scummvm/engines/neverhood/modules/module1400.cpp
Filippos Karapetis 4207fbd2d6 NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)
When the memory puzzle is reset, each revealed tile gets hidden again.
When a lot of tiles were hidden, the multiple clicking sounds would
fill the available sound slots. To avoid this, only a single click is
sounded when losing
2014-07-07 02:00:58 +03:00

756 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/diskplayerscene.h"
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1000_sprites.h"
#include "neverhood/modules/module1200_sprites.h"
#include "neverhood/modules/module1400.h"
#include "neverhood/modules/module1400_sprites.h"
#include "neverhood/modules/module2100_sprites.h"
#include "neverhood/modules/module2200_sprites.h"
namespace Neverhood {
Module1400::Module1400(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
_vm->_soundMan->addMusic(0x00AD0012, 0x06333232);
_vm->_soundMan->addMusic(0x00AD0012, 0x624A220E);
if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
else
createScene(0, 0);
}
Module1400::~Module1400() {
_vm->_soundMan->deleteMusicGroup(0x00AD0012);
}
void Module1400::createScene(int sceneNum, int which) {
debug(1, "Module1400::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_vm->_soundMan->startMusic(0x06333232, 0, 2);
_childObject = new Scene1401(_vm, this, which);
break;
case 1:
_vm->gameState().sceneNum = 1;
_vm->_soundMan->stopMusic(0x06333232, 0, 2);
_vm->_soundMan->stopMusic(0x624A220E, 0, 2);
_childObject = new Scene1402(_vm, this, which);
break;
case 2:
_vm->gameState().sceneNum = 2;
_vm->_soundMan->stopMusic(0x06333232, 0, 2);
_vm->_soundMan->startMusic(0x624A220E, 0, 2);
_childObject = new Scene1403(_vm, this, which);
break;
case 3:
_vm->gameState().sceneNum = 3;
_vm->_soundMan->startMusic(0x06333232, 0, 2);
_childObject = new Scene1404(_vm, this, which);
break;
case 4:
_vm->gameState().sceneNum = 4;
_vm->_soundMan->startMusic(0x06333232, 0, 2);
_childObject = new Scene1405(_vm, this);
break;
case 5:
_vm->gameState().sceneNum = 5;
_vm->_soundMan->stopMusic(0x06333232, 0, 2);
_childObject = new DiskplayerScene(_vm, this, 2);
break;
case 6:
_vm->gameState().sceneNum = 6;
_vm->_soundMan->stopMusic(0x06333232, 0, 2);
_childObject = new Scene1407(_vm, this);
break;
}
SetUpdateHandler(&Module1400::updateScene);
_childObject->handleUpdate();
}
void Module1400::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult == 1)
createScene(1, 0);
else if (_moduleResult == 2)
createScene(3, 0);
else
leaveModule(0);
break;
case 1:
if (_moduleResult == 1)
createScene(2, 0);
else if (_moduleResult == 2)
createScene(6, -1);
else
createScene(0, 1);
break;
case 2:
createScene(1, 1);
break;
case 3:
if (_moduleResult == 1)
createScene(4, 0);
else if (_moduleResult == 2)
createScene(5, -1);
else
createScene(0, 2);
break;
case 4:
createScene(3, 1);
break;
case 5:
createScene(3, 2);
break;
case 6:
createScene(1, 2);
break;
}
}
}
Scene1401::Scene1401(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _projectorBorderFlag(false), _ssFloorButton(NULL), _asProjector(NULL),
_asPipe(NULL), _asMouse(NULL), _asCheese(NULL), _asBackDoor(NULL),
_sprite1(NULL), _sprite2(NULL), _sprite3(NULL), _ssButton(NULL) {
