scummvm/engines/titanic/game/speech_dispensor.cpp
2017-09-21 20:06:35 -04:00

145 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/speech_dispensor.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSpeechDispensor, CBackground)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(ChangeSeasonMsg)
END_MESSAGE_MAP()
CSpeechDispensor::CSpeechDispensor() : CBackground(), _dragItem(nullptr),
_hitCounter(0), _state(0), _speechFallen(false), _failureType(false),
_seasonNum(SEASON_SUMMER) {
}
void CSpeechDispensor::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_hitCounter, indent);
file->writeNumberLine(_state, indent);
file->writeNumberLine(_speechFallen, indent);
file->writeNumberLine(_itemPos.x, indent);
file->writeNumberLine(_itemPos.y, indent);
file->writeNumberLine(_failureType, indent);
file->writeNumberLine(_seasonNum, indent);
CBackground::save(file, indent);
}
void CSpeechDispensor::load(SimpleFile *file) {
file->readNumber();
_hitCounter = file->readNumber();
_state = file->readNumber();
_speechFallen = file->readNumber();
_itemPos.x = file->readNumber();
_itemPos.y = file->readNumber();
_failureType = file->readNumber();
_seasonNum = (Season)file->readNumber();
CBackground::load(file);
}
bool CSpeechDispensor::FrameMsg(CFrameMsg *msg) {
if (_speechFallen || _seasonNum == SEASON_SUMMER || _seasonNum == SEASON_SPRING)
return true;
CGameObject *dragObject = getDraggingObject();
if (!_dragItem && dragObject && getView() == findView()) {
if (dragObject->isEquals("Perch")) {
petDisplayMessage(1, TOO_SHORT_TO_REACH_BRANCHES);
return true;
}
if (dragObject->isEquals("LongStick"))
_dragItem = dragObject;
}
if (_dragItem) {
Point pt(_itemPos.x + _dragItem->_bounds.left,
_itemPos.y + _dragItem->_bounds.top);
if (!checkPoint(pt, true))
return true;
switch (_state) {
case 0:
playSound(TRANSLATE("z#93.wav", "z#624.wav"));
if (_seasonNum == SEASON_WINTER) {
petDisplayMessage(1, FROZEN_TO_BRANCH);
_hitCounter = 0;
_state = 1;
} else {
if (++_hitCounter >= 5) {
CActMsg actMsg("PlayerGetsSpeechCentre");
actMsg.execute("SeasonalAdjust");
CSpeechFallsFromTreeMsg fallMsg(pt);
fallMsg.execute("SpeechCentre");
_speechFallen = true;
_hitCounter = 0;
}
_state = 1;
}
break;
case 1:
_state = 0;
++_hitCounter;
break;
default:
break;
}
}
return true;
}
bool CSpeechDispensor::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
if (!_speechFallen) {
playSound(TRANSLATE("z#93.wav", "z#624.wav"));
if (_failureType) {
petDisplayMessage(1, OUT_OF_REACH);
} else {
petDisplayMessage(1, STUCK_TO_BRANCH);
}
}
return true;
}
bool CSpeechDispensor::StatusChangeMsg(CStatusChangeMsg *msg) {
_failureType = msg->_newStatus == 1;
return true;
}
bool CSpeechDispensor::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
_seasonNum = (Season)(((int)_seasonNum + 1) % 4);
return true;
}
} // End of namespace Titanic