scummvm/engines/mohawk/riven_stack.cpp
David Fioramonti d7b511b98b MOHAWK: RIVEN: Return to main menu after the credits
Like the original the game loop returns to the main menu
after the credits end.

The variable states are reset and the player can start
a new game or load an old one.
2018-09-09 16:11:12 +02:00

599 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/riven_stack.h"
#include "mohawk/cursors.h"
#include "mohawk/riven.h"
#include "mohawk/riven_card.h"
#include "mohawk/riven_graphics.h"
#include "mohawk/riven_video.h"
#include "mohawk/resource.h"
#include "common/events.h"
#include "common/translation.h"
#include "gui/message.h"
namespace Mohawk {
RivenStack::RivenStack(MohawkEngine_Riven *vm, uint16 id) :
_vm(vm),
_id(id),
_mouseIsDown(false),
_shouldRefreshMouseCursor(false),
_keyAction(kKeyActionNone) {
removeTimer();
loadResourceNames();
loadCardIdMap();
setCurrentStackVariable();
REGISTER_COMMAND(RivenStack, xflies);
}
RivenStack::~RivenStack() {
}
uint16 RivenStack::getId() const {
return _id;
}
void RivenStack::loadResourceNames() {
_varNames = RivenNameList(_vm, kVariableNames);
_externalCommandNames = RivenNameList(_vm, kExternalCommandNames);
_stackNames = RivenNameList(_vm, kStackNames);
_cardNames = RivenNameList(_vm, kCardNames);
_hotspotNames = RivenNameList(_vm, kHotspotNames);
}
Common::String RivenStack::getName(RivenNameResource nameResource, uint16 nameId) const {
switch (nameResource) {
case kVariableNames:
return _varNames.getName(nameId);
case kExternalCommandNames:
return _externalCommandNames.getName(nameId);
case kStackNames:
return _stackNames.getName(nameId);
case kCardNames:
return _cardNames.getName(nameId);
case kHotspotNames:
return _hotspotNames.getName(nameId);
default:
error("Unknown name resource %d", nameResource);
}
}
int16 RivenStack::getIdFromName(RivenNameResource nameResource, const Common::String &name) const {
switch (nameResource) {
case kVariableNames:
return _varNames.getNameId(name);
case kExternalCommandNames:
return _externalCommandNames.getNameId(name);
case kStackNames:
return _stackNames.getNameId(name);
case kCardNames:
return _cardNames.getNameId(name);
case kHotspotNames:
return _hotspotNames.getNameId(name);
default:
error("Unknown name resource %d", nameResource);
}
}
void RivenStack::registerName(RivenNameResource nameResource, uint16 nameId, const Common::String &name) {
switch (nameResource) {
case kVariableNames:
_varNames.registerName(nameId, name);
break;
case kExternalCommandNames:
_externalCommandNames.registerName(nameId, name);
break;
case kStackNames:
_stackNames.registerName(nameId, name);
break;
case kCardNames:
_cardNames.registerName(nameId, name);
break;
case kHotspotNames:
_hotspotNames.registerName(nameId, name);
break;
default:
error("Unknown name resource %d", nameResource);
}
}
void RivenStack::loadCardIdMap() {
Common::SeekableReadStream *rmapStream = _vm->getResource(ID_RMAP, 1);
uint count = rmapStream->size() / sizeof(uint32);
_cardIdMap.resize(count);
for (uint i = 0; i < count; i++) {
_cardIdMap[i] = rmapStream->readUint32BE();
}
delete rmapStream;
}
uint16 RivenStack::getCardStackId(uint32 globalId) const {
int16 index = -1;
for (uint16 i = 0; i < _cardIdMap.size(); i++) {
if (_cardIdMap[i] == globalId)
index = i;
}
if (index < 0)
error ("Could not match RMAP code %08x", globalId);
return index;
}
uint32 RivenStack::getCurrentCardGlobalId() const {
return getCardGlobalId(_vm->getCard()->getId());
}
void RivenStack::setCurrentStackVariable() {
_vm->_vars["currentstackid"] = _id;
}
uint32 RivenStack::getCardGlobalId(uint16 cardId) const {