SetMessageHandler(&Scene1401::handleMessage);
SetUpdateHandler(&Scene1401::update);
setRectList(0x004B6758);
setBackground(0x08221FA5);
setPalette(0x08221FA5);
insertScreenMouse(0x21FA108A);
_ssFloorButton = insertSprite<SsCommonFloorButton>(this, 0x980F3124, 0x12192892, 100, 0);
_asPipe = insertSprite<AsScene1401Pipe>();
if (!getGlobalVar(V_MOUSE_SUCKED_IN)) {
_asMouse = insertSprite<AsScene1401Mouse>();
_asCheese = insertSprite<AsScene1401Cheese>();
}
_sprite3 = insertStaticSprite(0xA82BA811, 1100);
insertStaticSprite(0x0A116C60, 1100);
_ssButton = insertSprite<SsCommonButtonSprite>(this, 0xB84B1100, 100, 0);
_sprite1 = insertStaticSprite(0x38EA100C, 1005);
_sprite2 = insertStaticSprite(0x98D0223C, 1200);
_sprite2->setVisible(false);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene1401>(380, 447);
setMessageList(0x004B65C8);
_sprite1->setVisible(false);
} else if (which == 1) {
// Klaymen entering from the left
insertKlaymen<KmScene1401>(0, 447);
setMessageList(0x004B65D0);
_sprite1->setVisible(false);
} else if (which == 2) {
// Klaymen entering from the right
insertKlaymen<KmScene1401>(660, 447);
setMessageList(0x004B65D8);
_sprite1->setVisible(false);
} else {
// Klaymen entering from the back
insertKlaymen<KmScene1401>(290, 413);
setMessageList(0x004B65E8);
_sprite1->setVisible(false);
}
if (getGlobalVar(V_PROJECTOR_LOCATION) == 2) {
_asProjector = insertSprite<AsCommonProjector>(this, _klaymen, _asPipe);
addCollisionSprite(_asProjector);
if (getGlobalVar(V_PROJECTOR_SLOT) == 6) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
_klaymen->setX(_asProjector->getX() + 100);
_klaymen->updateBounds();
setMessageList(0x004B6670);
} else if (getGlobalVar(V_PROJECTOR_SLOT) == 0) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
_klaymen->setX(_asProjector->getX() - 100);
_klaymen->updateBounds();
setMessageList(0x004B6670);
}
_asProjector->setClipRect(_sprite3->getDrawRect().x, _sprite2->getDrawRect().y, 640, 480);
}
_klaymen->setClipRect(_sprite3->getDrawRect().x, 0, 640, 480);
if (which == 0 && _asProjector)
sendMessage(_asProjector, NM_MOVE_TO_FRONT, 0);
_asBackDoor = insertSprite<AsScene1401BackDoor>(_klaymen, which == 0);
}
void Scene1401::update() {
Scene::update();
if (_asProjector && !_projectorBorderFlag && _asProjector->getY() < 360) {
_sprite2->setVisible(true);
_projectorBorderFlag = true;
} else
_sprite2->setVisible(false);
}
uint32 Scene1401::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x02144CB1)
sendEntityMessage(_klaymen, 0x1014, _ssFloorButton);
else if (param.asInteger() == 0x402064D8)
sendEntityMessage(_klaymen, 0x1014, _ssButton);
else if (param.asInteger() == 0x01C66840) {
if (sendMessage(_asBackDoor, 0x2001, 0) != 0)
setMessageList(0x004B6690);
else
setMessageList(0x004B66B0);
}
break;
case NM_SCENE_LEAVE:
if (param.asInteger() != 0)
leaveScene(2);
else
leaveScene(1);
break;
case 0x480B:
if (sender == _ssFloorButton) {
sendMessage(_asPipe, 0x2000, 0);
if (!getGlobalVar(V_MOUSE_SUCKED_IN)) {
sendMessage(_asMouse, 0x4839, 0);
sendMessage(_asCheese, 0x4839, 0);
setGlobalVar(V_MOUSE_SUCKED_IN, 1);
}
if (_asProjector && _asProjector->getX() > 404 && _asProjector->getX() < 504)
