scummvm/engines/stark/resources/bonesmesh.cpp
2015-01-11 11:01:01 +01:00

66 lines
1.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/actor.h"
#include "engines/stark/resources/bonesmesh.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/services.h"
#include "engines/stark/xrcreader.h"
namespace Stark {
BonesMesh::~BonesMesh() {
delete _actor;
}
BonesMesh::BonesMesh(Resource *parent, byte subType, uint16 index, const Common::String &name) :
Resource(parent, subType, index, name),
_actor(nullptr) {
_type = TYPE;
}
void BonesMesh::readData(XRCReadStream *stream) {
_filename = stream->readString();
_archiveName = stream->getArchiveName();
}
void BonesMesh::onPostRead() {
// Get the archive loader service
ArchiveLoader *archiveLoader = StarkServices::instance().archiveLoader;
ArchiveReadStream *stream = archiveLoader->getFile(_filename, _archiveName);
_actor = new Actor();
_actor->readFromStream(stream);
delete stream;
}
Actor *BonesMesh::getActor() {
return _actor;
}
void BonesMesh::printData() {
debug("filename: %s", _filename.c_str());
}
} // End of namespace Stark