145 lines
3.9 KiB
C++
145 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/speech_dispensor.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CSpeechDispensor, CBackground)
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ON_MESSAGE(FrameMsg)
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ON_MESSAGE(MouseButtonUpMsg)
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ON_MESSAGE(StatusChangeMsg)
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ON_MESSAGE(ChangeSeasonMsg)
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END_MESSAGE_MAP()
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CSpeechDispensor::CSpeechDispensor() : CBackground(), _dragItem(nullptr),
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_hitCounter(0), _state(0), _speechFallen(false), _failureType(false),
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_seasonNum(SEASON_SUMMER) {
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}
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void CSpeechDispensor::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_hitCounter, indent);
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file->writeNumberLine(_state, indent);
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file->writeNumberLine(_speechFallen, indent);
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file->writeNumberLine(_itemPos.x, indent);
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file->writeNumberLine(_itemPos.y, indent);
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file->writeNumberLine(_failureType, indent);
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file->writeNumberLine(_seasonNum, indent);
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CBackground::save(file, indent);
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}
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void CSpeechDispensor::load(SimpleFile *file) {
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file->readNumber();
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_hitCounter = file->readNumber();
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_state = file->readNumber();
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_speechFallen = file->readNumber();
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_itemPos.x = file->readNumber();
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_itemPos.y = file->readNumber();
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_failureType = file->readNumber();
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_seasonNum = (Season)file->readNumber();
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CBackground::load(file);
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}
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bool CSpeechDispensor::FrameMsg(CFrameMsg *msg) {
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if (_speechFallen || _seasonNum == SEASON_SUMMER || _seasonNum == SEASON_SPRING)
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return true;
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CGameObject *dragObject = getDraggingObject();
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if (!_dragItem && dragObject && getView() == findView()) {
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if (dragObject->isEquals("Perch")) {
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petDisplayMessage(1, TOO_SHORT_TO_REACH_BRANCHES);
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return true;
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}
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if (dragObject->isEquals("LongStick"))
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_dragItem = dragObject;
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}
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if (_dragItem) {
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Point pt(_itemPos.x + _dragItem->_bounds.left,
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_itemPos.y + _dragItem->_bounds.top);
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if (!checkPoint(pt, true))
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return true;
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switch (_state) {
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case 0:
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playSound(TRANSLATE("z#93.wav", "z#624.wav"));
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if (_seasonNum == SEASON_WINTER) {
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petDisplayMessage(1, FROZEN_TO_BRANCH);
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_hitCounter = 0;
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_state = 1;
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} else {
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if (++_hitCounter >= 5) {
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CActMsg actMsg("PlayerGetsSpeechCentre");
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actMsg.execute("SeasonalAdjust");
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CSpeechFallsFromTreeMsg fallMsg(pt);
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fallMsg.execute("SpeechCentre");
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_speechFallen = true;
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_hitCounter = 0;
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}
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_state = 1;
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}
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break;
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case 1:
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_state = 0;
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++_hitCounter;
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break;
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default:
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break;
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}
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}
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return true;
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}
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bool CSpeechDispensor::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
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if (!_speechFallen) {
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playSound(TRANSLATE("z#93.wav", "z#624.wav"));
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if (_failureType) {
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petDisplayMessage(1, OUT_OF_REACH);
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} else {
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petDisplayMessage(1, STUCK_TO_BRANCH);
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}
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}
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return true;
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}
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bool CSpeechDispensor::StatusChangeMsg(CStatusChangeMsg *msg) {
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_failureType = msg->_newStatus == 1;
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return true;
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}
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bool CSpeechDispensor::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
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_seasonNum = (Season)(((int)_seasonNum + 1) % 4);
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return true;
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}
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} // End of namespace Titanic
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