sendMessage(_asProjector , 0x4839, 0);
} else if (sender == _ssButton)
sendMessage(_asBackDoor, NM_KLAYMEN_OPEN_DOOR, 0);
break;
case 0x4826:
if (sender == _asProjector) {
if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
setMessageList2(0x004B6658);
} else
setMessageList2(0x004B65F0);
}
break;
case NM_MOVE_TO_BACK:
_sprite1->setVisible(true);
if (_asProjector)
sendMessage(_asProjector, NM_MOVE_TO_FRONT, 0);
break;
case NM_MOVE_TO_FRONT:
_sprite1->setVisible(false);
if (_asProjector)
sendMessage(_asProjector, NM_MOVE_TO_BACK, 0);
break;
}
return 0;
}
Scene1402::Scene1402(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isShaking(false), _asPuzzleBox(NULL), _asProjector(NULL) {
SetMessageHandler(&Scene1402::handleMessage);
_vm->_screen->setYOffset(0);
setBackground(0x231482F0);
setBackgroundY(-10);
setPalette(0x231482F0);
_palette->addPalette(0x91D3A391, 0, 64, 0);
insertScreenMouse(0x482F4239);
_ssBridgePart1 = insertSprite<SsScene1402BridgePart>(0x15402D64, 1100);
_ssBridgePart2 = insertSprite<SsScene1402BridgePart>(0x10A02120, 1100);
_ssBridgePart3 = insertSprite<SsScene1402BridgePart>(0x60882BE0, 1100);
if (getGlobalVar(V_MOUSE_PUZZLE_SOLVED))
setRectList(0x004B0C48);
else
setRectList(0x004B0C98);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene1402>(377, 391);
setMessageList(0x004B0B48);
if (!getGlobalVar(V_MOUSE_PUZZLE_SOLVED))
_asPuzzleBox = insertSprite<AsScene1402PuzzleBox>(this, 0);
} else if (which == 1) {
// Klaymen entering from the left
insertKlaymen<KmScene1402>(42, 391);
setMessageList(0x004B0B50);
} else if (which == 2) {
// Klaymen returning from the puzzle box
insertKlaymen<KmScene1402>(377, 391);
setMessageList(0x004B0B60);
_klaymen->setDoDeltaX(1);
if (getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) {
_asPuzzleBox = insertSprite<AsScene1402PuzzleBox>(this, 1);
clearRectList();
showMouse(false);
startShaking();
} else
_asPuzzleBox = insertSprite<AsScene1402PuzzleBox>(this, 0);
} else {
// Klaymen entering from the right
insertKlaymen<KmScene1402>(513, 391);
setMessageList(0x004B0B58);
if (!getGlobalVar(V_MOUSE_PUZZLE_SOLVED)) {
_asPuzzleBox = insertSprite<AsScene1402PuzzleBox>(this, 2);
startShaking();
}
}
if (_asPuzzleBox)
_asPuzzleBox->setClipRect(0, 0, 640, _ssBridgePart3->getDrawRect().y2());
if (getGlobalVar(V_PROJECTOR_LOCATION) == 1) {
_asProjector = insertSprite<AsCommonProjector>(this, _klaymen, (Sprite*)NULL);
addCollisionSprite(_asProjector);
if (getGlobalVar(V_PROJECTOR_SLOT) == 4) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
_klaymen->setX(_asProjector->getX() + 100);
_klaymen->updateBounds();
setMessageList(0x004B0BD0);
} else if (getGlobalVar(V_PROJECTOR_SLOT) == 0) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
_klaymen->setX(_asProjector->getX() - 100);
_klaymen->updateBounds();
setMessageList(0x004B0BD0);
}
_asProjector->setClipRect(_ssBridgePart1->getDrawRect().x, 0, _ssBridgePart2->getDrawRect().x, _ssBridgePart3->getDrawRect().y2());
}
_klaymen->setClipRect(_ssBridgePart1->getDrawRect().x, 0, _ssBridgePart2->getDrawRect().x2(), _ssBridgePart3->getDrawRect().y2());
}
void Scene1402::upShaking() {
if (_isShaking) {
setBackgroundY(_vm->_rnd->getRandomNumber(10 - 1) - 10);
