scummvm/engines/sci/graphics/menu.cpp
Colin Snover 9a8070da3c SCI: Do some clean-up of event handling system
Convert macros and vars to enums, rename keyboard events in
preparation for adding key up events, clean up unnecessary nested
conditionals, add TODOs for potential future work.
2017-09-27 20:27:33 -05:00

962 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/util.h"
#include "common/stack.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/paint16.h"
#include "sci/graphics/animate.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/font.h"
#include "sci/graphics/text16.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/menu.h"
namespace Sci {
GfxMenu::GfxMenu(EventManager *event, SegManager *segMan, GfxPorts *ports, GfxPaint16 *paint16, GfxText16 *text16, GfxScreen *screen, GfxCursor *cursor)
: _event(event), _segMan(segMan), _ports(ports), _paint16(paint16), _text16(text16), _screen(screen), _cursor(cursor) {
_menuSaveHandle = NULL_REG;
_barSaveHandle = NULL_REG;
_oldPort = NULL;
_mouseOldState = false;
reset();
}
GfxMenu::~GfxMenu() {
for (GuiMenuItemList::iterator itemIter = _itemList.begin(); itemIter != _itemList.end(); ++itemIter)
delete *itemIter;
_itemList.clear();
for (GuiMenuList::iterator menuIter = _list.begin(); menuIter != _list.end(); ++menuIter)
delete *menuIter;
_list.clear();
}
void GfxMenu::reset() {
_list.clear();
_itemList.clear();
// We actually set active item in here and remember last selection of the
// user. Sierra SCI always defaulted to first item every time menu was
// called via ESC, we don't follow that logic.
_curMenuId = 1;
_curItemId = 1;
}
void GfxMenu::kernelAddEntry(Common::String title, Common::String content, reg_t contentVmPtr) {
GuiMenuEntry *menuEntry;
uint16 itemCount = 0;
GuiMenuItemEntry *itemEntry;
int contentSize = content.size();
int separatorCount;
int curPos, beginPos, endPos, tempPos;
int tagPos, rightAlignedPos, functionPos, altPos, controlPos;
const char *tempPtr;
// Sierra SCI starts with id 1, so we do so as well
menuEntry = new GuiMenuEntry(_list.size() + 1);
menuEntry->text = title;
_list.push_back(menuEntry);
curPos = 0;
uint16 listSize = _list.size();
do {
itemCount++;
itemEntry = new GuiMenuItemEntry(listSize, itemCount);
beginPos = curPos;
// Now go through the content till we find end-marker and collect data about it.
// ':' is an end-marker for each item.
tagPos = 0; rightAlignedPos = 0;
controlPos = 0; altPos = 0; functionPos = 0;
while ((curPos < contentSize) && (content[curPos] != ':')) {
switch (content[curPos]) {
case '=': // Set tag
// Special case for normal animation speed - they use right
// aligned "=" for that one, so we ignore it as being recognized
// as tag marker.
if (rightAlignedPos == curPos - 1)
break;
if (tagPos)
error("multiple tag markers within one menu-item");
tagPos = curPos;
break;
case '`': // Right-aligned
if (rightAlignedPos)
error("multiple right-aligned markers within one menu-item");
rightAlignedPos = curPos;
break;
case '^': // Ctrl-prefix
if (controlPos)
error("multiple control markers within one menu-item");
controlPos = curPos;
break;
case '@': // Alt-prefix
if (altPos)
error("multiple alt markers within one menu-item");
altPos = curPos;
break;
case '#': // Function-prefix
if (functionPos)
error("multiple function markers within one menu-item");
functionPos = curPos;
break;
}
curPos++;
}
endPos = curPos;
// Control/Alt/Function key mapping...
