scummvm/engines/neverhood/modules/module2100_sprites.cpp
2014-02-18 02:39:36 +01:00

260 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module2100_sprites.h"
namespace Neverhood {
AsScene2101Door::AsScene2101Door(NeverhoodEngine *vm, bool isOpen)
: AnimatedSprite(vm, 1100) {
createSurface(100, 328, 347);
_x = 320;
_y = 240;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene2101Door::handleMessage);
if (isOpen) {
startAnimation(0x0C202B9C, -1, -1);
_newStickFrameIndex = STICK_LAST_FRAME;
} else
setVisible(false);
}
uint32 AsScene2101Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_STOP:
gotoNextState();
break;
case NM_KLAYMEN_OPEN_DOOR:
stOpenDoor();
break;
case NM_KLAYMEN_CLOSE_DOOR:
stCloseDoor();
break;
}
return messageResult;
}
void AsScene2101Door::stOpenDoor() {
startAnimation(0x0C202B9C, 0, -1);
_newStickFrameIndex = STICK_LAST_FRAME;
setVisible(true);
playSound(0, calcHash("fxDoorOpen32"));
}
void AsScene2101Door::stCloseDoor() {
startAnimation(0xC222A8D4, 0, -1);
_newStickFrameIndex = STICK_LAST_FRAME;
setVisible(true);
playSound(0, calcHash("fxDoorClose32"));
NextState(&AsScene2101Door::stCloseDoorDone);
}
void AsScene2101Door::stCloseDoorDone() {
stopAnimation();
setVisible(false);
}
AsScene2101HitByDoorEffect::AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen)
: AnimatedSprite(vm, 1400), _klaymen(klaymen) {
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene2101HitByDoorEffect::handleMessage);
createSurface(1200, 88, 165);
setVisible(false);
}
uint32 AsScene2101HitByDoorEffect::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2001:
_x = _klaymen->getX();
_y = _klaymen->getY() - 132;
startAnimation(0x0422255A, 0, -1);
setVisible(true);
break;
case NM_ANIMATION_STOP:
stopAnimation();
setVisible(false);
break;
}
return messageResult;
}
SsCommonFloorButton::SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash)
: StaticSprite(vm, 1100), _parentScene(parentScene), _countdown(0),
_fileHash1(fileHash1), _fileHash2(fileHash2), _soundFileHash(soundFileHash) {
SetUpdateHandler(&SsCommonFloorButton::update);
SetMessageHandler(&SsCommonFloorButton::handleMessage);
if (_soundFileHash == 0)
_soundFileHash = 0x44141000;
createSurface(1010, 61, 30);
if (_fileHash1)
loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
else
setVisible(false);
}
void SsCommonFloorButton::update() {
if (_countdown != 0 && (--_countdown == 0)) {
sendMessage(_parentScene, NM_PRIORITY_CHANGE, 1010);
if (_fileHash1)
loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
else
setVisible(false);
}
}
uint32 SsCommonFloorButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x480B:
sendMessage(_parentScene, 0x480B, 0);
setVisible(true);
sendMessage(_parentScene, NM_PRIORITY_CHANGE, 990);
loadSprite(_fileHash2, kSLFDefDrawOffset | kSLFDefPosition);
_countdown = 16;
playSound(0, _soundFileHash);
break;
}
return messageResult;
}
KmScene2101::KmScene2101(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
: Klaymen(vm, parentScene, x, y) {
// Empty
}
uint32 KmScene2101::xHandleMessage(int messageNum, const MessageParam &param) {
uint32 messageResult = 0;
switch (messageNum) {
case NM_ANIMATION_UPDATE:
_isSittingInTeleporter = param.asInteger() != 0;
messageResult = 1;
break;
case 0x4001:
case 0x4800:
startWalkToX(param.asPoint().x, false);
break;
case NM_KLAYMEN_STAND_IDLE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stSitIdleTeleporter);
else
GotoState(&Klaymen::stTryStandIdle);
break;
case 0x4811:
GotoState(&KmScene2101::stHitByDoor);
break;
case NM_KLAYMEN_PICKUP:
if (param.asInteger() == 2)
GotoState(&Klaymen::stPickUpNeedle);
else if (param.asInteger() == 1)
GotoState(&Klaymen::stPickUpTube);
else
GotoState(&Klaymen::stPickUpGeneric);
break;
case NM_KLAYMEN_PRESS_BUTTON:
if (param.asInteger() == 1)
GotoState(&Klaymen::stPressButton);
else if (param.asInteger() == 2)
GotoState(&Klaymen::stPressFloorButton);
else
GotoState(&Klaymen::stPressButtonSide);
break;
case 0x4817:
setDoDeltaX(param.asInteger());
gotoNextStateExt();
break;
case 0x481B:
if (param.asPoint().y != 0)
startWalkToXDistance(param.asPoint().y, param.asPoint().x);
else
startWalkToAttachedSpriteXDistance(param.asPoint().x);
break;
case NM_KLAYMEN_TURN_TO_USE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stTurnToUseInTeleporter);
break;
case NM_KLAYMEN_RETURN_FROM_USE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stReturnFromUseInTeleporter);
break;
case 0x4834:
GotoState(&Klaymen::stStepOver);
break;
case 0x4835:
sendMessage(_parentScene, 0x2000, 1);
_isSittingInTeleporter = true;
GotoState(&Klaymen::stSitInTeleporter);
break;
case 0x4836:
sendMessage(_parentScene, 0x2000, 0);
_isSittingInTeleporter = false;
GotoState(&Klaymen::stGetUpFromTeleporter);
break;
case 0x483D:
teleporterAppear(0xFF290E30);
break;
case 0x483E:
teleporterDisappear(0x9A28CA1C);
break;
}
return messageResult;
}
uint32 KmScene2101::hmHitByDoor(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
int16 speedUpFrameIndex;
switch (messageNum) {
case 0x1008:
speedUpFrameIndex = getFrameIndex(kKlaymenSpeedUpHash);
if (_currFrameIndex < speedUpFrameIndex) {
startAnimation(0x35AA8059, speedUpFrameIndex, -1);
_y = 438;
}
messageResult = 0;
break;
case NM_ANIMATION_START:
if (param.asInteger() == 0x1A1A0785) {
playSound(0, 0x40F0A342);
} else if (param.asInteger() == 0x60428026) {
playSound(0, 0x40608A59);
}
break;
}
return messageResult;
}
void KmScene2101::stHitByDoor() {
_busyStatus = 1;
_acceptInput = false;
startAnimation(0x35AA8059, 0, -1);
SetUpdateHandler(&Klaymen::update);
SetMessageHandler(&KmScene2101::hmHitByDoor);
SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
playSound(0, 0x402E82D4);
}
} // End of namespace Neverhood