412 lines
11 KiB
C++
412 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/resources/scriptresource.h"
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namespace Illusions {
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// ScriptResourceLoader
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void ScriptResourceLoader::load(Resource *resource) {
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ScriptInstance *scriptInstance = new ScriptInstance(_vm);
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scriptInstance->load(resource);
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resource->_instance = scriptInstance;
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}
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bool ScriptResourceLoader::isFlag(int flag) {
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return
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flag == kRlfLoadFile;
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}
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// Properties
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Properties::Properties()
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: _count(0), _properties(0) {
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}
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void Properties::init(uint count, byte *properties) {
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_count = count;
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_properties = properties;
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}
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void Properties::clear() {
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uint32 size = getSize();
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for (uint32 i = 0; i < size; ++i) {
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_properties[i] = 0;
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}
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}
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bool Properties::get(uint32 propertyId) {
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uint index;
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byte mask;
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getProperyPos(propertyId, index, mask);
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return (_properties[index] & mask) != 0;
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}
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void Properties::set(uint32 propertyId, bool value) {
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uint index;
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byte mask;
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getProperyPos(propertyId, index, mask);
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if (value)
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_properties[index] |= mask;
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else
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_properties[index] &= ~mask;
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}
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uint32 Properties::getSize() {
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return (_count >> 3) + 1;
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}
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void Properties::writeToStream(Common::WriteStream *out) {
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const uint32 size = getSize();
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out->writeUint32LE(size);
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out->write(_properties, size);
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}
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bool Properties::readFromStream(Common::ReadStream *in) {
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uint32 size = in->readUint32LE();
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if (size != getSize())
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return false;
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in->read(_properties, size);
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return true;
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}
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void Properties::getProperyPos(uint32 propertyId, uint &index, byte &mask) {
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propertyId &= 0xFFFF;
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index = propertyId >> 3;
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mask = 1 << (propertyId & 7);
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}
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// BlockCounters
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BlockCounters::BlockCounters()
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: _count(0), _blockCounters(0) {
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}
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void BlockCounters::init(uint count, byte *blockCounters) {
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_count = count;
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_blockCounters = blockCounters;
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}
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void BlockCounters::clear() {
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for (uint i = 0; i < _count; ++i) {
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_blockCounters[i] = 0;
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}
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}
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byte BlockCounters::get(uint index) {
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return _blockCounters[index - 1] & 0x3F;
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}
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void BlockCounters::set(uint index, byte value) {
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_blockCounters[index - 1] ^= (_blockCounters[index - 1] ^ value) & 0x3F;
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}
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byte BlockCounters::getC0(uint index) {
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return _blockCounters[index - 1] & 0xC0;
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}
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void BlockCounters::setC0(uint index, byte value) {
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byte oldValue = _blockCounters[index - 1] & 0x3F;
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if (value & 0x80)
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value = value & 0xBF;
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_blockCounters[index - 1] = oldValue | (value & 0xC0);
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}
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uint32 BlockCounters::getSize() {
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return _count;
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}
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void BlockCounters::writeToStream(Common::WriteStream *out) {
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const uint32 size = getSize();
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out->writeUint32LE(size);
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out->write(_blockCounters, size);
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}
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bool BlockCounters::readFromStream(Common::ReadStream *in) {
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uint32 size = in->readUint32LE();
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if (size != getSize())
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return false;
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in->read(_blockCounters, size);
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return true;
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}
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// TriggerCause
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void TriggerCause::load(Common::SeekableReadStream &stream) {
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_verbId = stream.readUint32LE();
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_objectId2 = stream.readUint32LE();
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_codeOffs = stream.readUint32LE();
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debug(2, "TriggerCause::load() _verbId: %08X; _objectId2: %08X; _codeOffs: %08X",
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_verbId, _objectId2, _codeOffs);
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}
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// TriggerObject
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TriggerObject::TriggerObject()
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: _causesCount(0), _causes(0) {
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}
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TriggerObject::~TriggerObject() {
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delete[] _causes;
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}
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void TriggerObject::load(byte *dataStart, Common::SeekableReadStream &stream) {
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_objectId = stream.readUint32LE();
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_causesCount = stream.readUint16LE();
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stream.skip(2); // Skip padding
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debug(2, "TriggerObject::load() _objectId: %08X; _causesCount: %d",
