scummvm/backends/platform/dingux
2016-10-09 16:14:13 +02:00
..
build.gcw0.sh GCW0: Clean up build script 2016-04-10 13:57:02 +02:00
dingux.cpp SDL: Add basic abstraction class for the SDL window. 2015-02-16 01:03:29 +01:00
dingux.h DINGUX: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
dingux.mk GCW0: Attempt to fix out-of-tree packaging. 2016-04-24 05:03:25 +02:00
main.cpp DINGUX: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
module.mk
README.DINGUX DINGUX: Update the README file for Dingux 2012-06-22 13:51:50 +02:00
README.GCW0 GCW0: Fixed wording in the README 2016-10-09 16:14:13 +02:00
scummvm.gpe
scummvm.png

[ScummVM-GCW0 README]

Controls
========
- Dpad/analog joy: move mouse cursor
- A: left mouse button click
- B: right mouse button click
- X: '0' key
- Y: '.' key (skips dialogue line in some engines)
- Left Trigger: open global menu
- Right Trigger: opens virtual keyboard
- Select: ESC button, scene skip in some engines
- Start: F5 key, game menu in some engines

Installation from binaries
==========================
Copy over scummvm.opk file

Building from binaries
======================
It's pretty simple if you are running Linux on an x86/amd64 machine:
1. Download and install the GCW0 toolchain (http://www.gcw-zero.com/develop)
2. Download ScummVM sources and uncompress them
3. Run backends/platform/dingux/build.gcw0.sh script
4. Copy the resulting file scummvm.opk to your device
5. Enjoy

Troubleshooting
===============
Please be advised that currently games with a resolution above 320x240
are disabled due to the limited screen resolution on the GCW0. This could be
changed in the future, but higher resolution games will require use of
an HDMI connection.

In case you need to submit a bugreport, you may find the log file at the
following path:

     /var/tmp/scummvm.log

The log file is being overwritten at every ScummVM run.