if (controlPos) {
content.setChar(SCI_MENU_REPLACE_ONCONTROL, controlPos);
itemEntry->keyModifier = kSciKeyModCtrl;
tempPos = controlPos + 1;
if (tempPos >= contentSize)
error("control marker at end of item");
itemEntry->keyPress = tolower(content[tempPos]);
content.setChar(toupper(content[tempPos]), tempPos);
}
if (altPos) {
content.setChar(SCI_MENU_REPLACE_ONALT, altPos);
itemEntry->keyModifier = kSciKeyModAlt;
tempPos = altPos + 1;
if (tempPos >= contentSize)
error("alt marker at end of item");
itemEntry->keyPress = tolower(content[tempPos]);
content.setChar(toupper(content[tempPos]), tempPos);
}
if (functionPos) {
content.setChar(SCI_MENU_REPLACE_ONFUNCTION, functionPos);
tempPos = functionPos + 1;
if (tempPos >= contentSize)
error("function marker at end of item");
itemEntry->keyPress = content[tempPos];
switch (content[functionPos + 1]) {
case '1': itemEntry->keyPress = kSciKeyF1; break;
case '2': itemEntry->keyPress = kSciKeyF2; break;
case '3': itemEntry->keyPress = kSciKeyF3; break;
case '4': itemEntry->keyPress = kSciKeyF4; break;
case '5': itemEntry->keyPress = kSciKeyF5; break;
case '6': itemEntry->keyPress = kSciKeyF6; break;
case '7': itemEntry->keyPress = kSciKeyF7; break;
case '8': itemEntry->keyPress = kSciKeyF8; break;
case '9': itemEntry->keyPress = kSciKeyF9; break;
case '0': itemEntry->keyPress = kSciKeyF10; break;
default:
error("illegal function key specified");
}
}
// Now get all strings
tempPos = endPos;
if (rightAlignedPos) {
tempPos = rightAlignedPos;
} else if (tagPos) {
tempPos = tagPos;
}
curPos = beginPos;
separatorCount = 0;
while (curPos < tempPos) {
switch (content[curPos]) {
case '!':
case '-':
case ' ':
separatorCount++;
break;
case '%':
// Some multilingual sci01 games use e.g. '--!%G--!' (which doesn't really make sense)
separatorCount += 2;
curPos++;
}
curPos++;
}
if (separatorCount == tempPos - beginPos) {
itemEntry->separatorLine = true;
} else {
// We don't strSplit here, because multilingual SCI01 support
// language switching on the fly, so we have to do this everytime
// the menu is called.
itemEntry->text = Common::String(content.c_str() + beginPos, tempPos - beginPos);
// LSL6 uses "Ctrl-" prefix string instead of ^ like all the other games do
tempPtr = itemEntry->text.c_str();
tempPtr = strstr(tempPtr, "Ctrl-");
if (tempPtr) {
itemEntry->keyModifier = kSciKeyModCtrl;
itemEntry->keyPress = tolower(tempPtr[5]);
}
}
itemEntry->textVmPtr = contentVmPtr;
itemEntry->textVmPtr.incOffset(beginPos);
if (rightAlignedPos) {
rightAlignedPos++;
tempPos = endPos;
// some games have tagPos in front of right rightAlignedPos
// some have it the other way... (qfg1ega)
if (tagPos && tagPos >= rightAlignedPos)
tempPos = tagPos;
itemEntry->textRightAligned = Common::String(content.c_str() + rightAlignedPos, tempPos - rightAlignedPos);
// Remove ending space, if there is one. Strangely sometimes there
// are lone spaces at the end in some games
if (itemEntry->textRightAligned.hasSuffix(" "))
itemEntry->textRightAligned.deleteLastChar();
// - and + are used sometimes for volume control/animation speed,
// = sometimes for animation speed
if (itemEntry->textRightAligned == "-") {
itemEntry->keyPress = '-';
} else if (itemEntry->textRightAligned == "+") {
itemEntry->keyPress = '+';
} else if (itemEntry->textRightAligned == "=") {
itemEntry->keyPress = '=';
}
}
if (tagPos) {
tempPos = functionPos + 1;
if (tempPos >= contentSize)
error("tag marker at end of item");
itemEntry->tag = atoi(content.c_str() + tempPos);
}
curPos = endPos + 1;
_itemList.push_back(itemEntry);
} while (curPos < contentSize);
}
GuiMenuItemEntry *GfxMenu::findItem(uint16 menuId, uint16 itemId) {
GuiMenuItemList::iterator listIterator;
GuiMenuItemList::iterator listEnd = _itemList.end();
GuiMenuItemEntry *listEntry;
listIterator = _itemList.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
if ((listEntry->menuId == menuId) && (listEntry->id == itemId))
return listEntry;
listIterator++;
}
return NULL;
}
void GfxMenu::kernelSetAttribute(uint16 menuId, uint16 itemId, uint16 attributeId, reg_t value) {
GuiMenuItemEntry *itemEntry = findItem(menuId, itemId);
if (!itemEntry) {
// PQ2 demo calls this, for example, but has no menus (bug report #3034507). Some SCI
// fan games (Al Pond 2, Aquarius) call this too on non-existent menu items. The
// original interpreter ignored these as well.
