scummvm/engines/mutationofjb/widgets/labelwidget.cpp
Ľubomír Remák d556890673 MUTATIONOFJB: Add support for combining items.
Introduce game screen and game widget.
Add status bar to show currently hovered and picked items.
Load hardcoded strings from game executable.
2018-10-28 13:08:41 +01:00

64 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/widgets/labelwidget.h"
#include "mutationofjb/assets.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
namespace MutationOfJB {
LabelWidget::LabelWidget(GuiScreen &gui, const Common::Rect &area) :
Widget(gui, area),
_backgroundColor(0x00) {}
uint8 LabelWidget::getBackgroundColor() const {
return _backgroundColor;
}
void LabelWidget::setBackgroundColor(uint8 color) {
if (_backgroundColor == color)
return;
_backgroundColor = color;
markDirty();
}
const Common::String &LabelWidget::getText() const {
return _text;
}
void LabelWidget::setText(const Common::String &text) {
if (_text == text)
return;
_text = text;
markDirty();
}
void LabelWidget::draw(Graphics::ManagedSurface &surface) {
surface.fillRect(_area, _backgroundColor);
_gui.getGame().getAssets().getSystemFont().drawString(&surface, _text, _area.left, _area.top, _area.width(), LIGHTGRAY, Graphics::kTextAlignCenter);
}
}