Introduce game screen and game widget. Add status bar to show currently hovered and picked items. Load hardcoded strings from game executable.
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mutationofjb/widgets/widget.h"
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namespace MutationOfJB {
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int Widget::getId() const {
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return _id;
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}
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void Widget::setId(int id) {
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_id = id;
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}
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bool Widget::isVisible() const {
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return _visible;
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}
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void Widget::setVisible(bool visible) {
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if (!_visible && visible) {
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markDirty();
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}
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_visible = visible;
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}
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bool Widget::isEnabled() const {
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return _enabled;
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}
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void Widget::setEnabled(bool enabled) {
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_enabled = enabled;
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}
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Common::Rect Widget::getArea() const {
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return _area;
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}
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void Widget::setArea(const Common::Rect &area) {
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_area = area;
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}
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void Widget::markDirty(uint32 dirtyBits) {
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_dirtyBits = dirtyBits;
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}
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bool Widget::isDirty() const {
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return _dirtyBits != DIRTY_NONE;
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}
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void Widget::update(Graphics::ManagedSurface &surface) {
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if (isDirty()) {
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if (_visible) {
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draw(surface);
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}
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_dirtyBits = DIRTY_NONE;
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}
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}
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}
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