debugC(kDebugLevelGraphics, "Tried to setAttribute() on non-existent menu-item %d:%d", menuId, itemId);
return;
}
switch (attributeId) {
case SCI_MENU_ATTRIBUTE_ENABLED:
itemEntry->enabled = !value.isNull();
break;
case SCI_MENU_ATTRIBUTE_SAID:
itemEntry->saidVmPtr = value;
break;
case SCI_MENU_ATTRIBUTE_TEXT:
itemEntry->text = _segMan->getString(value);
itemEntry->textVmPtr = value;
// We assume here that no script ever creates a separatorLine dynamically
break;
case SCI_MENU_ATTRIBUTE_KEYPRESS:
itemEntry->keyPress = tolower(value.getOffset());
itemEntry->keyModifier = 0;
// TODO: Find out how modifier is handled
debug("setAttr keypress %X %X", value.getSegment(), value.getOffset());
break;
case SCI_MENU_ATTRIBUTE_TAG:
itemEntry->tag = value.getOffset();
break;
default:
// Happens when loading a game in LSL3 - attribute 1A
warning("setAttribute() called with unsupported attributeId %X", attributeId);
}
}
reg_t GfxMenu::kernelGetAttribute(uint16 menuId, uint16 itemId, uint16 attributeId) {
GuiMenuItemEntry *itemEntry = findItem(menuId, itemId);
if (!itemEntry)
error("Tried to getAttribute() on non-existent menu-item %d:%d", menuId, itemId);
switch (attributeId) {
case SCI_MENU_ATTRIBUTE_ENABLED:
if (itemEntry->enabled)
return make_reg(0, 1);
break;
case SCI_MENU_ATTRIBUTE_SAID:
return itemEntry->saidVmPtr;
case SCI_MENU_ATTRIBUTE_TEXT:
return itemEntry->textVmPtr;
case SCI_MENU_ATTRIBUTE_KEYPRESS:
// TODO: Find out how modifier is handled
return make_reg(0, itemEntry->keyPress);
case SCI_MENU_ATTRIBUTE_TAG:
return make_reg(0, itemEntry->tag);
default:
error("getAttribute() called with unsupported attributeId %X", attributeId);
}
return NULL_REG;
}
void GfxMenu::drawBar() {
GuiMenuEntry *listEntry;
GuiMenuList::iterator listIterator;
GuiMenuList::iterator listEnd = _list.end();
// Hardcoded black on white and a black line afterwards
_paint16->fillRect(_ports->_menuBarRect, 1, _screen->getColorWhite());
_paint16->fillRect(_ports->_menuLine, 1, 0);
_ports->penColor(0);
_ports->moveTo(8, 1);
listIterator = _list.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
_text16->DrawString(listEntry->textSplit.c_str());
listIterator++;
}
}
// This helper calculates all text widths for all menus (only)
void GfxMenu::calculateMenuWidth() {
GuiMenuList::iterator menuIterator;
GuiMenuList::iterator menuEnd = _list.end();
GuiMenuEntry *menuEntry;
int16 dummyHeight;
menuIterator = _list.begin();
while (menuIterator != menuEnd) {
menuEntry = *menuIterator;
menuEntry->textSplit = g_sci->strSplit(menuEntry->text.c_str(), NULL);
_text16->StringWidth(menuEntry->textSplit.c_str(), 0, menuEntry->textWidth, dummyHeight);
menuIterator++;
}
}
// This helper calculates all text widths for all menus/items
void GfxMenu::calculateMenuAndItemWidth() {
GuiMenuItemList::iterator itemIterator;
GuiMenuItemList::iterator itemEnd = _itemList.end();
GuiMenuItemEntry *itemEntry;
int16 dummyHeight;
calculateMenuWidth();
itemIterator = _itemList.begin();
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
// Split the text now for multilingual SCI01 games
itemEntry->textSplit = g_sci->strSplit(itemEntry->text.c_str(), NULL);
_text16->StringWidth(itemEntry->textSplit.c_str(), 0, itemEntry->textWidth, dummyHeight);
