595 lines
17 KiB
C++
595 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/gamemodule.h"
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#include "neverhood/modules/module1200_sprites.h"
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#include "neverhood/modules/module1600.h"
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#include "neverhood/modules/module1600_sprites.h"
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#include "neverhood/modules/module2200_sprites.h"
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#include "neverhood/modules/module3000_sprites.h"
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namespace Neverhood {
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static const uint32 kModule1600SoundList[] = {
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0x90805C50, 0x90804450, 0xB4005E60,
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0x91835066, 0x90E14440, 0
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};
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Module1600::Module1600(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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if (which < 0)
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createScene(_vm->gameState().sceneNum, -1);
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else if (which == 1)
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createScene(4, 1);
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else if (which == 2)
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createScene(5, 0);
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else if (which == 3)
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createScene(6, 1);
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else if (which == 4)
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createScene(1, 0);
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else
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createScene(0, 0);
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_vm->_soundMan->addSoundList(0x1A008D8, kModule1600SoundList);
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_vm->_soundMan->setSoundListParams(kModule1600SoundList, true, 50, 600, 5, 150);
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_vm->_soundMan->playTwoSounds(0x1A008D8, 0x41861371, 0x43A2507F, 0);
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}
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Module1600::~Module1600() {
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_vm->_soundMan->deleteGroup(0x1A008D8);
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}
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void Module1600::createScene(int sceneNum, int which) {
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debug(1, "Module1600::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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_vm->gameState().sceneNum = 0;
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createNavigationScene(0x004B39D0, which);
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break;
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case 1:
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_vm->gameState().sceneNum = 1;
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createNavigationScene(0x004B3A30, which);
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break;
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case 2:
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_vm->gameState().sceneNum = 2;
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createNavigationScene(0x004B3A60, which);
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break;
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case 3:
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_vm->gameState().sceneNum = 3;
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createNavigationScene(0x004B3A90, which);
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break;
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case 4:
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_vm->gameState().sceneNum = 4;
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createNavigationScene(0x004B3B20, which);
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break;
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case 5:
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_vm->gameState().sceneNum = 5;
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createNavigationScene(0x004B3B50, which);
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break;
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case 6:
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_vm->gameState().sceneNum = 6;
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createNavigationScene(0x004B3B80, which);
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break;
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case 7:
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_vm->gameState().sceneNum = 7;
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_childObject = new Scene1608(_vm, this, which);
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break;
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case 8:
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_vm->gameState().sceneNum = 8;
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_childObject = new Scene1609(_vm, this);
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break;
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case 1001:
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_vm->gameState().sceneNum = 1;
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if (getGlobalVar(V_TALK_COUNTING_INDEX) == 1)
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createSmackerScene(0x80050200, true, true, false);
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else if (getGlobalVar(V_TALK_COUNTING_INDEX) == 2)
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createSmackerScene(0x80090200, true, true, false);
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else
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createSmackerScene(0x80000200, true, true, false);
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if (getGlobalVar(V_TALK_COUNTING_INDEX) >= 2)
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setGlobalVar(V_TALK_COUNTING_INDEX, 0);
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else
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incGlobalVar(V_TALK_COUNTING_INDEX, +1);
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break;
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}
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SetUpdateHandler(&Module1600::updateScene);
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_childObject->handleUpdate();
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}
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void Module1600::updateScene() {
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if (!updateChild()) {
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switch (_sceneNum) {
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case 0:
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if (_moduleResult == 0)
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createScene(2, 0);