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_objectId, _causesCount);
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_causes = new TriggerCause[_causesCount];
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for (uint i = 0; i < _causesCount; ++i) {
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_causes[i].load(stream);
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}
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}
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bool TriggerObject::findTriggerCause(uint32 verbId, uint32 objectId2, uint32 &codeOffs) {
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if ((verbId & 0xFFFF0000) == 0) {
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for (uint i = 0; i < _causesCount; ++i) {
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if ((verbId == 7 && ((_causes[i]._verbId == 7 && _causes[i]._objectId2 == objectId2) || _causes[i]._verbId == 8)) ||
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(verbId != 7 && verbId == _causes[i]._verbId)) {
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codeOffs = _causes[i]._codeOffs;
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return true;
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}
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}
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} else {
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for (uint i = 0; i < _causesCount; ++i) {
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if (_causes[i]._verbId == verbId && _causes[i]._objectId2 == objectId2) {
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codeOffs = _causes[i]._codeOffs;
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return true;
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}
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}
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}
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return false;
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}
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void TriggerObject::fixupSceneInfosDuckman() {
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for (uint i = 0; i < _causesCount; ++i) {
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_causes[i]._verbId &= 0xFFFF;
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}
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}
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// SceneInfo
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SceneInfo::SceneInfo()
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: _triggerObjectsCount(0), _triggerObjects(0),
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_resourcesCount(0), _resources(0) {
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}
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SceneInfo::~SceneInfo() {
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delete[] _triggerObjects;
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delete[] _resources;
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}
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void SceneInfo::load(byte *dataStart, Common::SeekableReadStream &stream) {
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_id = stream.readUint16LE();
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_unk = stream.readUint16LE();
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_name = dataStart + stream.pos();
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stream.skip(128);
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_triggerObjectsCount = stream.readUint16LE();
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_resourcesCount = stream.readUint16LE();
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debug(2, "\nSceneInfo::load() _id: %d; _unk: %d; _name: [%s]",
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_id, _unk, debugW2I(_name));
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uint32 triggerObjectsListOffs = stream.readUint32LE();
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if (_resourcesCount > 0) {
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_resources = new uint32[_resourcesCount];
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for (uint i = 0; i < _resourcesCount; ++i) {
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_resources[i] = stream.readUint32LE();
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}
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}
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if (_triggerObjectsCount > 0) {
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_triggerObjects = new TriggerObject[_triggerObjectsCount];
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for (uint i = 0; i < _triggerObjectsCount; ++i) {
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stream.seek(triggerObjectsListOffs + i * 4);
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uint32 triggerObjectOffs = stream.readUint32LE();
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stream.seek(triggerObjectOffs);
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_triggerObjects[i].load(dataStart, stream);
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}
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}
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}
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bool SceneInfo::findTriggerCause(uint32 verbId, uint32 objectId2, uint32 objectId, uint32 &codeOffs) {
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TriggerObject *triggerObject = findTriggerObject(objectId);
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if (triggerObject)
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return triggerObject->findTriggerCause(verbId, objectId2, codeOffs);
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return false;
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}
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void SceneInfo::getResources(uint &resourcesCount, uint32 *&resources) {
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resourcesCount = _resourcesCount;
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resources = _resources;
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}
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TriggerObject *SceneInfo::findTriggerObject(uint32 objectId) {
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for (uint i = 0; i < _triggerObjectsCount; ++i) {
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if (_triggerObjects[i]._objectId == objectId)
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return &_triggerObjects[i];
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}
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return 0;
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}
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void SceneInfo::fixupSceneInfosDuckman() {
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for (uint i = 0; i < _triggerObjectsCount; ++i) {
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_triggerObjects[i].fixupSceneInfosDuckman();
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}
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}
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// ScriptResource
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ScriptResource::ScriptResource()
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: _codeOffsets(0), _objectMap(0) {
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}
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ScriptResource::~ScriptResource() {
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delete[] _codeOffsets;
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delete[] _objectMap;
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}
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void ScriptResource::load(Resource *resource) {
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_data = resource->_data;
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_dataSize = resource->_dataSize;
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Common::MemoryReadStream stream(_data, _dataSize, DisposeAfterUse::NO);
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uint32 objectMapOffs = 0, sceneInfosOffs = 0;
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_objectMapCount = 0;
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if (resource->_gameId == kGameIdBBDOU) {
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sceneInfosOffs = 0x18;
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} else if (resource->_gameId == kGameIdDuckman) {
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for (uint i = 0; i < 27; ++i) {
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_soundIds[i] = stream.readUint32LE();
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}
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sceneInfosOffs = 0x8C;
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}
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stream.skip(4); // Skip unused
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// Read item counts
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uint propertiesCount = stream.readUint16LE();
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uint blockCountersCount = stream.readUint16LE();
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if (resource->_gameId == kGameIdDuckman)
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_objectMapCount = stream.readUint16LE();
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_codeCount = stream.readUint16LE();
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_sceneInfosCount = stream.readUint16LE();
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if (resource->_gameId == kGameIdDuckman)
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stream.readUint16LE();//Unused?