_vm->_screen->setYOffset(-10 - getBackgroundY());
} else {
setBackgroundY(-10);
_vm->_screen->setYOffset(0);
SetUpdateHandler(&Scene::update);
}
Scene::update();
if (_asPuzzleBox)
_asPuzzleBox->setClipRect(0, 0, 640, _ssBridgePart3->getDrawRect().y2());
_klaymen->setClipRect(_ssBridgePart1->getDrawRect().x, 0, _ssBridgePart2->getDrawRect().x2(), _ssBridgePart3->getDrawRect().y2());
}
uint32 Scene1402::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x00F43389) {
if (getGlobalVar(V_MOUSE_PUZZLE_SOLVED))
leaveScene(0);
else {
clearRectList();
_klaymen->setVisible(false);
showMouse(false);
sendMessage(_asPuzzleBox, NM_POSITION_CHANGE, 0);
startShaking();
}
}
break;
case NM_SCENE_LEAVE:
if (param.asInteger())
leaveScene(0);
else
leaveScene(1);
break;
case NM_ANIMATION_UPDATE:
stopShaking();
showMouse(true);
setRectList(0x004B0C48);
break;
case 0x2001:
stopShaking();
leaveScene(0);
break;
case 0x2003:
stopShaking();
break;
case 0x4826:
if (sender == _asProjector) {
if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
setMessageList2(0x004B0BB8);
} else
setMessageList2(0x004B0B68);
}
break;
}
return 0;
}
void Scene1402::startShaking() {
_isShaking = true;
SetUpdateHandler(&Scene1402::upShaking);
}
void Scene1402::stopShaking() {
_isShaking = false;
}
Scene1407::Scene1407(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _puzzleSolvedCountdown(0), _resetButtonCountdown(0) {
SetMessageHandler(&Scene1407::handleMessage);
SetUpdateHandler(&Scene1407::update);
setBackground(0x00442225);
setPalette(0x00442225);
insertPuzzleMouse(0x4222100C, 20, 620);
_asMouse = insertSprite<AsScene1407Mouse>(this);
_ssResetButton = insertStaticSprite(0x12006600, 100);
_ssResetButton->setVisible(false);
}
void Scene1407::update() {
Scene::update();
if (_puzzleSolvedCountdown != 0 && (--_puzzleSolvedCountdown == 0))
leaveScene(1);
else if (_resetButtonCountdown != 0 && (--_resetButtonCountdown == 0))
_ssResetButton->setVisible(false);
}
uint32 Scene1407::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (_puzzleSolvedCountdown == 0) {
if (param.asPoint().x <= 20 || param.asPoint().x >= 620) {
// Exit scene
leaveScene(0);
} else if (param.asPoint().x >= 75 && param.asPoint().x <= 104 &&
param.asPoint().y >= 62 && param.asPoint().y <= 90) {
// The reset button was clicked
sendMessage(_asMouse, 0x2001, 0);
_ssResetButton->setVisible(true);
playSound(0, 0x44045000);
_resetButtonCountdown = 12;
} else {
// Handle the mouse
sendMessage(_asMouse, messageNum, param);
}
}
break;
case NM_ANIMATION_UPDATE:
// The mouse got the cheese (nomnom)
setGlobalVar(V_MOUSE_PUZZLE_SOLVED, 1);
playSound(0, 0x68E25540);
showMouse(false);
_puzzleSolvedCountdown = 72;
break;
}
return 0;
}
Scene1403::Scene1403(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _asProjector(NULL), _isProjecting(false) {
SetMessageHandler(&Scene1403::handleMessage);
setRectList(0x004B1FF8);
setBackground(0x2110A234);
setPalette(0x2110A234);
insertScreenMouse(0x0A230219);
_sprite1 = insertStaticSprite(0x01102A33, 100);
_sprite1->setVisible(false);
_sprite2 = insertStaticSprite(0x04442520, 995);
_sprite3 = insertStaticSprite(0x08742271, 995);
_asTape1 = insertSprite<AsScene1201Tape>(this, 12, 1100, 201, 468, 0x9148A011);