return _cardIdMap[cardId];
}
void RivenStack::dump() const {
debug("= Stack =");
debug("id: %d", _id);
debug("name: %s", RivenStacks::getName(_id));
debugN("\n");
for (uint i = 0; i < _cardIdMap.size(); i++) {
if (!_vm->hasResource(ID_CARD, i)) continue;
RivenCard *card = new RivenCard(_vm, i);
card->dump();
delete card;
}
}
void RivenStack::runCommand(uint16 commandNameId, const ArgumentArray &args) {
Common::String externalCommandName = getName(kExternalCommandNames, commandNameId);
if (!_commands.contains(externalCommandName)) {
error("Unknown external command \'%s\'", externalCommandName.c_str());
}
(*_commands[externalCommandName])(args);
}
void RivenStack::registerCommand(const Common::String &name, ExternalCommand *command) {
_commands[name] = Common::SharedPtr<ExternalCommand>(command);
}
void RivenStack::xflies(const ArgumentArray &args) {
_vm->_gfx->setFliesEffect(args[1], args[0] == 1);
}
uint16 RivenStack::getComboDigit(uint32 correctCombo, uint32 digit) {
static const uint32 powers[] = { 100000, 10000, 1000, 100, 10, 1 };
return (correctCombo % powers[digit]) / powers[digit + 1];
}
void RivenStack::runDemoBoundaryDialog() {
GUI::MessageDialog dialog(_("Exploration beyond this point available only within the full version of\n"
"the game."));
dialog.runModal();
}
void RivenStack::runEndGame(uint16 videoCode, uint32 delay, uint32 videoFrameCountOverride) {
_vm->_sound->stopAllSLST();
RivenVideo *video = _vm->_video->openSlot(videoCode);
video->enable();
video->play();
video->setLooping(false);
runCredits(videoCode, delay, videoFrameCountOverride);
}
void RivenStack::runCredits(uint16 video, uint32 delay, uint32 videoFrameCountOverride) {
// Initialize our credits state
_vm->_cursor->hideCursor();
_vm->_gfx->beginCredits();
uint nextCreditsFrameStart = 0;
RivenVideo *videoPtr = _vm->_video->getSlot(video);
int32 frameCount;
if (_vm->getLanguage() == Common::PL_POL && videoFrameCountOverride != 0) {
// In the Polish version, the ending videos are not encoded the same way
// as with the other languages. In the other versions, the video track
// ends after a while, but the audio track keeps going while the credits
// are shown.
// In the Polish version, the video track keeps going until the end
// of the file, but contains only white frames. This workaround stops
// displaying the video track just before the first white frame.
frameCount = videoFrameCountOverride;
} else {
frameCount = videoPtr->getFrameCount();
}
while (!_vm->hasGameEnded() && !videoPtr->endOfVideo()) {
if (videoPtr->getCurFrame() >= frameCount - 1) {
if (nextCreditsFrameStart == 0) {
videoPtr->disable();
// Set us up to start after delay ms
nextCreditsFrameStart = _vm->getTotalPlayTime() + delay;
} else if (_vm->getTotalPlayTime() >= nextCreditsFrameStart) {
// the first two frames stay on for 4 seconds
// the rest of the scroll updates happen at 60Hz
if (_vm->_gfx->getCurCreditsImage() < kRivenCreditsSecondImage)
nextCreditsFrameStart = _vm->getTotalPlayTime() + 4000;
else
nextCreditsFrameStart = _vm->getTotalPlayTime() + 1000 / 60;
_vm->_gfx->updateCredits();
}
}
_vm->doFrame();
}
videoPtr->stop();
_vm->_cursor->showCursor();
// Clear the game state
_vm->startNewGame();
// Go to the main menu
RivenScriptPtr goToMainMenu = _vm->_scriptMan->createScriptWithCommand(
new RivenStackChangeCommand(_vm, kStackAspit, 1, true, true));
_vm->_scriptMan->runScript(goToMainMenu, true);
}
void RivenStack::installCardTimer() {
}
void RivenStack::onMouseDown(const Common::Point &mouse) {
_mouseIsDown = true;
_mousePosition = mouse;
