManager();
void getTimeAndDate(struct tm &t) const;
// Set function that generates samples
virtual void setupMixer();
static void mixCallback(void *s, byte *samples, int len);
virtual void closeMixer();
virtual Audio::Mixer *getMixer();
MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
void quit();
virtual Common::SaveFileManager *getSavefileManager();
virtual FilesystemFactory *getFilesystemFactory();
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
virtual Common::SeekableReadStream *createConfigReadStream();
virtual Common::WriteStream *createConfigWriteStream();
private:
int _samplesPerSec;
#ifdef MIXER_DOUBLE_BUFFERING
SDL_mutex *_soundMutex;
SDL_cond *_soundCond;
SDL_Thread *_soundThread;
bool _soundThreadIsRunning;
bool _soundThreadShouldQuit;
byte _activeSoundBuf;
uint _soundBufSize;
byte *_soundBuffers[2];
void mixerProducerThread();
static int SDLCALL mixerProducerThreadEntry(void *arg);
void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize);
void deinitThreadedMixer();
#endif
FilesystemFactory *_fsFactory;
Common::SaveFileManager *_savefile;
Audio::MixerImpl *_mixer;
SDL_TimerID _timerID;
Common::TimerManager *_timer;
virtual void fillMouseEvent(Common::Event &event, int x, int y);
// Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
// I am keeping the rest of the code in for now, since the joystick
// code (or rather, "hack") uses it, too.
struct KbdMouse {
int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
uint32 last_time, delay_time, x_down_time, y_down_time;
};
// mouse
KbdMouse _km;
void handleKbdMouse();
bool remapKey(SDL_Event &ev, Common::Event &event);
};
#endif