scummvm/backends/platform/ios7/ios7_osys_misc.mm
2023-04-27 21:43:40 +01:00

244 lines
8.5 KiB
Text

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
// Needs to be included first as system headers redefine NO and YES, which clashes
// with the DisposeAfterUse::Flag enum used in Common stream classes.
#include "common/file.h"
#include "backends/platform/ios7/ios7_osys_main.h"
#include "base/version.h"
#include <Foundation/NSBundle.h>
#include <Foundation/NSFileManager.h>
#include <Foundation/NSUserDefaults.h>
#include <UIKit/UIKit.h>
#include <SystemConfiguration/SCNetworkReachability.h>
#include "backends/platform/ios7/ios7_app_delegate.h"
#include "backends/platform/ios7/ios7_video.h"
static inline void execute_on_main_thread_async(void (^block)(void)) {
if ([NSThread currentThread] == [NSThread mainThread]) {
block();
} else {
dispatch_async(dispatch_get_main_queue(), block);
}
}
void OSystem_iOS7::updateStartSettings(const Common::String &executable, Common::String &command, Common::StringMap &settings, Common::StringArray& additionalArgs) {
NSBundle* bundle = [NSBundle mainBundle];
// Check if scummvm is running from an app bundle
if (!bundle || ![bundle bundleIdentifier]) {
// Use default autostart implementation
EventsBaseBackend::updateStartSettings(executable, command, settings, additionalArgs);
return;
}
// If the bundle contains a scummvm.ini, use it as initial config
NSString *iniPath = [bundle pathForResource:@"scummvm" ofType:@"ini"];
if (iniPath && !settings.contains("initial-cfg"))
settings["initial-cfg"] = "appbundle:/scummvm.ini";
// If a command was specified on the command line, do not override it
if (!command.empty())
return;
// Check if we have an autorun file with additional arguments
NSString *autorunPath = [bundle pathForResource:@"scummvm-autorun" ofType:nil];
if (autorunPath) {
Common::File autorun;
Common::String line;
if (autorun.open(Common::FSNode("appbundle:/scummvm-autorun"))) {
while (!autorun.eos()) {
line = autorun.readLine();
if (!line.empty() && line[0] != '#')
additionalArgs.push_back(line);
}
}
autorun.close();
}
// If the bundle contains a game directory, auto-detect it
NSString *gamePath = [[bundle resourcePath] stringByAppendingPathComponent:@"game"];
BOOL isDir = false;
BOOL exists = [[NSFileManager defaultManager] fileExistsAtPath:gamePath isDirectory:&isDir];
if (exists && isDir) {
// Use auto-detection
command = "auto-detect";
settings["path"] = "appbundle:/game";
return;
}
// The rest of the function has some commands executed only the first time after each version change
// Check the last version stored in the user settings.
NSString *versionString = [NSString stringWithUTF8String:gScummVMFullVersion];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSString *lastVersion = [defaults stringForKey:@"lastVersion"];
if (lastVersion && [lastVersion isEqualToString:versionString])
return;
[defaults setObject:versionString forKey:@"lastVersion"];
// If the bundle contains a games directory, add them to the launcher
NSString *gamesPath = [[bundle resourcePath] stringByAppendingPathComponent:@"games"];
isDir = false;
exists = [[NSFileManager defaultManager] fileExistsAtPath:gamesPath isDirectory:&isDir];
if (exists && isDir) {
// Detect and add games
command = "add";
settings["path"] = "appbundle:/games";
settings["recursive"] = "true";
settings["exit"] = "false";
return;
}
}
Common::String OSystem_iOS7::getSystemLanguage() const {
NSString *language = [[NSLocale preferredLanguages] firstObject];
if (language == nil)
return Common::String();
Common::String lang([language cStringUsingEncoding:NSISOLatin1StringEncoding]);
// Depending on the iOS version this may use an underscore (e.g. en_US) or a
// dash (en-US). Make sure we always return one with an underscore.
