Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
302 lines
7 KiB
C++
302 lines
7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/audio_player.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/archive.h"
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#include "bladerunner/aud_stream.h"
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#include "bladerunner/audio_mixer.h"
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#include "common/debug.h"
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#include "common/stream.h"
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namespace Common {
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class MemoryReadStream;
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}
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namespace BladeRunner {
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AudioCache::~AudioCache() {
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for (uint i = 0; i != _cacheItems.size(); ++i) {
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free(_cacheItems[i].data);
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}
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}
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bool AudioCache::canAllocate(uint32 size) {
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Common::StackLock lock(_mutex);
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return _maxSize - _totalSize >= size;
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}
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bool AudioCache::dropOldest() {
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Common::StackLock lock(_mutex);
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if (_cacheItems.size() == 0)
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return false;
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uint oldest = 0;
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for (uint i = 1; i != _cacheItems.size(); ++i) {
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if (_cacheItems[i].refs == 0 && _cacheItems[i].lastAccess < _cacheItems[oldest].lastAccess)
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oldest = i;
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}
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free(_cacheItems[oldest].data);
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_totalSize -= _cacheItems[oldest].size;
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_cacheItems.remove_at(oldest);
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return true;
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}
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byte *AudioCache::findByHash(int32 hash) {
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Common::StackLock lock(_mutex);
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for (uint i = 0; i != _cacheItems.size(); ++i) {
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if (_cacheItems[i].hash == hash) {
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_cacheItems[i].lastAccess = _accessCounter++;
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return _cacheItems[i].data;
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}
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}
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return nullptr;
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}
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void AudioCache::storeByHash(int32 hash, Common::SeekableReadStream *stream) {
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Common::StackLock lock(_mutex);
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uint32 size = stream->size();
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byte *data = (byte*)malloc(size);
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stream->read(data, size);
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cacheItem item = {
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hash,
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0,
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_accessCounter++,
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data,
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size
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};
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_cacheItems.push_back(item);
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_totalSize += size;
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}
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void AudioCache::incRef(int32 hash) {
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Common::StackLock lock(_mutex);
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for (uint i = 0; i != _cacheItems.size(); ++i) {
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if (_cacheItems[i].hash == hash) {
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_cacheItems[i].refs++;
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return;
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}
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}
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assert(false && "AudioCache::incRef: hash not found");
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}
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void AudioCache::decRef(int32 hash) {
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Common::StackLock lock(_mutex);
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for (uint i = 0; i != _cacheItems.size(); ++i) {
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if (_cacheItems[i].hash == hash) {
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assert(_cacheItems[i].refs > 0);
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_cacheItems[i].refs--;
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return;
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}
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}
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assert(false && "AudioCache::decRef: hash not found");
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}
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AudioPlayer::AudioPlayer(BladeRunnerEngine *vm) : _vm(vm) {
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_cache = new AudioCache();
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for (int i = 0; i != 6; ++i) {
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_tracks[i].hash = 0;
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_tracks[i].priority = 0;
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}
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_sfxVolume = 65;
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}
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AudioPlayer::~AudioPlayer() {
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stopAll();
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delete _cache;
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}
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void AudioPlayer::stopAll() {
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for (int i = 0; i != kTracks; ++i) {
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stop(i, false);
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}
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for (int i = 0; i != kTracks; ++i) {
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while (isActive(i)) {
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// wait for all tracks to finish
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}
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}
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}
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void AudioPlayer::adjustVolume(int track, int volume, int delay, bool overrideVolume) {
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if (track < 0 || track >= kTracks || !_tracks[track].isActive || _tracks[track].channel == -1) {
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return;
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}
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int actualVolume = volume;
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if (!overrideVolume) {
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actualVolume = actualVolume * _sfxVolume / 100;
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}
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_tracks[track].volume = volume;
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_vm->_audioMixer->adjustVolume(_tracks[track].channel, volume, 60 * delay);
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}
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void AudioPlayer::adjustPan(int track, int pan, int delay) {
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if (track < 0 || track >= kTracks || !_tracks[track].isActive || _tracks[track].channel == -1) {
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return;
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}
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_tracks[track].pan = pan;
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_vm->_audioMixer->adjustPan(_tracks[track].channel, pan, 60 * delay);
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}
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//void AudioPlayer::tick() {
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// for (int i = 0; i != 6; ++i) {
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// Track *ti = &_tracks[i];
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// }
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//}
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void AudioPlayer::remove(int channel) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != kTracks; ++i) {
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if (_tracks[i].channel == channel) {
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_tracks[i].isActive = false;
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_tracks[i].priority = 0;
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_tracks[i].channel = -1;
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//_cache->decRef(_tracks[i].hash);
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break;
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}
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}
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}
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void AudioPlayer::mixerChannelEnded(int channel, void *data) {
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AudioPlayer *audioPlayer = (AudioPlayer *)data;
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audioPlayer->remove(channel);
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}
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int AudioPlayer::playAud(const Common::String &name, int volume, int panFrom, int panTo, int priority, byte flags) {
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/* Find first available track or, alternatively, the lowest priority playing track */
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int track = -1;
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int lowestPriority = 1000000;
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int lowestPriorityTrack = -1;
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for (int i = 0; i != 6; ++i) {
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if (!isActive(i)) {
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track = i;
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break;
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}
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if (lowestPriorityTrack == -1 || _tracks[i].priority < lowestPriority) {
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lowestPriority = _tracks[i].priority;
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lowestPriorityTrack = i;
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}
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}
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/* If there's no available track, stop the lowest priority track if it's lower than
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* the new priority
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*/
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if (track == -1 && lowestPriority < priority) {
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stop(lowestPriorityTrack, true);
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track = lowestPriorityTrack;
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}
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/* If there's still no available track, give up */
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if (track == -1) {
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return -1;
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}
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/* Load audio resource and store in cache. Playback will happen directly from there. */
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int32 hash = mix_id(name);
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if (!_cache->findByHash(hash)) {
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Common::SeekableReadStream *r = _vm->getResourceStream(name);
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if (!r) {
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return -1;
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}
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int32 size = r->size();
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while (!_cache->canAllocate(size)) {
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if (!_cache->dropOldest()) {
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delete r;
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return -1;
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}
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}
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_cache->storeByHash(hash, r);
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delete r;
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}
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AudStream *audioStream = new AudStream(_cache, hash);
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int actualVolume = volume;
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if (!(flags & OVERRIDE_VOLUME)) {
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actualVolume = _sfxVolume * volume / 100;
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}
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// debug("PlayStream: %s", name.c_str());
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int channel = _vm->_audioMixer->playStream(
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Audio::Mixer::kPlainSoundType,
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audioStream,
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priority,
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flags & LOOP,
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actualVolume,
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panFrom,
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mixerChannelEnded,
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this);
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if (channel == -1) {
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return -1;
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}
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if (panFrom != panTo) {
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_vm->_audioMixer->adjustPan(channel, panTo, (60 * audioStream->getLength()) / 1000);
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}
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_tracks[track].isActive = true;
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_tracks[track].channel = channel;
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_tracks[track].priority = priority;
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_tracks[track].hash = hash;
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_tracks[track].volume = actualVolume;
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return track;
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}
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bool AudioPlayer::isActive(int track) {
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Common::StackLock lock(_mutex);
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if (track < 0 || track >= kTracks) {
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return false;
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}
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return _tracks[track].isActive;
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}
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void AudioPlayer::stop(int track, bool immediately) {
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if (isActive(track)) {
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_vm->_audioMixer->stop(_tracks[track].channel, immediately ? 0 : 60);
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}
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}
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} // End of namespace BladeRunner
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