addCollisionSprite(_asTape1);
_asTape1->setRepl(64, 0);
_asTape2 = insertSprite<AsScene1201Tape>(this, 16, 1100, 498, 468, 0x9048A093);
addCollisionSprite(_asTape2);
_asTape2->setRepl(64, 0);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene1403>(380, 463);
setMessageList(0x004B1F18);
} else {
// Klaymen entering from the right
insertKlaymen<KmScene1403>(640, 463);
setMessageList(0x004B1F20);
}
_klaymen->setRepl(64, 0);
if (getGlobalVar(V_PROJECTOR_LOCATION) == 0) {
_asProjector = insertSprite<AsCommonProjector>(this, _klaymen, (Sprite*)NULL);
addCollisionSprite(_asProjector);
if (getGlobalVar(V_PROJECTOR_SLOT) == 4) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
_klaymen->setX(_asProjector->getX() + 100);
_klaymen->updateBounds();
setMessageList(0x004B1F70);
}
_asProjector->setClipRect(0, 0, 640, _sprite2->getDrawRect().y2());
_asProjector->setRepl(64, 0);
}
}
uint32 Scene1403::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x88C11390) {
setRectList(0x004B2008);
_isProjecting = true;
} else if (param.asInteger() == 0x08821382) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
setRectList(0x004B1FF8);
_isProjecting = false;
}
break;
case NM_SCENE_LEAVE:
leaveScene(0);
break;
case NM_PRIORITY_CHANGE:
if (sender == _asProjector) {
if (param.asInteger() >= 1000)
setSurfacePriority(_sprite3->getSurface(), 1100);
else
setSurfacePriority(_sprite3->getSurface(), 995);
}
break;
case NM_KLAYMEN_RAISE_LEVER:
_sprite1->setVisible(false);
break;
case NM_KLAYMEN_LOWER_LEVER:
_sprite1->setVisible(true);
break;
case 0x4826:
if (sender == _asProjector) {
if (_isProjecting)
setMessageList2(0x004B1FA8);
else if (param.asInteger() == 1) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
setMessageList2(0x004B1F88);
} else if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
setMessageList2(0x004B1F58);
} else
setMessageList2(0x004B1F28);
} else if (sender == _asTape1 || sender == _asTape2) {
if (_isProjecting)
setMessageList2(0x004B1FA8);
else if (_messageListStatus != 2) {
sendEntityMessage(_klaymen, 0x1014, sender);
setMessageList2(0x004B1FB8);
}
}
break;
}
return 0;
}
Scene1404::Scene1404(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _asProjector(NULL), _asKey(NULL) {
if (getGlobalVar(V_HAS_FINAL_KEY) && getGlobalVar(V_KEY3_LOCATION) == 0)
setGlobalVar(V_KEY3_LOCATION, 5);
SetMessageHandler(&Scene1404::handleMessage);
setRectList(0x004B8D80);
setBackground(0xAC0B006F);
setPalette(0xAC0B006F);
_palette->addPalette(0x00801510, 0, 65, 0);
insertScreenMouse(0xB006BAC8);
if (getGlobalVar(V_KEY3_LOCATION) == 5) {
_asKey = insertSprite<AsCommonKey>(this, 2, 1100, 267, 411);
addCollisionSprite(_asKey);
}
_sprite1 = insertStaticSprite(0x1900A1F8, 1100);
_asTape = insertSprite<AsScene1201Tape>(this, 14, 1100, 281, 411, 0x9148A011);
addCollisionSprite(_asTape);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene1404>(376, 406);
setMessageList(0x004B8C28);
} else if (which == 1) {
// Klaymen returning from the tiles puzzle
insertKlaymen<KmScene1404>(376, 406);
setMessageList(0x004B8C30);
} else if (which == 2) {
// Klaymen returning from the diskplayer
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
insertKlaymen<KmScene1404>(347, 406);