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// Read item offsets
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uint32 propertiesOffs = stream.readUint32LE();
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uint32 blockCountersOffs = stream.readUint32LE();
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if (resource->_gameId == kGameIdDuckman)
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objectMapOffs = stream.readUint32LE(); //TODO Is this needed for BBDOU?
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uint32 codeTblOffs = stream.readUint32LE();
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debug(2, "ScriptResource::load() propertiesCount: %d; blockCountersCount: %d; _codeCount: %d; _sceneInfosCount: %d; _objectMapCount: %d",
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propertiesCount, blockCountersCount, _codeCount, _sceneInfosCount, _objectMapCount);
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debug(2, "ScriptResource::load() propertiesOffs: %08X; blockCountersOffs: %08X; codeTblOffs: %08X; objectMapOffs: %08X",
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propertiesOffs, blockCountersOffs, codeTblOffs, objectMapOffs);
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// Init properties
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_properties.init(propertiesCount, _data + propertiesOffs);
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// Init blockcounters
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_blockCounters.init(blockCountersCount, _data + blockCountersOffs);
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_codeOffsets = new uint32[_codeCount];
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stream.seek(codeTblOffs);
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for (uint i = 0; i < _codeCount; ++i) {
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_codeOffsets[i] = stream.readUint32LE();
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}
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_sceneInfos = new SceneInfo[_sceneInfosCount];
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for (uint i = 0; i < _sceneInfosCount; ++i) {
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stream.seek(sceneInfosOffs + i * 4);
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uint32 sceneInfoOffs = stream.readUint32LE();
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stream.seek(sceneInfoOffs);
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_sceneInfos[i].load(_data, stream);
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}
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if (_objectMapCount > 0) {
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_objectMap = new uint32[_objectMapCount];
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stream.seek(objectMapOffs);
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for (uint i = 0; i < _objectMapCount; ++i) {
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_objectMap[i] = stream.readUint32LE();
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stream.skip(4);
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}
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}
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if (resource->_gameId == kGameIdDuckman) {
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stream.seek(0x6C);
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_mainActorObjectId = stream.readUint32LE();
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} else if (resource->_gameId == kGameIdBBDOU) {
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stream.seek(0);
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_mainActorObjectId = stream.readUint32LE();
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}
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if (resource->_gameId == kGameIdDuckman)
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fixupSceneInfosDuckman();
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}
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byte *ScriptResource::getThreadCode(uint32 threadId) {
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return _data + _codeOffsets[(threadId & 0xFFFF) - 1];
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}
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byte *ScriptResource::getCode(uint32 codeOffs) {
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return _data + codeOffs;
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}
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SceneInfo *ScriptResource::getSceneInfo(uint32 index) {
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if (index > 0 && index <= _sceneInfosCount)
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return &_sceneInfos[index - 1];
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return 0;
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}
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uint32 ScriptResource::getObjectActorTypeId(uint32 objectId) {
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return _objectMap[(objectId & 0xFFFF) - 1];
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}
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void ScriptResource::fixupSceneInfosDuckman() {
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for (uint i = 0; i < _sceneInfosCount; ++i) {
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_sceneInfos[i].fixupSceneInfosDuckman();
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}
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}
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// ScriptInstance
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ScriptInstance::ScriptInstance(IllusionsEngine *vm)
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: _vm(vm) {
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}
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void ScriptInstance::load(Resource *resource) {
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_vm->_scriptResource = new ScriptResource();
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_vm->_scriptResource->load(resource);
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}
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void ScriptInstance::unload() {
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delete _vm->_scriptResource;
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_vm->_scriptResource = 0;
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}
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} // End of namespace Illusions
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