if (_vm->getCard() && !_vm->_scriptMan->hasQueuedScripts()) {
_mouseDragStartPosition = mouse;
RivenScriptPtr script = _vm->getCard()->onMouseDown(mouse);
if (!script->empty()) {
_vm->_scriptMan->runScript(script, true);
}
}
}
void RivenStack::onMouseUp(const Common::Point &mouse) {
_mouseIsDown = false;
_mousePosition = mouse;
if (_vm->getCard() && !_vm->_scriptMan->hasQueuedScripts()) {
RivenScriptPtr script = _vm->getCard()->onMouseUp(mouse);
if (!script->empty()) {
_vm->_scriptMan->runScript(script, true);
}
}
}
void RivenStack::onMouseMove(const Common::Point &mouse) {
_mousePosition = mouse;
if (_vm->getCard() && !_vm->_scriptMan->hasQueuedScripts()) {
RivenScriptPtr script = _vm->getCard()->onMouseMove(mouse);
if (!script->empty()) {
_vm->_scriptMan->runScript(script, true);
}
}
}
bool RivenStack::mouseIsDown() const {
return _mouseIsDown;
}
void RivenStack::mouseForceUp() {
_mouseIsDown = false;
}
void RivenStack::queueMouseCursorRefresh() {
_shouldRefreshMouseCursor = true;
}
void RivenStack::onFrame() {
if (!_vm->getCard() || _vm->_scriptMan->hasQueuedScripts()) {
return;
}
checkTimer();
_vm->_gfx->updateEffects();
if (_shouldRefreshMouseCursor) {
_vm->getCard()->onMouseMove(getMousePosition());
_shouldRefreshMouseCursor = false;
}
RivenScriptPtr script(new RivenScript());
if (_mouseIsDown) {
script += _vm->getCard()->onMouseDragUpdate();
} else {
script += _vm->getCard()->onFrame();
script += _vm->getCard()->onMouseUpdate();
}
_vm->_scriptMan->runScript(script, true);
}
RivenKeyAction RivenStack::keyGetAction() const {
return _keyAction;
}
void RivenStack::keyResetAction() {
_keyAction = kKeyActionNone;
}
void RivenStack::onKeyPressed(const Common::KeyState &keyState) {
_keyAction = mapKeyStateToKeyAction(keyState);
if (_vm->getCard() && !_vm->_scriptMan->hasQueuedScripts()) {
RivenScriptPtr script = _vm->getCard()->onKeyAction(_keyAction);
if (!script->empty()) {
_vm->_scriptMan->runScript(script, true);
}
}
}
RivenKeyAction RivenStack::mapKeyStateToKeyAction(const Common::KeyState &keyState) {
switch (keyState.keycode) {
case Common::KEYCODE_ESCAPE:
return kKeyActionSkip;
case Common::KEYCODE_KP8:
if (keyState.flags & Common::KBD_NUM) {
break;
}
// Fallthrough
case Common::KEYCODE_UP:
return kKeyActionMoveForward;
case Common::KEYCODE_KP7:
if (keyState.flags & Common::KBD_NUM) {
break;
}
return kKeyActionMoveForwardLeft;
case Common::KEYCODE_KP9:
if (keyState.flags & Common::KBD_NUM) {
break;
}
return kKeyActionMoveForwardRight;
case Common::KEYCODE_KP4:
if (keyState.flags & Common::KBD_NUM) {
break;
}
// Fallthrough
case Common::KEYCODE_LEFT:
return kKeyActionMoveLeft;
case Common::KEYCODE_KP6:
if (keyState.flags & Common::KBD_NUM) {
break;
}
// Fallthrough
case Common::KEYCODE_RIGHT:
return kKeyActionMoveRight;
case Common::KEYCODE_KP2:
if (keyState.flags & Common::KBD_NUM) {
break;
}
// Fallthrough
case Common::KEYCODE_DOWN:
return kKeyActionMoveBack;
case Common::KEYCODE_PAGEUP:
return kKeyActionLookUp;
case Common::KEYCODE_PAGEDOWN:
return kKeyActionLookDown;
default:
break;
}
return kKeyActionNone;
}
Common::Point RivenStack::getMousePosition() const {
return _mousePosition;
}
Common::Point RivenStack::getMouseDragStartPosition() const {
return _mouseDragStartPosition;
}
void RivenStack::installTimer(TimerProc *proc, uint32 time) {
removeTimer();
_timerProc = Common::SharedPtr<TimerProc>(proc);
_timerTime = time + _vm->getTotalPlayTime();
}
void RivenStack::checkTimer() {
if (!_timerProc) {
return;
}
// NOTE: If the specified timer function is called, it is its job to remove the timer!