_text16->StringWidth(itemEntry->textRightAligned.c_str(), 0, itemEntry->textRightAlignedWidth, dummyHeight);
itemIterator++;
}
}
reg_t GfxMenu::kernelSelect(reg_t eventObject, bool pauseSound) {
int16 eventType = readSelectorValue(_segMan, eventObject, SELECTOR(type));
int16 keyPress, keyModifier;
GuiMenuItemList::iterator itemIterator = _itemList.begin();
GuiMenuItemList::iterator itemEnd = _itemList.end();
GuiMenuItemEntry *itemEntry = NULL;
bool forceClaimed = false;
switch (eventType) {
case kSciEventKeyDown:
keyPress = readSelectorValue(_segMan, eventObject, SELECTOR(message));
keyModifier = readSelectorValue(_segMan, eventObject, SELECTOR(modifiers));
// ASCII control characters are put in the `message` field when
// Ctrl+<key> is pressed, but this kMenuSelect implementation matches
// on modifier + printable character, so we must convert the control
// characters to their lower-case latin printed equivalents
if ((keyModifier & kSciKeyModNonSticky) == kSciKeyModCtrl && keyPress > 0 && keyPress < 27) {
keyPress += 96;
}
switch (keyPress) {
case 0:
break;
case kSciKeyEsc:
interactiveStart(pauseSound);
itemEntry = interactiveWithKeyboard();
interactiveEnd(pauseSound);
forceClaimed = true;
break;
default:
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
// Tab and Ctrl+I share the same ASCII character, but this
// method also checks the modifier (whereas SSCI looked only at
// the character), so a Tab keypress must be converted here
// to Ctrl+I or the modifier check will fail and the Tab key
// won't do anything. (This is also why Ctrl+I and Ctrl+Shift+I
// would both bring up the inventory in SSCI QFG1EGA)
if (keyPress == kSciKeyTab) {
keyModifier = kSciKeyModCtrl;
keyPress = 'i';
}
// We need to isolate the lower byte when checking modifiers
// because of a keyboard driver bug (see engine/kevent.cpp /
// kGetEvent)
keyModifier &= 0xFF;
if (itemEntry->keyPress == keyPress &&
itemEntry->keyModifier == keyModifier &&
itemEntry->enabled)
break;
itemIterator++;
}
if (itemIterator == itemEnd)
itemEntry = NULL;
}
break;
case kSciEventSaid:
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
if (!itemEntry->saidVmPtr.isNull()) {
byte *saidSpec = _segMan->derefBulkPtr(itemEntry->saidVmPtr, 0);
if (!saidSpec) {
warning("Could not dereference saidSpec");
continue;
}
if (said(saidSpec, 0) != SAID_NO_MATCH)
break;
}
itemIterator++;
}
if (itemIterator == itemEnd)
itemEntry = NULL;
break;
case kSciEventMousePress: {
Common::Point mousePosition;
mousePosition.x = readSelectorValue(_segMan, eventObject, SELECTOR(x));
mousePosition.y = readSelectorValue(_segMan, eventObject, SELECTOR(y));
if (mousePosition.y < 10) {
interactiveStart(pauseSound);
itemEntry = interactiveWithMouse();
interactiveEnd(pauseSound);
forceClaimed = true;
}
} break;
}
if (!_menuSaveHandle.isNull()) {
_paint16->bitsRestore(_menuSaveHandle);
// Display line inbetween menubar and actual menu
Common::Rect menuLine = _menuRect;
menuLine.bottom = menuLine.top + 1;
_paint16->bitsShow(menuLine);
_paint16->kernelGraphRedrawBox(_menuRect);
_menuSaveHandle = NULL_REG;
}
if (!_barSaveHandle.isNull()) {
_paint16->bitsRestore(_barSaveHandle);
_paint16->bitsShow(_ports->_menuRect);
_barSaveHandle = NULL_REG;
}
