66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "engines/stark/actor.h"
|
|
#include "engines/stark/resources/bonesmesh.h"
|
|
#include "engines/stark/services/archiveloader.h"
|
|
#include "engines/stark/services/services.h"
|
|
#include "engines/stark/xrcreader.h"
|
|
|
|
namespace Stark {
|
|
|
|
BonesMesh::~BonesMesh() {
|
|
delete _actor;
|
|
}
|
|
|
|
BonesMesh::BonesMesh(Resource *parent, byte subType, uint16 index, const Common::String &name) :
|
|
Resource(parent, subType, index, name),
|
|
_actor(nullptr) {
|
|
_type = TYPE;
|
|
}
|
|
|
|
void BonesMesh::readData(XRCReadStream *stream) {
|
|
_filename = stream->readString();
|
|
_archiveName = stream->getArchiveName();
|
|
}
|
|
|
|
void BonesMesh::onPostRead() {
|
|
// Get the archive loader service
|
|
ArchiveLoader *archiveLoader = StarkServices::instance().archiveLoader;
|
|
|
|
ArchiveReadStream *stream = archiveLoader->getFile(_filename, _archiveName);
|
|
|
|
_actor = new Actor();
|
|
_actor->readFromStream(stream);
|
|
|
|
delete stream;
|
|
}
|
|
|
|
Actor *BonesMesh::getActor() {
|
|
return _actor;
|
|
}
|
|
|
|
void BonesMesh::printData() {
|
|
debug("filename: %s", _filename.c_str());
|
|
}
|
|
|
|
} // End of namespace Stark
|