scummvm/engines/mutationofjb/widgets/widget.cpp
Ľubomír Remák d556890673 MUTATIONOFJB: Add support for combining items.
Introduce game screen and game widget.
Add status bar to show currently hovered and picked items.
Load hardcoded strings from game executable.
2018-10-28 13:08:41 +01:00

79 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/widgets/widget.h"
namespace MutationOfJB {
int Widget::getId() const {
return _id;
}
void Widget::setId(int id) {
_id = id;
}
bool Widget::isVisible() const {
return _visible;
}
void Widget::setVisible(bool visible) {
if (!_visible && visible) {
markDirty();
}
_visible = visible;
}
bool Widget::isEnabled() const {
return _enabled;
}
void Widget::setEnabled(bool enabled) {
_enabled = enabled;
}
Common::Rect Widget::getArea() const {
return _area;
}
void Widget::setArea(const Common::Rect &area) {
_area = area;
}
void Widget::markDirty(uint32 dirtyBits) {
_dirtyBits = dirtyBits;
}
bool Widget::isDirty() const {
return _dirtyBits != DIRTY_NONE;
}
void Widget::update(Graphics::ManagedSurface &surface) {
if (isDirty()) {
if (_visible) {
draw(surface);
}
_dirtyBits = DIRTY_NONE;
}
}
}