if (_oldPort) {
_ports->setPort(_oldPort);
_oldPort = NULL;
}
if ((itemEntry) || (forceClaimed))
writeSelector(_segMan, eventObject, SELECTOR(claimed), make_reg(0, 1));
if (itemEntry)
return make_reg(0, (itemEntry->menuId << 8) | (itemEntry->id));
return NULL_REG;
}
GuiMenuItemEntry *GfxMenu::interactiveGetItem(uint16 menuId, uint16 itemId, bool menuChanged) {
GuiMenuItemList::iterator itemIterator = _itemList.begin();
GuiMenuItemList::iterator itemEnd = _itemList.end();
GuiMenuItemEntry *itemEntry;
GuiMenuItemEntry *firstItemEntry = NULL;
GuiMenuItemEntry *lastItemEntry = NULL;
// Fixup menuId if needed
if (menuId > _list.size())
menuId = 1;
if (menuId == 0)
menuId = _list.size();
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
if (itemEntry->menuId == menuId) {
if (itemEntry->id == itemId)
return itemEntry;
if (!firstItemEntry)
firstItemEntry = itemEntry;
if ((!lastItemEntry) || (itemEntry->id > lastItemEntry->id))
lastItemEntry = itemEntry;
}
itemIterator++;
}
if ((itemId == 0) || (menuChanged))
return lastItemEntry;
return firstItemEntry;
}
void GfxMenu::drawMenu(uint16 oldMenuId, uint16 newMenuId) {
GuiMenuEntry *listEntry;
GuiMenuList::iterator listIterator;
GuiMenuList::iterator listEnd = _list.end();
GuiMenuItemEntry *listItemEntry;
GuiMenuItemList::iterator listItemIterator;
GuiMenuItemList::iterator listItemEnd = _itemList.end();
Common::Rect menuTextRect;
uint16 listNr = 0;
int16 maxTextWidth = 0, maxTextRightAlignedWidth = 0;
int16 topPos;
Common::Point pixelPos;
// Remove menu, if one is displayed
if (!_menuSaveHandle.isNull()) {
_paint16->bitsRestore(_menuSaveHandle);
// Display line inbetween menubar and actual menu
Common::Rect menuLine = _menuRect;
menuLine.bottom = menuLine.top + 1;
_paint16->bitsShow(menuLine);
_paint16->kernelGraphRedrawBox(_menuRect);
}
// First calculate rect of menu and also invert old and new menu text
_menuRect.top = _ports->_menuBarRect.bottom;
menuTextRect.top = _ports->_menuBarRect.top;
menuTextRect.bottom = _ports->_menuBarRect.bottom;
menuTextRect.left = menuTextRect.right = 7;
listIterator = _list.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
listNr++;
menuTextRect.left = menuTextRect.right;
menuTextRect.right += listEntry->textWidth;
if (listNr == newMenuId)
_menuRect.left = menuTextRect.left;
if ((listNr == newMenuId) || (listNr == oldMenuId)) {
menuTextRect.translate(1, 0);
_paint16->invertRect(menuTextRect);
menuTextRect.translate(-1, 0);
}
listIterator++;
}
_paint16->bitsShow(_ports->_menuBarRect);
_menuRect.bottom = _menuRect.top + 2;
listItemIterator = _itemList.begin();
while (listItemIterator != listItemEnd) {
listItemEntry = *listItemIterator;
if (listItemEntry->menuId == newMenuId) {
_menuRect.bottom += _ports->_curPort->fontHeight;
maxTextWidth = MAX<int16>(maxTextWidth, listItemEntry->textWidth);
maxTextRightAlignedWidth = MAX<int16>(maxTextRightAlignedWidth, listItemEntry->textRightAlignedWidth);
}
listItemIterator++;
}
_menuRect.right = _menuRect.left + 16 + 4 + 2;
_menuRect.right += maxTextWidth + maxTextRightAlignedWidth;
if (!maxTextRightAlignedWidth)
_menuRect.right -= 5;
// If part of menu window is outside the screen, move it into the screen
// (this happens in multilingual sq3 and lsl3).