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else if (_moduleResult == 1)
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createScene(1, 0);
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else if (_moduleResult == 2)
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leaveModule(4);
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break;
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case 1:
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if (_moduleResult == 0)
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createScene(1001, -1);
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else if (_moduleResult == 1)
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createScene(0, 3);
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break;
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case 2:
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if (_moduleResult == 0)
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createScene(3, 0);
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else if (_moduleResult == 1)
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createScene(0, 2);
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break;
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case 3:
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if (_moduleResult == 0)
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createScene(5, 0);
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else if (_moduleResult == 2)
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createScene(6, 0);
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else if (_moduleResult == 3)
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createScene(2, 1);
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else if (_moduleResult == 4)
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createScene(4, 0);
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break;
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case 4:
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if (_moduleResult == 0)
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leaveModule(1);
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else if (_moduleResult == 1)
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createScene(3, 1);
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break;
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case 5:
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if (_moduleResult == 0)
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leaveModule(2);
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else if (_moduleResult == 1)
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createScene(3, 3);
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break;
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case 6:
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if (_moduleResult == 0)
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createScene(8, -1);
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else if (_moduleResult == 1)
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createScene(3, 5);
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break;
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case 7:
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createScene(6, 1);
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break;
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case 8:
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if (_moduleResult == 0)
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createScene(6, 0);
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else
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createScene(7, 0);
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break;
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case 1001:
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createScene(1, 0);
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break;
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}
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}
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}
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Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
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: Scene(vm, parentModule), _asCar(NULL), _countdown1(0) {
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setGlobalVar(V_CAR_DELTA_X, 1);
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SetMessageHandler(&Scene1608::hmLowerFloor);
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_asKey = insertSprite<AsCommonKey>(this, 1, 1100, 198, 220);
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addCollisionSprite(_asKey);
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if (which < 0) {
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// Restoring game
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if (_vm->gameState().which == 1)
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// Klaymen is in the car
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which = 1;
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else {
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// Klaymen is standing around
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setRectList(0x004B47D0);
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insertKlaymen<KmScene1608>(380, 438);
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_kmScene1608 = _klaymen;
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_klaymenInCar = false;
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_sprite1 = insertStaticSprite(0x7D0404E8, 1100);
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setMessageList(0x004B46A8);
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setBackground(0x10080E01);
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setPalette(0x10080E01);
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_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
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addCollisionSprite(_asTape);
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_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
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SetUpdateHandler(&Scene1608::upLowerFloor);
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insertScreenMouse(0x80E05108);
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insertStaticSprite(0x4B18F868, 1200);
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}
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} else if (which == 0) {
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// Klaymen entering from the left
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_vm->gameState().which = 0;
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setRectList(0x004B47D0);
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insertKlaymen<KmScene1608>(0, 438);
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_kmScene1608 = _klaymen;
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_klaymenInCar = false;
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setMessageList(0x004B46B0);
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setBackground(0x10080E01);
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setPalette(0x10080E01);
