scummvm/engines/illusions/resources/scriptresource.cpp
2018-07-20 06:43:33 +00:00

412 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/resources/scriptresource.h"
namespace Illusions {
// ScriptResourceLoader
void ScriptResourceLoader::load(Resource *resource) {
ScriptInstance *scriptInstance = new ScriptInstance(_vm);
scriptInstance->load(resource);
resource->_instance = scriptInstance;
}
bool ScriptResourceLoader::isFlag(int flag) {
return
flag == kRlfLoadFile;
}
// Properties
Properties::Properties()
: _count(0), _properties(0) {
}
void Properties::init(uint count, byte *properties) {
_count = count;
_properties = properties;
}
void Properties::clear() {
uint32 size = getSize();
for (uint32 i = 0; i < size; ++i) {
_properties[i] = 0;
}
}
bool Properties::get(uint32 propertyId) {
uint index;
byte mask;
getProperyPos(propertyId, index, mask);
return (_properties[index] & mask) != 0;
}
void Properties::set(uint32 propertyId, bool value) {
uint index;
byte mask;
getProperyPos(propertyId, index, mask);
if (value)
_properties[index] |= mask;
else
_properties[index] &= ~mask;
}
uint32 Properties::getSize() {
return (_count >> 3) + 1;
}
void Properties::writeToStream(Common::WriteStream *out) {
const uint32 size = getSize();
out->writeUint32LE(size);
out->write(_properties, size);
}
bool Properties::readFromStream(Common::ReadStream *in) {
uint32 size = in->readUint32LE();
if (size != getSize())
return false;
in->read(_properties, size);
return true;
}
void Properties::getProperyPos(uint32 propertyId, uint &index, byte &mask) {
propertyId &= 0xFFFF;
index = propertyId >> 3;
mask = 1 << (propertyId & 7);
}
// BlockCounters
BlockCounters::BlockCounters()
: _count(0), _blockCounters(0) {
}
void BlockCounters::init(uint count, byte *blockCounters) {
_count = count;
_blockCounters = blockCounters;
}
void BlockCounters::clear() {
for (uint i = 0; i < _count; ++i) {
_blockCounters[i] = 0;
}
}
byte BlockCounters::get(uint index) {
return _blockCounters[index - 1] & 0x3F;
}
void BlockCounters::set(uint index, byte value) {
_blockCounters[index - 1] ^= (_blockCounters[index - 1] ^ value) & 0x3F;
}
byte BlockCounters::getC0(uint index) {
return _blockCounters[index - 1] & 0xC0;
}
void BlockCounters::setC0(uint index, byte value) {
byte oldValue = _blockCounters[index - 1] & 0x3F;
if (value & 0x80)
value = value & 0xBF;
_blockCounters[index - 1] = oldValue | (value & 0xC0);
}
uint32 BlockCounters::getSize() {
return _count;
}
void BlockCounters::writeToStream(Common::WriteStream *out) {
const uint32 size = getSize();
out->writeUint32LE(size);
out->write(_blockCounters, size);
}
bool BlockCounters::readFromStream(Common::ReadStream *in) {
uint32 size = in->readUint32LE();
if (size != getSize())
return false;
in->read(_blockCounters, size);
return true;
}
// TriggerCause
void TriggerCause::load(Common::SeekableReadStream &stream) {
_verbId = stream.readUint32LE();
_objectId2 = stream.readUint32LE();
_codeOffs = stream.readUint32LE();
debug(2, "TriggerCause::load() _verbId: %08X; _objectId2: %08X; _codeOffs: %08X",
_verbId, _objectId2, _codeOffs);
}
// TriggerObject
TriggerObject::TriggerObject()
: _causesCount(0), _causes(0) {
}
TriggerObject::~TriggerObject() {
delete[] _causes;
}
void TriggerObject::load(byte *dataStart, Common::SeekableReadStream &stream) {
_objectId = stream.readUint32LE();
_causesCount = stream.readUint16LE();
stream.skip(2); // Skip padding
debug(2, "TriggerObject::load() _objectId: %08X; _causesCount: %d",
_objectId, _causesCount);
_causes = new TriggerCause[_causesCount];
for (uint i = 0; i < _causesCount; ++i) {