if (_menuRect.right > _screen->getWidth()) {
_menuRect.translate(-(_menuRect.right - _screen->getWidth()), 0);
}
// Save background
_menuSaveHandle = _paint16->bitsSave(_menuRect, GFX_SCREEN_MASK_VISUAL);
// Do the drawing
_paint16->fillRect(_menuRect, GFX_SCREEN_MASK_VISUAL, 0);
_menuRect.left++; _menuRect.right--; _menuRect.bottom--;
_paint16->fillRect(_menuRect, GFX_SCREEN_MASK_VISUAL, _screen->getColorWhite());
_menuRect.left += 8;
topPos = _menuRect.top + 1;
listItemIterator = _itemList.begin();
while (listItemIterator != listItemEnd) {
listItemEntry = *listItemIterator;
if (listItemEntry->menuId == newMenuId) {
if (!listItemEntry->separatorLine) {
_ports->textGreyedOutput(!listItemEntry->enabled);
_ports->moveTo(_menuRect.left, topPos);
_text16->DrawString(listItemEntry->textSplit.c_str());
_ports->moveTo(_menuRect.right - listItemEntry->textRightAlignedWidth - 5, topPos);
_text16->DrawString(listItemEntry->textRightAligned.c_str());
} else {
// We dont 100% follow sierra here, we draw the line from left to right. Looks better
// BTW. SCI1.1 seems to put 2 pixels and then skip one, we don't do this at all (lsl6)
pixelPos.y = topPos + (_ports->_curPort->fontHeight >> 1) - 1;
pixelPos.x = _menuRect.left - 7;
while (pixelPos.x < (_menuRect.right - 1)) {
_screen->putPixel(pixelPos.x, pixelPos.y, GFX_SCREEN_MASK_VISUAL, 0, 0, 0);
pixelPos.x += 2;
}
}
topPos += _ports->_curPort->fontHeight;
}
listItemIterator++;
}
_ports->textGreyedOutput(false);
// Draw the black line again
_paint16->fillRect(_ports->_menuLine, 1, 0);
_menuRect.left -= 8;
_menuRect.left--; _menuRect.right++; _menuRect.bottom++;
_paint16->bitsShow(_menuRect);
}
void GfxMenu::invertMenuSelection(uint16 itemId) {
Common::Rect itemRect = _menuRect;
if (itemId == 0)
return;
itemRect.top += (itemId - 1) * _ports->_curPort->fontHeight + 1;
itemRect.bottom = itemRect.top + _ports->_curPort->fontHeight;
itemRect.left++; itemRect.right--;
_paint16->invertRect(itemRect);
_paint16->bitsShow(itemRect);
}
void GfxMenu::interactiveStart(bool pauseSound) {
_mouseOldState = _cursor->isVisible();
_cursor->kernelShow();
if (pauseSound)
g_sci->_soundCmd->pauseAll(true);
}
void GfxMenu::interactiveEnd(bool pauseSound) {
if (pauseSound)
g_sci->_soundCmd->pauseAll(false);
if (!_mouseOldState)
_cursor->kernelHide();
}
uint16 GfxMenu::mouseFindMenuSelection(Common::Point mousePosition) {
GuiMenuEntry *listEntry;
GuiMenuList::iterator listIterator;
GuiMenuList::iterator listEnd = _list.end();
uint16 curXstart = 8;
listIterator = _list.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
if (mousePosition.x >= curXstart && mousePosition.x < curXstart + listEntry->textWidth) {
return listEntry->id;
}
curXstart += listEntry->textWidth;
listIterator++;
}
return 0;
}
uint16 GfxMenu::mouseFindMenuItemSelection(Common::Point mousePosition, uint16 menuId) {
GuiMenuItemEntry *listItemEntry;
GuiMenuItemList::iterator listItemIterator;
GuiMenuItemList::iterator listItemEnd = _itemList.end();
uint16 curYstart = 10;
uint16 itemId = 0;
if (!menuId)
return 0;
if ((mousePosition.x < _menuRect.left) || (mousePosition.x >= _menuRect.right))
return 0;
listItemIterator = _itemList.begin();
while (listItemIterator != listItemEnd) {
listItemEntry = *listItemIterator;
if (listItemEntry->menuId == menuId) {
curYstart += _ports->_curPort->fontHeight;
// Found it
if ((!itemId) && (curYstart > mousePosition.y))
itemId = listItemEntry->id;
}
listItemIterator++;
}
return itemId;
}
GuiMenuItemEntry *GfxMenu::interactiveWithKeyboard() {
SciEvent curEvent;
uint16 newMenuId = _curMenuId;
uint16 newItemId = _curItemId;
GuiMenuItemEntry *curItemEntry = findItem(_curMenuId, _curItemId);
GuiMenuItemEntry *newItemEntry = curItemEntry;
// We don't 100% follow Sierra here: we select last item instead of
// selecting first item of first menu every time. Also sierra sci didn't
// allow mouse interaction, when menu was activated via keyboard.