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_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
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addCollisionSprite(_asTape);
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insertScreenMouse(0x80E05108);
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_sprite1 = insertStaticSprite(0x7D0404E8, 1100);
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_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
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SetUpdateHandler(&Scene1608::upLowerFloor);
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insertStaticSprite(0x4B18F868, 1200);
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} else if (which == 2) {
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// Klaymen returning from looking through the upper window
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_vm->gameState().which = 1;
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_dataResource.load(0x003C0492);
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_roomPathPoints = _dataResource.getPointArray(calcHash("meArchroArchRoomPath"));
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setBackground(0x98001604);
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setPalette(0x98001604);
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_palette->addPalette("paPodRed", 65, 31, 65);
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insertScreenMouse(0x01600988);
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_sprite2 = insertStaticSprite(0x491F38A8, 1100);
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_asCar = createSprite<AsCommonCar>(this, 375, 227); // Create but don't add to the sprite list yet
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_asIdleCarLower = insertSprite<AsCommonIdleCarLower>(375, 227);
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_asIdleCarFull = insertSprite<AsCommonIdleCarFull>(375, 227);
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_asCar->setVisible(false);
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if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
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insertKlaymen<KmScene1608>(373, 220);
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_klaymen->setDoDeltaX(1);
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} else
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insertKlaymen<KmScene1608>(283, 220);
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_kmScene1608 = _klaymen;
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setMessageList(0x004B47A8);
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SetMessageHandler(&Scene1608::hmUpperFloor);
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SetUpdateHandler(&Scene1608::upUpperFloor);
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_asCar->setPathPoints(_roomPathPoints);
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sendMessage(_asCar, NM_POSITION_CHANGE, _roomPathPoints->size() - 1);
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_sprite3 = insertStaticSprite(0xB47026B0, 1100);
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_clipRect1.set(_sprite3->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
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_clipRect3.set(_sprite2->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
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_clipRect2 = _clipRect1;
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_clipRect2.y2 = 215;
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_klaymen->setClipRect(_clipRect1);
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_asCar->setClipRect(_clipRect1);
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_asIdleCarLower->setClipRect(_clipRect1);
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_asIdleCarFull->setClipRect(_clipRect1);
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_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
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addCollisionSprite(_asTape);
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insertSprite<AsCommonCarConnector>(_asCar)->setClipRect(_clipRect1);
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_klaymenInCar = false;
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_carClipFlag = false;
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_carStatus = 0;
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setRectList(0x004B4810);
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}
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// NOTE: Not in the else because 'which' is set to 1 in the true branch
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if (which == 1) {
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// Klaymen riding the car
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_vm->gameState().which = 1;
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_dataResource.load(0x003C0492);
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_roomPathPoints = _dataResource.getPointArray(calcHash("meArchroArchRoomPath"));
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setBackground(0x98001604);
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setPalette(0x98001604);
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_palette->addPalette("paPodRed", 65, 31, 65);
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insertScreenMouse(0x01600988);
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_asCar = insertSprite<AsCommonCar>(this, 375, 227);
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_asIdleCarLower = insertSprite<AsCommonIdleCarLower>(375, 227);
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_asIdleCarFull = insertSprite<AsCommonIdleCarFull>(375, 227);
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_sprite2 = insertStaticSprite(0x491F38A8, 1100);
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_kmScene1608 = createSprite<KmScene1608>(this, 439, 220);
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sendMessage(_kmScene1608, 0x2032, 1);
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_kmScene1608->setDoDeltaX(1);
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SetMessageHandler(&Scene1608::hmRidingCar);
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SetUpdateHandler(&Scene1608::upRidingCar);
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_asIdleCarLower->setVisible(false);
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_asIdleCarFull->setVisible(false);
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_asCar->setPathPoints(_roomPathPoints);
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sendMessage(_asCar, NM_POSITION_CHANGE, 0);
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sendMessage(_asCar, NM_CAR_MOVE_TO_NEXT_POINT, 90);
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_sprite3 = insertStaticSprite(0xB47026B0, 1100);
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_clipRect1.set(_sprite3->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
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_clipRect3.set(_sprite2->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
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_clipRect2 = _clipRect1;
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_clipRect2.y2 = 215;
