scummvm/backends/graphics
antoniou 50d2ae3b4c OPENGL: Use nearest neighbor scaling for overlay UI when filtering is disabled
User choice in launcher's Option, Graphics Tab detemines whether filtered graphics should be used

This now affects the ScummVM UI (it was previously set to not affect the UI overlay for OPENGL)
2020-10-02 12:38:46 +03:00
..
downscalesdl GCW0: Fix compilation 2020-03-27 23:27:37 +00:00
gph GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
maemosdl MAEMO: Minor cleanup 2019-07-08 11:11:45 -05:00
null BACKENDS: Add a function to return if the overlay is visible 2020-09-15 00:09:11 +02:00
opengl OPENGL: Use nearest neighbor scaling for overlay UI when filtering is disabled 2020-10-02 12:38:46 +03:00
openglsdl JANITORIAL: Simplify some code that use U32String::format 2020-09-08 21:24:27 +01:00
openpandora GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
psp2sdl SDL: Move all shader code into PSP2SdlGraphicsManager 2020-03-09 18:01:14 -05:00
sdl SDL: Clip the coordinates sent by mouse events 2020-09-27 00:32:01 +01:00
surfacesdl JANITORIAL: Simplify some code that use U32String::format 2020-09-08 21:24:27 +01:00
default-palette.h BACKENDS: Constify PaletteManager::grabPalette implementations 2017-10-15 13:47:19 -05:00
graphics.h BACKENDS: Add a function to return if the overlay is visible 2020-09-15 00:09:11 +02:00
windowed.h BACKENDS: Add a function to return if the overlay is visible 2020-09-15 00:09:11 +02:00