_causes[i].load(stream);
}
}
bool TriggerObject::findTriggerCause(uint32 verbId, uint32 objectId2, uint32 &codeOffs) {
if ((verbId & 0xFFFF0000) == 0) {
for (uint i = 0; i < _causesCount; ++i) {
if ((verbId == 7 && ((_causes[i]._verbId == 7 && _causes[i]._objectId2 == objectId2) || _causes[i]._verbId == 8)) ||
(verbId != 7 && verbId == _causes[i]._verbId)) {
codeOffs = _causes[i]._codeOffs;
return true;
}
}
} else {
for (uint i = 0; i < _causesCount; ++i) {
if (_causes[i]._verbId == verbId && _causes[i]._objectId2 == objectId2) {
codeOffs = _causes[i]._codeOffs;
return true;
}
}
}
return false;
}
void TriggerObject::fixupSceneInfosDuckman() {
for (uint i = 0; i < _causesCount; ++i) {
_causes[i]._verbId &= 0xFFFF;
}
}
// SceneInfo
SceneInfo::SceneInfo()
: _triggerObjectsCount(0), _triggerObjects(0),
_resourcesCount(0), _resources(0) {
}
SceneInfo::~SceneInfo() {
delete[] _triggerObjects;
delete[] _resources;
}
void SceneInfo::load(byte *dataStart, Common::SeekableReadStream &stream) {
_id = stream.readUint16LE();
_unk = stream.readUint16LE();
_name = dataStart + stream.pos();
stream.skip(128);
_triggerObjectsCount = stream.readUint16LE();
_resourcesCount = stream.readUint16LE();
debug(2, "\nSceneInfo::load() _id: %d; _unk: %d; _name: [%s]",
_id, _unk, debugW2I(_name));
uint32 triggerObjectsListOffs = stream.readUint32LE();
if (_resourcesCount > 0) {
_resources = new uint32[_resourcesCount];
for (uint i = 0; i < _resourcesCount; ++i) {
_resources[i] = stream.readUint32LE();
}
}
if (_triggerObjectsCount > 0) {
_triggerObjects = new TriggerObject[_triggerObjectsCount];
for (uint i = 0; i < _triggerObjectsCount; ++i) {
stream.seek(triggerObjectsListOffs + i * 4);
uint32 triggerObjectOffs = stream.readUint32LE();
stream.seek(triggerObjectOffs);
_triggerObjects[i].load(dataStart, stream);
}
}
}
bool SceneInfo::findTriggerCause(uint32 verbId, uint32 objectId2, uint32 objectId, uint32 &codeOffs) {
TriggerObject *triggerObject = findTriggerObject(objectId);
if (triggerObject)
return triggerObject->findTriggerCause(verbId, objectId2, codeOffs);
return false;
}
void SceneInfo::getResources(uint &resourcesCount, uint32 *&resources) {
resourcesCount = _resourcesCount;
resources = _resources;
}
TriggerObject *SceneInfo::findTriggerObject(uint32 objectId) {
for (uint i = 0; i < _triggerObjectsCount; ++i) {
if (_triggerObjects[i]._objectId == objectId)
return &_triggerObjects[i];
}
return 0;
}
void SceneInfo::fixupSceneInfosDuckman() {
for (uint i = 0; i < _triggerObjectsCount; ++i) {
_triggerObjects[i].fixupSceneInfosDuckman();
}
}
// ScriptResource
ScriptResource::ScriptResource()
: _codeOffsets(0), _objectMap(0) {
}
ScriptResource::~ScriptResource() {
delete[] _codeOffsets;
delete[] _objectMap;
}
void ScriptResource::load(Resource *resource) {
_data = resource->_data;
_dataSize = resource->_dataSize;
Common::MemoryReadStream stream(_data, _dataSize, DisposeAfterUse::NO);
uint32 objectMapOffs = 0, sceneInfosOffs = 0;
_objectMapCount = 0;
if (resource->_gameId == kGameIdBBDOU) {
sceneInfosOffs = 0x18;
} else if (resource->_gameId == kGameIdDuckman) {
for (uint i = 0; i < 27; ++i) {
_soundIds[i] = stream.readUint32LE();
}
sceneInfosOffs = 0x8C;
}
stream.skip(4); // Skip unused
// Read item counts
uint propertiesCount = stream.readUint16LE();
uint blockCountersCount = stream.readUint16LE();
if (resource->_gameId == kGameIdDuckman)
_objectMapCount = stream.readUint16LE();
_codeCount = stream.readUint16LE();
_sceneInfosCount = stream.readUint16LE();
if (resource->_gameId == kGameIdDuckman)
stream.readUint16LE();//Unused?
