scummvm/engines/bladerunner/script/ai/tyrell_guard.cpp
2018-03-09 22:08:05 +01:00

371 lines
8.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptTyrellGuard::AIScriptTyrellGuard(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_frameDelta = 1;
_flag1 = false;
}
void AIScriptTyrellGuard::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_frameDelta = 1;
_flag1 = false;
Actor_Set_Goal_Number(kActorTyrellGuard, 0);
}
bool AIScriptTyrellGuard::Update() {
return false;
}
void AIScriptTyrellGuard::TimerExpired(int timer) {
switch (timer) {
case 0:
AI_Countdown_Timer_Reset(kActorTyrellGuard, 0);
if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetTB02_TB03) {
Actor_Set_Goal_Number(kActorTyrellGuard, 301);
}
break;
case 1:
AI_Countdown_Timer_Reset(kActorTyrellGuard, 1);
Actor_Set_Goal_Number(kActorTyrellGuard, 303);
break;
}
}
void AIScriptTyrellGuard::CompletedMovementTrack() {
//return false;
}
void AIScriptTyrellGuard::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptTyrellGuard::ClickedByPlayer() {
//return false;
}
void AIScriptTyrellGuard::EnteredScene(int sceneId) {
// return false;
}
void AIScriptTyrellGuard::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptTyrellGuard::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptTyrellGuard::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptTyrellGuard::ShotAtAndMissed() {
// return false;
}
bool AIScriptTyrellGuard::ShotAtAndHit() {
return false;
}
void AIScriptTyrellGuard::Retired(int byActorId) {
// return false;
}
int AIScriptTyrellGuard::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptTyrellGuard::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 300:
if (currentGoalNumber != newGoalNumber) {
Actor_Change_Animation_Mode(kActorTyrellGuard, 55);
AI_Countdown_Timer_Start(kActorTyrellGuard, 0, 30);
}
return true;
case 301:
Actor_Change_Animation_Mode(kActorTyrellGuard, kAnimationModeIdle);
Delay(1000);
Actor_Says(kActorTyrellGuard, 320, 14);
Actor_Change_Animation_Mode(kActorTyrellGuard, 50);
Ambient_Sounds_Play_Sound(590, 100, 0, 0, 0);
Delay(1000);
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Set_Goal_Number(kActorMcCoy, 500);
return true;
case 302:
AI_Countdown_Timer_Reset(kActorTyrellGuard, 0);
Actor_Says(kActorTyrellGuard, 310, 14);
AI_Countdown_Timer_Start(kActorTyrellGuard, 1, 20);
return true;
case 303:
Actor_Change_Animation_Mode(kActorTyrellGuard, 50);
Ambient_Sounds_Play_Sound(590, 100, 0, 0, 0);
Delay(1000);
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Set_Goal_Number(kActorMcCoy, 500);
return true;
case 304:
AI_Countdown_Timer_Reset(kActorTyrellGuard, 1);
return true;
}
return false;
}
bool AIScriptTyrellGuard::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = 555;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(555)) {
_animationFrame = 0;
}
break;
case 1:
*animation = 564;
if (_animationFrame <= 5) {
_frameDelta = 1;
} else if (_animationFrame >= 12) {
_frameDelta = -1;
}
_animationFrame += _frameDelta;
break;
case 2:
*animation = 564;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(564)) {
_animationFrame = 0;
_animationState = 0;
}
break;
case 3:
*animation = 558;
if (_animationFrame == 0 && _flag1) {
*animation = 555;
_animationState = 0;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
}
break;
case 4:
*animation = 559;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(559)) {
*animation = 558;
_animationFrame = 0;
_animationState = 3;
}
break;
case 5:
*animation = 560;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(560)) {
*animation = 558;
_animationFrame = 0;
_animationState = 3;
}
break;
case 6:
*animation = 561;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(561)) {
*animation = 558;
_animationFrame = 0;
_animationState = 3;
}
break;
case 7:
*animation = 562;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(562)) {
*animation = 558;
_animationFrame = 0;
_animationState = 3;
}
break;
case 8:
*animation = 557;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(557)) {
*animation = 555;
_animationFrame = 0;
_animationState = 0;
}
break;
case 9:
*animation = 563;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(563)) {
*animation = 555;
_animationFrame = 0;
_animationState = 0;
}
break;
case 10:
*animation = 564;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(564)) {
*animation = 555;
_animationFrame = 0;
_animationState = 0;
}
break;
case 11:
*animation = 565;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(565)) {
*animation = 555;
_animationFrame = 0;
_animationState = 0;
}
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptTyrellGuard::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
switch (_animationState) {
case 0:
_animationState = 8;
_animationFrame = 0;
break;
case 1:
_animationState = 2;
break;
case 3:
case 4:
case 5:
case 6:
case 7:
_flag1 = true;
break;
case 8:
break;
default:
_animationState = 0;
_animationFrame = 0;
break;
}
break;
case kAnimationModeTalk:
if (_animationState == 1) {
_animationState = 2;
} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
_animationState = 3;
_animationFrame = 0;
_flag1 = false;
}
break;
case 12:
if (_animationState == 1) {
_animationState = 2;
} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
_animationState = 4;
_animationFrame = 0;
_flag1 = false;
}
break;
case 13:
if (_animationState == 1) {
_animationState = 2;
} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
_animationState = 5;
_animationFrame = 0;
_flag1 = false;
}
break;
case 14:
if (_animationState == 1) {
_animationState = 2;
} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
_animationState = 6;
_animationFrame = 0;
_flag1 = false;
}
break;
case 15:
if (_animationState == 1) {
_animationState = 2;
} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
_animationState = 7;
_animationFrame = 0;
_flag1 = false;
}
break;
case 23:
_animationState = 8;
_animationFrame = 0;
break;
case 50:
_animationState = 11;
_animationFrame = 0;
break;
case 43:
case 55:
if (_animationState != 1) {
_animationState = 1;
_animationFrame = 0;
}
break;
}
return true;
}
void AIScriptTyrellGuard::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptTyrellGuard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptTyrellGuard::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptTyrellGuard::FledCombat() {
// return false;
}
} // End of namespace BladeRunner