Common::replace(lang, "-", "_");
return lang;
}
bool OSystem_iOS7::hasTextInClipboard() {
#if TARGET_OS_IOS
return [[UIPasteboard generalPasteboard] containsPasteboardTypes:UIPasteboardTypeListString];
#else
return false;
#endif
}
Common::U32String OSystem_iOS7::getTextFromClipboard() {
if (!hasTextInClipboard())
return Common::U32String();
#if TARGET_OS_IOS
UIPasteboard *pb = [UIPasteboard generalPasteboard];
NSString *str = pb.string;
if (str == nil)
return Common::U32String();
// If translations are supported, use the current TranslationManager charset and otherwise
// use ASCII. If the string cannot be represented using the requested encoding we get a null
// pointer below, which is fine as ScummVM would not know what to do with the string anyway.
#ifdef SCUMM_LITTLE_ENDIAN
NSStringEncoding stringEncoding = NSUTF32LittleEndianStringEncoding;
#else
NSStringEncoding stringEncoding = NSUTF32BigEndianStringEncoding;
#endif
NSUInteger textLength = [str length];
uint32 *text = new uint32[textLength];
if (![str getBytes:text maxLength:4*textLength usedLength:NULL encoding: stringEncoding options:0 range:NSMakeRange(0, textLength) remainingRange:NULL]) {
delete[] text;
return Common::U32String();
}
Common::U32String u32String(text, textLength);
delete[] text;
return u32String;
#else
return Common::U32String();
#endif
}
bool OSystem_iOS7::setTextInClipboard(const Common::U32String &text) {
#if TARGET_OS_IOS
#ifdef SCUMM_LITTLE_ENDIAN
NSStringEncoding stringEncoding = NSUTF32LittleEndianStringEncoding;
#else
NSStringEncoding stringEncoding = NSUTF32BigEndianStringEncoding;
#endif
UIPasteboard *pb = [UIPasteboard generalPasteboard];
NSString *nsstring = [[NSString alloc] initWithBytes:text.c_str() length:4*text.size() encoding: stringEncoding];
[pb setString:nsstring];
[nsstring release];
return true;
#else
return false;
#endif
}
bool OSystem_iOS7::openUrl(const Common::String &url) {
UIApplication *application = [UIApplication sharedApplication];
NSURL *nsurl = [NSURL URLWithString:[NSString stringWithCString:url.c_str() encoding:NSISOLatin1StringEncoding]];
// The way to oipen a URL has changed in iOS 10. Check if the iOS 10 method is recognized
// and otherwise use the old method.
if ([application respondsToSelector:@selector(openURL:options:completionHandler:)]) {
execute_on_main_thread_async(^ {
[application openURL:nsurl options:@{} completionHandler:nil];
});
} else {
execute_on_main_thread_async(^ {
[application openURL:nsurl];
});
}
return true;
}
bool OSystem_iOS7::isConnectionLimited() {
// If we are connected to the internet through a cellular network, return true
SCNetworkReachabilityRef ref = SCNetworkReachabilityCreateWithName(CFAllocatorGetDefault(), [@"www.google.com" UTF8String]);
if (!ref)
return false;
SCNetworkReachabilityFlags flags = 0;
SCNetworkReachabilityGetFlags(ref, &flags);
CFRelease(ref);
return (flags & kSCNetworkReachabilityFlagsIsWWAN);
}
Common::HardwareInputSet *OSystem_iOS7::getHardwareInputSet() {
using namespace Common;
CompositeHardwareInputSet *inputSet = new CompositeHardwareInputSet();
// Ask view about connected controllers
if ([[iOS7AppDelegate iPhoneView] isTouchControllerConnected] ||
[[iOS7AppDelegate iPhoneView] isMouseControllerConnected]) {
inputSet->addHardwareInputSet(new MouseHardwareInputSet(defaultMouseButtons));
}
if ([[iOS7AppDelegate iPhoneView] isGamepadControllerConnected]) {
inputSet->addHardwareInputSet(new JoystickHardwareInputSet(defaultJoystickButtons, defaultJoystickAxes));
}
return inputSet;
}
void OSystem_iOS7::handleEvent_applicationSaveState() {
[[iOS7AppDelegate iPhoneView] beginBackgroundSaveStateTask];
saveState();
[[iOS7AppDelegate iPhoneView] endBackgroundSaveStateTask];
}
void OSystem_iOS7::handleEvent_applicationRestoreState() {
restoreState();
}
void OSystem_iOS7::handleEvent_applicationClearState() {
clearState();
}