_klaymen->setDoDeltaX(1);
} else {
insertKlaymen<KmScene1404>(187, 406);
}
setMessageList(0x004B8D28);
} else {
// Klaymen entering from the left
insertKlaymen<KmScene1404>(30, 406);
setMessageList(0x004B8C38);
}
if (getGlobalVar(V_PROJECTOR_LOCATION) == 3) {
_asProjector = insertSprite<AsCommonProjector>(this, _klaymen, (Sprite*)NULL);
addCollisionSprite(_asProjector);
if (getGlobalVar(V_PROJECTOR_SLOT) == 0) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
_klaymen->setX(_asProjector->getX() - 100);
_klaymen->updateBounds();
setMessageList(0x004B8CB8);
}
_asProjector->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
}
_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
}
Scene1404::~Scene1404() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
}
uint32 Scene1404::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x410650C2) {
if (_asProjector && _asProjector->getX() == 220)
setMessageList(0x004B8C40);
else
setMessageList(0x004B8CE8);
}
break;
case NM_SCENE_LEAVE:
leaveScene(0);
break;
case 0x4826:
if (sender == _asProjector) {
if (sendMessage(_asProjector, 0x480C, _klaymen->getX() > _asProjector->getX() ? 1 : 0) != 0) {
sendEntityMessage(_klaymen, 0x1014, _asProjector);
setMessageList2(0x004B8CA0);
} else
setMessageList2(0x004B8C40);
} else if (sender == _asTape && _messageListStatus != 2) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004B8CD0);
} else if (sender == _asKey && _messageListStatus != 2) {
sendEntityMessage(_klaymen, 0x1014, _asKey);
setMessageList(0x004B8D18);
}
break;
}
return 0;
}
Scene1405::Scene1405(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _selectFirstTile(true), _tilesLeft(48), _countdown(0) {
_vm->gameModule()->initMemoryPuzzle();
SetUpdateHandler(&Scene1405::update);
SetMessageHandler(&Scene1405::handleMessage);
setBackground(0x0C0C007D);
setPalette(0x0C0C007D);
insertPuzzleMouse(0xC00790C8, 20, 620);
for (uint32 tileIndex = 0; tileIndex < 48; tileIndex++) {
_tiles[tileIndex] = insertSprite<AsScene1405Tile>(this, tileIndex);
addCollisionSprite(_tiles[tileIndex]);
if (getSubVar(VA_IS_TILE_MATCH, tileIndex))
_tilesLeft--;
}
loadSound(0, 0x68E25540);
}
void Scene1405::update() {
Scene::update();
// Check if the player chose a wrong tile, in which case the whole grid gets reset
if (_countdown != 0 && (--_countdown == 0)) {
_tilesLeft = 48;
_tiles[_firstTileIndex]->hide(true);
_tiles[_secondTileIndex]->hide(false);
for (uint32 i = 0; i < 48; i++) {
if (getSubVar(VA_IS_TILE_MATCH, i)) {
_tiles[i]->hide(false);
setSubVar(VA_IS_TILE_MATCH, i, 0);
}
}
}
}
uint32 Scene1405::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
leaveScene(0);
break;
case NM_ANIMATION_UPDATE:
if (_selectFirstTile) {
_firstTileIndex = param.asInteger();
_selectFirstTile = false;
} else {
_secondTileIndex = param.asInteger();
if (_firstTileIndex != _secondTileIndex) {
_selectFirstTile = true;
if (getSubVar(VA_TILE_SYMBOLS, _secondTileIndex) == getSubVar(VA_TILE_SYMBOLS, _firstTileIndex)) {
setSubVar(VA_IS_TILE_MATCH, _firstTileIndex, 1);
setSubVar(VA_IS_TILE_MATCH, _secondTileIndex, 1);
_tilesLeft -= 2;
if (_tilesLeft == 0)
playSound(0);
} else
_countdown = 10;
}
}
break;
}
return 0;
}
} // End of namespace Neverhood