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_kmScene1608->setClipRect(_clipRect1);
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_asCar->setClipRect(_clipRect3);
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_asIdleCarLower->setClipRect(_clipRect1);
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_asIdleCarFull->setClipRect(_clipRect1);
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_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
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// ... addCollisionSprite(_asTape);
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insertSprite<AsCommonCarConnector>(_asCar)->setClipRect(_clipRect1);
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_klaymenInCar = true;
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_carClipFlag = true;
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_carStatus = 0;
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}
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_palette->addPalette("paKlayRed", 0, 64, 0);
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}
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Scene1608::~Scene1608() {
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setGlobalVar(V_KLAYMEN_IS_DELTA_X, _kmScene1608->isDoDeltaX() ? 1 : 0);
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if (_klaymenInCar)
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delete _kmScene1608;
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else
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delete _asCar;
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}
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void Scene1608::upLowerFloor() {
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Scene::update();
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if (_countdown1 != 0 && (--_countdown1 == 0))
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leaveScene(0);
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}
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void Scene1608::upUpperFloor() {
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Scene::update();
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if (_carStatus == 1) {
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removeSurface(_klaymen->getSurface());
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removeEntity(_klaymen);
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addSprite(_asCar);
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_klaymenInCar = true;
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clearRectList();
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SetUpdateHandler(&Scene1608::upCarAtHome);
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SetMessageHandler(&Scene1608::hmCarAtHome);
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_asIdleCarLower->setVisible(false);
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_asIdleCarFull->setVisible(false);
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_asCar->setVisible(true);
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sendMessage(_asCar, NM_CAR_ENTER, 0);
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_asCar->handleUpdate();
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_klaymen = NULL;
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_carStatus = 0;
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}
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updateKlaymenCliprect();
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}
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void Scene1608::upCarAtHome() {
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Scene::update();
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if (_mouseClicked) {
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if (_mouseClickPos.x <= 329 && _asCar->getX() == 375 && _asCar->getY() == 227) {
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sendMessage(_asCar, NM_CAR_LEAVE, 0);
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SetUpdateHandler(&Scene1608::upGettingOutOfCar);
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} else {
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sendPointMessage(_asCar, 0x2004, _mouseClickPos);
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SetMessageHandler(&Scene1608::hmRidingCar);
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SetUpdateHandler(&Scene1608::upRidingCar);
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}
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_mouseClicked = false;
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}
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updateKlaymenCliprect();
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}
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void Scene1608::upGettingOutOfCar() {
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Scene::update();
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if (_carStatus == 2) {
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_klaymen = _kmScene1608;
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removeSurface(_asCar->getSurface());
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removeEntity(_asCar);
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addSprite(_klaymen);
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_klaymenInCar = false;
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SetMessageHandler(&Scene1608::hmUpperFloor);
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SetUpdateHandler(&Scene1608::upUpperFloor);
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setRectList(0x004B4810);
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_asIdleCarLower->setVisible(true);
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_asIdleCarFull->setVisible(true);
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_asCar->setVisible(false);
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setMessageList(0x004B4748);
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processMessageList();
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_klaymen->handleUpdate();
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_carStatus = 0;
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}
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updateKlaymenCliprect();
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}
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void Scene1608::upRidingCar() {
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Scene::update();
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if (_mouseClicked) {
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sendPointMessage(_asCar, 0x2004, _mouseClickPos);
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_mouseClicked = false;
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}
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if (_asCar->getY() < 330) {
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if (_carClipFlag) {
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_carClipFlag = false;
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_asCar->setClipRect(_clipRect1);
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if (!_asCar->isDoDeltaX())
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sendMessage(_asCar, NM_CAR_TURN, 0);