_oldPort = _ports->setPort(_ports->_menuPort);
calculateMenuAndItemWidth();
_barSaveHandle = _paint16->bitsSave(_ports->_menuRect, GFX_SCREEN_MASK_VISUAL);
_ports->penColor(0);
_ports->backColor(_screen->getColorWhite());
drawBar();
drawMenu(0, curItemEntry->menuId);
invertMenuSelection(curItemEntry->id);
_paint16->bitsShow(_ports->_menuRect);
_paint16->bitsShow(_menuRect);
while (true) {
curEvent = _event->getSciEvent(kSciEventAny);
switch (curEvent.type) {
case kSciEventKeyDown:
// We don't 100% follow sierra here:
// - sierra didn't wrap around when changing item id
// - sierra allowed item id to be 0, which didn't make any sense
do {
switch (curEvent.character) {
case kSciKeyEsc:
_curMenuId = curItemEntry->menuId; _curItemId = curItemEntry->id;
return NULL;
case kSciKeyEnter:
if (curItemEntry->enabled) {
_curMenuId = curItemEntry->menuId; _curItemId = curItemEntry->id;
return curItemEntry;
}
break;
case kSciKeyLeft:
newMenuId--; newItemId = 1;
break;
case kSciKeyRight:
newMenuId++; newItemId = 1;
break;
case kSciKeyUp:
newItemId--;
break;
case kSciKeyDown:
newItemId++;
break;
}
if ((newMenuId != curItemEntry->menuId) || (newItemId != curItemEntry->id)) {
// Selection changed, fix up new selection if required
newItemEntry = interactiveGetItem(newMenuId, newItemId, newMenuId != curItemEntry->menuId);
newMenuId = newItemEntry->menuId; newItemId = newItemEntry->id;
// if we do this step again because of a separator line -> don't repeat left/right, but go down
switch (curEvent.character) {
case kSciKeyLeft:
case kSciKeyRight:
curEvent.character = kSciKeyDown;
}
}
} while (newItemEntry->separatorLine);
if ((newMenuId != curItemEntry->menuId) || (newItemId != curItemEntry->id)) {
// paint old and new
if (newMenuId != curItemEntry->menuId) {
// Menu changed, remove cur menu and paint new menu
drawMenu(curItemEntry->menuId, newMenuId);
} else {
invertMenuSelection(curItemEntry->id);
}
invertMenuSelection(newItemId);
curItemEntry = newItemEntry;
}
break;
case kSciEventMousePress: {
Common::Point mousePosition = curEvent.mousePos;
if (mousePosition.y < 10) {
// Somewhere on the menubar
newMenuId = mouseFindMenuSelection(mousePosition);
if (newMenuId) {
newItemId = 1;
newItemEntry = interactiveGetItem(newMenuId, newItemId, newMenuId != curItemEntry->menuId);
if (newMenuId != curItemEntry->menuId) {
drawMenu(curItemEntry->menuId, newMenuId);
} else {
invertMenuSelection(curItemEntry->id);
}
invertMenuSelection(newItemId);
curItemEntry = newItemEntry;
} else {
newMenuId = curItemEntry->menuId;
}
} else {
// Somewhere below menubar
newItemId = mouseFindMenuItemSelection(mousePosition, newMenuId);
if (newItemId) {
newItemEntry = interactiveGetItem(newMenuId, newItemId, false);
if ((newItemEntry->enabled) && (!newItemEntry->separatorLine)) {
_curMenuId = newItemEntry->menuId; _curItemId = newItemEntry->id;
return newItemEntry;
}
newItemEntry = curItemEntry;
}
newItemId = curItemEntry->id;
}
} break;
case kSciEventNone:
g_sci->sleep(2500 / 1000);
break;
default:
break;
}
}
}
// Mouse button is currently pressed - we are now interpreting mouse coordinates
// till mouse button is released. The menu item that is selected at that time is
// chosen. If no menu item is selected we cancel. No keyboard interaction is
// allowed, cause that wouldnt make any sense at all.