// Read item offsets
uint32 propertiesOffs = stream.readUint32LE();
uint32 blockCountersOffs = stream.readUint32LE();
if (resource->_gameId == kGameIdDuckman)
objectMapOffs = stream.readUint32LE(); //TODO Is this needed for BBDOU?
uint32 codeTblOffs = stream.readUint32LE();
debug(2, "ScriptResource::load() propertiesCount: %d; blockCountersCount: %d; _codeCount: %d; _sceneInfosCount: %d; _objectMapCount: %d",
propertiesCount, blockCountersCount, _codeCount, _sceneInfosCount, _objectMapCount);
debug(2, "ScriptResource::load() propertiesOffs: %08X; blockCountersOffs: %08X; codeTblOffs: %08X; objectMapOffs: %08X",
propertiesOffs, blockCountersOffs, codeTblOffs, objectMapOffs);
// Init properties
_properties.init(propertiesCount, _data + propertiesOffs);
// Init blockcounters
_blockCounters.init(blockCountersCount, _data + blockCountersOffs);
_codeOffsets = new uint32[_codeCount];
stream.seek(codeTblOffs);
for (uint i = 0; i < _codeCount; ++i) {
_codeOffsets[i] = stream.readUint32LE();
}
_sceneInfos = new SceneInfo[_sceneInfosCount];
for (uint i = 0; i < _sceneInfosCount; ++i) {
stream.seek(sceneInfosOffs + i * 4);
uint32 sceneInfoOffs = stream.readUint32LE();
stream.seek(sceneInfoOffs);
_sceneInfos[i].load(_data, stream);
}
if (_objectMapCount > 0) {
_objectMap = new uint32[_objectMapCount];
stream.seek(objectMapOffs);
for (uint i = 0; i < _objectMapCount; ++i) {
_objectMap[i] = stream.readUint32LE();
stream.skip(4);
}
}
if (resource->_gameId == kGameIdDuckman) {
stream.seek(0x6C);
_mainActorObjectId = stream.readUint32LE();
} else if (resource->_gameId == kGameIdBBDOU) {
stream.seek(0);
_mainActorObjectId = stream.readUint32LE();
}
if (resource->_gameId == kGameIdDuckman)
fixupSceneInfosDuckman();
}
byte *ScriptResource::getThreadCode(uint32 threadId) {
return _data + _codeOffsets[(threadId & 0xFFFF) - 1];
}
byte *ScriptResource::getCode(uint32 codeOffs) {
return _data + codeOffs;
}
SceneInfo *ScriptResource::getSceneInfo(uint32 index) {
if (index > 0 && index <= _sceneInfosCount)
return &_sceneInfos[index - 1];
return 0;
}
uint32 ScriptResource::getObjectActorTypeId(uint32 objectId) {
return _objectMap[(objectId & 0xFFFF) - 1];
}
void ScriptResource::fixupSceneInfosDuckman() {
for (uint i = 0; i < _sceneInfosCount; ++i) {
_sceneInfos[i].fixupSceneInfosDuckman();
}
}
// ScriptInstance
ScriptInstance::ScriptInstance(IllusionsEngine *vm)
: _vm(vm) {
}
void ScriptInstance::load(Resource *resource) {
_vm->_scriptResource = new ScriptResource();
_vm->_scriptResource->load(resource);
}
void ScriptInstance::unload() {
delete _vm->_scriptResource;
_vm->_scriptResource = 0;
}
} // End of namespace Illusions