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}
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} else if (!_carClipFlag) {
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_carClipFlag = true;
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_asCar->setClipRect(_clipRect3);
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}
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}
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uint32 Scene1608::hmLowerFloor(int messageNum, const MessageParam ¶m, Entity *sender) {
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_START:
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if (param.asInteger() == 0x20250B1A) {
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clearRectList();
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_klaymen->setVisible(false);
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showMouse(false);
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_sprite1->setVisible(false);
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//sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0); // Play sound?
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_countdown1 = 28;
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}
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break;
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case 0x200D:
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sendMessage(_parentModule, 0x200D, 0);
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break;
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case 0x4826:
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if (sender == _asTape) {
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sendEntityMessage(_kmScene1608, 0x1014, _asTape);
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setMessageList(0x004B4770);
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} else if (sender == _asKey)
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setMessageList(0x004B46C8);
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break;
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}
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return 0;
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}
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uint32 Scene1608::hmUpperFloor(int messageNum, const MessageParam ¶m, Entity *sender) {
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_START:
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if (param.asInteger() == 0x60842040)
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_carStatus = 1;
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break;
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case 0x200D:
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sendMessage(_parentModule, 0x200D, 0);
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break;
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case 0x4826:
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if (sender == _asKey) {
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sendEntityMessage(_kmScene1608, 0x1014, _asKey);
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setMessageList(0x004B4760);
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}
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break;
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}
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return 0;
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}
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uint32 Scene1608::hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender) {
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_KLAYMEN_CLIMB_LADDER:
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leaveScene(1);
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break;
|
|
case NM_KLAYMEN_STOP_CLIMBING:
|
|
SetMessageHandler(&Scene1608::hmCarAtHome);
|
|
SetUpdateHandler(&Scene1608::upCarAtHome);
|
|
sendMessage(_asCar, NM_CAR_AT_HOME, 1);
|
|
break;
|
|
case 0x200D:
|
|
sendMessage(_parentModule, 0x200D, 0);
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 Scene1608::hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case NM_CAR_LEAVE:
|
|
_carStatus = 2;
|
|
break;
|
|
case 0x200D:
|
|
sendMessage(_parentModule, 0x200D, 0);
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Scene1608::updateKlaymenCliprect() {
|
|
if (_kmScene1608->getX() <= 375)
|
|
_kmScene1608->setClipRect(_clipRect1);
|
|
else
|
|
_kmScene1608->setClipRect(_clipRect2);
|
|
}
|
|
|
|
Scene1609::Scene1609(NeverhoodEngine *vm, Module *parentModule)
|
|
: Scene(vm, parentModule), _countdown1(1), _currentSymbolIndex(0), _symbolPosition(0), _changeCurrentSymbol(true), _isSolved(false) {
|
|
|
|
_vm->gameModule()->initCodeSymbolsPuzzle();
|
|
_noisySymbolIndex = getGlobalVar(V_NOISY_SYMBOL_INDEX);
|
|
|
|
SetMessageHandler(&Scene1609::handleMessage);
|
|
SetUpdateHandler(&Scene1609::update);
|
|
|
|
setBackground(0x92124A14);
|
|
setPalette(0x92124A14);
|
|
insertPuzzleMouse(0x24A10929, 20, 620);
|
|
|
|
for (int symbolPosition = 0; symbolPosition < 12; symbolPosition++)
|
|
_asSymbols[symbolPosition] = insertSprite<AsScene3011Symbol>(symbolPosition, false);
|
|
|
|
_ssButton = insertSprite<SsScene3011Button>(this, true);
|
|
addCollisionSprite(_ssButton);
|
|
loadSound(0, 0x68E25540);
|
|
|
|
}
|
|
|
|
void Scene1609::update() {
|
|
if (!_isSolved && _countdown1 != 0 && (--_countdown1 == 0)) {
|
|
if (_changeCurrentSymbol) {
|
|
_currentSymbolIndex++;
|
|
if (_currentSymbolIndex >= 12)
|
|
_currentSymbolIndex = 0;
|
|
_asSymbols[_symbolPosition]->change(_currentSymbolIndex + 12, _currentSymbolIndex == (int)getSubVar(VA_CODE_SYMBOLS, _noisySymbolIndex));
|
|
_changeCurrentSymbol = false;
|
|
_countdown1 = 36;
|
|
} else {
|
|
_asSymbols[_symbolPosition]->hide();
|
|
_changeCurrentSymbol = true;
|
|
_countdown1 = 12;
|
|
}
|
|
}
|
|
if (_isSolved && !isSoundPlaying(0))
|
|
leaveScene(1);
|
|
Scene::update();
|
|
}
|
|
|
|
uint32 Scene1609::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case NM_MOUSE_CLICK:
|
|
if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
|
|
leaveScene(0);
|
|
break;
|
|
case NM_ANIMATION_UPDATE:
|
|
if (!_isSolved) {
|
|
if (_changeCurrentSymbol)
|
|
_asSymbols[_symbolPosition]->change(_currentSymbolIndex + 12, false);
|
|
_asSymbols[_symbolPosition]->stopSymbolSound();
|
|
_symbolPosition++;
|
|
if (_symbolPosition >= 12) {
|
|
if (testVars()) {
|
|
playSound(0);
|
|
setGlobalVar(V_CODE_SYMBOLS_SOLVED, 1);
|
|
_isSolved = true;
|
|
} else {
|
|
_symbolPosition = 0;
|
|
for (int i = 0; i < 12; i++)
|
|
_asSymbols[i]->hide();
|
|
}
|
|
}
|
|
_changeCurrentSymbol = true;
|
|
_countdown1 = 1;
|
|
}
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool Scene1609::testVars() {
|
|
int cmpSymbolIndex = 0;
|
|
|
|
// Find the position of the first symbol
|
|
while ((int)getSubVar(VA_CODE_SYMBOLS, cmpSymbolIndex) != _asSymbols[0]->getSymbolIndex())
|
|
cmpSymbolIndex++;
|
|
|
|
// Check if the entered symbols match
|
|
for (int enteredSymbolIndex = 0; enteredSymbolIndex < 12; enteredSymbolIndex++) {
|
|
if ((int)getSubVar(VA_CODE_SYMBOLS, cmpSymbolIndex) != _asSymbols[enteredSymbolIndex]->getSymbolIndex())
|
|
return false;
|
|
cmpSymbolIndex++;
|
|
if (cmpSymbolIndex >= 12)
|
|
cmpSymbolIndex = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Neverhood
|