GuiMenuItemEntry *GfxMenu::interactiveWithMouse() {
SciEvent curEvent;
uint16 newMenuId = 0, newItemId = 0;
uint16 curMenuId = 0, curItemId = 0;
bool firstMenuChange = true;
GuiMenuItemEntry *curItemEntry = NULL;
_oldPort = _ports->setPort(_ports->_menuPort);
calculateMenuAndItemWidth();
_barSaveHandle = _paint16->bitsSave(_ports->_menuRect, GFX_SCREEN_MASK_VISUAL);
_ports->penColor(0);
_ports->backColor(_screen->getColorWhite());
drawBar();
_paint16->bitsShow(_ports->_menuRect);
while (true) {
curEvent = _event->getSciEvent(kSciEventAny);
switch (curEvent.type) {
case kSciEventMouseRelease:
if ((curMenuId == 0) || (curItemId == 0))
return NULL;
if ((!curItemEntry->enabled) || (curItemEntry->separatorLine))
return NULL;
return curItemEntry;
case kSciEventNone:
g_sci->sleep(2500 / 1000);
break;
default:
break;
}
// Find out where mouse is currently pointing to
Common::Point mousePosition = curEvent.mousePos;
if (mousePosition.y < 10) {
// Somewhere on the menubar
newMenuId = mouseFindMenuSelection(mousePosition);
newItemId = 0;
} else {
// Somewhere below menubar
newItemId = mouseFindMenuItemSelection(mousePosition, newMenuId);
curItemEntry = interactiveGetItem(curMenuId, newItemId, false);
}
if (newMenuId != curMenuId) {
// Menu changed, remove cur menu and paint new menu
drawMenu(curMenuId, newMenuId);
if (firstMenuChange) {
_paint16->bitsShow(_ports->_menuBarRect);
firstMenuChange = false;
}
curMenuId = newMenuId;
} else {
if (newItemId != curItemId) {
// Item changed
invertMenuSelection(curItemId);
invertMenuSelection(newItemId);
curItemId = newItemId;
}
}
}
return NULL;
}
void GfxMenu::kernelDrawStatus(const char *text, int16 colorPen, int16 colorBack) {
Port *oldPort = _ports->setPort(_ports->_menuPort);
_paint16->fillRect(_ports->_menuBarRect, 1, colorBack);
_ports->penColor(colorPen);
_ports->moveTo(0, 1);
_text16->DrawStatus(text);
_paint16->bitsShow(_ports->_menuBarRect);
// Also draw the line under the status bar. Normally, this is never drawn,
// but we need it to be drawn because Dr. Brain 1 Mac draws over it when
// it displays the icon bar. SSCI used negative rectangles to erase the
// area after drawing the icon bar, but this is a much cleaner way of
// achieving the same effect.
_paint16->fillRect(_ports->_menuLine, 1, 0);
_paint16->bitsShow(_ports->_menuLine);
_ports->setPort(oldPort);
}
void GfxMenu::kernelDrawMenuBar(bool clear) {
if (!clear) {
Port *oldPort = _ports->setPort(_ports->_menuPort);
calculateMenuWidth();
drawBar();
_paint16->bitsShow(_ports->_menuBarRect);
_ports->setPort(oldPort);
} else {
kernelDrawStatus("", 0, 0);
}
}
} // End of namespace Sci