// Timers are queued as script commands so that they don't run when the doFrame method
// is called from an inner game loop.
if (_vm->getTotalPlayTime() >= _timerTime) {
RivenScriptPtr script = _vm->_scriptMan->createScriptWithCommand(
new RivenTimerCommand(_vm, _timerProc));
_vm->_scriptMan->runScript(script, true);
}
}
void RivenStack::removeTimer() {
_timerProc.reset();
_timerTime = 0;
}
void RivenStack::pageTurn(RivenTransition transition) {
// Play the page turning sound
const char *soundName = nullptr;
if (_vm->_rnd->getRandomBit())
soundName = "aPage1";
else
soundName = "aPage2";
_vm->_sound->playCardSound(soundName, 51, true);
// Now update the screen :)
_vm->_gfx->scheduleTransition(transition);
}
bool RivenStack::keepTurningPages() {
return (mouseIsDown() || keyGetAction() != kKeyActionNone) && !_vm->shouldQuit();
}
void RivenStack::waitForPageTurnSound() {
while (_vm->_sound->isEffectPlaying() && keepTurningPages()) {
_vm->doFrame();
}
}
RivenNameList::RivenNameList() {
}
RivenNameList::RivenNameList(MohawkEngine_Riven *vm, uint16 id) {
loadResource(vm, id);
}
RivenNameList::~RivenNameList() {
}
void RivenNameList::loadResource(MohawkEngine_Riven *vm, uint16 id) {
Common::SeekableReadStream *nameStream = vm->getResource(ID_NAME, id);
uint16 namesCount = nameStream->readUint16BE();
Common::Array<uint16> stringOffsets;
stringOffsets.resize(namesCount);
for (uint16 i = 0; i < namesCount; i++) {
stringOffsets[i] = nameStream->readUint16BE();
}
_index.resize(namesCount);
for (uint16 i = 0; i < namesCount; i++) {
_index[i] = nameStream->readUint16BE();
}
int32 curNamesPos = nameStream->pos();
_names.resize(namesCount);
for (uint32 i = 0; i < namesCount; i++) {
nameStream->seek(curNamesPos + stringOffsets[i]);
Common::String name;
for (char c = nameStream->readByte(); c; c = nameStream->readByte())
name += c;
_names[i] = name;
}
delete nameStream;
}
Common::String RivenNameList::getName(uint16 nameID) const {
return _names[nameID];
}
int16 RivenNameList::getNameId(const Common::String &name) const {
int low = 0;
int high = _index.size() - 1;
int midpoint = 0;
// Binary search using the sorted _index array
while (low <= high) {
midpoint = low + (high - low) / 2;
const Common::String &midpointName = _names[_index[midpoint]];
int comparison = name.compareToIgnoreCase(midpointName);
if (comparison == 0) {
return _index[midpoint];
} else if (comparison < 0) {
high = midpoint - 1;
} else {
low = midpoint + 1;
}
}
return -1;
}
void RivenNameList::registerName(uint16 nameId, const Common::String &name) {
if (nameId >= _names.size()) {
_names.resize(nameId + 1);
}
_names[nameId] = name;
// We don't add the name to _index, getNameId does not work for names added this way
}
namespace RivenStacks {
static const char *names[] = {
"<unknown>",
"ospit",
"pspit",
"rspit",
"tspit",
"bspit",
"gspit",
"jspit",
"aspit"
};
const char *getName(uint16 stackId) {
// Sanity check.
assert(stackId < ARRAYSIZE(names));
return names[stackId];
}
uint16 getId(const char *stackName) {
for (byte i = 0; i < ARRAYSIZE(names); i++) {
if (scumm_stricmp(stackName, names[i]) == 0) {
return i;
}
}
return kStackUnknown;
}
} // End of namespace RivenStacks
} // End of namespace Mohawk